So, for the last fourteen days I've been on holiday - and therefore unable (and unwilling

) to continue work on the Kessok Station. However, it gave me time to think about the one major problem with the station: it lags when damaged and damages unevenly across the whole station. It was, I think, related to a text document in the model folder which told be that it had to remove thousands of 'Double-Sided triangles'. I wondered what it might mean when it suddenly hit me; what shapes
literally two triangles...
squares! I realised that my model was comprised entirely of squares or other polyons.
Well, I coverted all the squares to triangles and saw the polygon count double, unsurprisingly :roll: . So I decided to use the 'Decimate' feature in Blender to reduce the number of faces and keep the shape the same (sort of opposite of MeshSmooth), with better results and fewer faces I was quite pleased with myself. But I then realised that the texture map had completely changed - meaning that I will now need to completely rework the Station's textures :argh: .
This will mean that the release of the Station will be kept on hold for a few more weeks. However, if anyone has any suggestions or requests about anything they would like to see added to the textures; now is a good time to make them.