Author Topic: WIP of TheUnknown - The Akula (mk II)  (Read 106612 times)

Offline King Class Scout

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Re: WIP of TheUnknown - Project Akula: Beta Test positions open
« Reply #180 on: October 30, 2009, 12:05:22 PM »
Edit: Dalek taken seriously.  review moved to PM.
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Offline Dalek

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Re: WIP of TheUnknown - Project Akula: Beta Test positions open
« Reply #181 on: October 30, 2009, 12:11:00 PM »
It would be easier (and perhaps not so embarassing) if you send your beta reports through a PM.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline captain_obvious

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Re: WIP of TheUnknown - Project Akula: Beta Test positions open
« Reply #182 on: October 30, 2009, 02:20:59 PM »
So what are you thinking of calling the dom war refit then?
I miss :bigdance:

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Project Akula
« Reply #183 on: October 31, 2009, 03:24:13 PM »
I think it's time to respond to some questions/issues raised about the Akula.

First of all, I'm going to redo the hardpoint (almost from scratch) to accomadate for the various power drains + overpowered subsytems on her. I've also just finished remapping the UV for the USS Akula, reducing texture wastage and going down from 84MB of textures to 40MB. Unfortunately, I can't get it down any further without making drastic changes to the UV map and model at this point.
Also, to King Class Scout mainly, the grilles on the warp nacelles will only glow when the ship is at warp; thanks to Adonis' TMP warp script (which it true to the movies). If you go to warp and they still don't glow, then either you don't have the necessary files for the script to work or I haven't programmed the ship properly.

Finally, the name for the Dominion War refit Akula will be... the USS Swiftsure, as suggested by Captain_Obvious. But I would have to say, it was very close between the Mannerheim and the Gepard. As King Class Scout said, it would need to be a name which said  "I'm gonna kick your ass from here to Borg Space".

NB: Beta test positions are now closed.

Offline captain_obvious

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Re: WIP of TheUnknown - Project Akula
« Reply #184 on: October 31, 2009, 03:57:32 PM »
"We're Sure she'll Swiftly kick kick their asses just don't take her underwater.
With love
The grease monkeys.
P.s.
Pun intended :P"
A note found on the captains chair on launch day.

Looks awesome :)
I miss :bigdance:

Offline King Class Scout

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Re: WIP of TheUnknown - Project Akula
« Reply #185 on: October 31, 2009, 04:03:08 PM »
I'll have to play with the warp, then.  i think it will work fine...I have the JJ's that have the scripts, both Baz's and Wileys.

I've just gone over my two Akulas.  the older akula i have is 2048's...yours is 1024's...so i know now it's NOT the texture size that nails me.  i need to check the scales between the two akulas.  if the scale is the same, it's the poly counts, if the polys are the same or close, it's the scale.  this will help me figure out my computer's stick point.  thanks

just glad to know my Kick your Ass style name inspired your pick.
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Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Lionus

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Re: WIP of TheUnknown - Project Akula
« Reply #186 on: October 31, 2009, 05:33:13 PM »
well, you could later release an alternate skin for Mannerheim.. pretty please? And I'll check the nacelle glow in warp too, I don't remember if they worked or not..

edit: nope, no nacelle glows. Isn't that script etc part of KM? if so, then it should work. Oh, and the blinkers DO work. I mixed them up with the lights on the top of the nacelles. :hide
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Offline King Class Scout

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Re: WIP of TheUnknown - Project Akula
« Reply #187 on: October 31, 2009, 09:19:37 PM »
I've just had a peek, myself.  have someone vet your warp lights script.  when warping, I have a sudden strange shift of the forward nacelle tip lights. they scooted backwards and slightly to the right, taking on a Plasma-blue glow.  since I have some trouble with warping (everything blacks out but the bridge set) i can't see a shut off when arriving at a system.
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Adonis

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Re: WIP of TheUnknown - Project Akula
« Reply #188 on: October 31, 2009, 09:43:52 PM »
Another thing I just noticed. In the custom/ships script, the warmup is like this:

Code: [Select]
"AdonisTMPWarpStartUp": {
"track": {
"akulanacelleextras_glow": {
0.0: "data/Models/Ships/TUAkula/High/akulanacelleextras_glow.tga",
1.0: "data/Models/Ships/TUAkula/High/akulanacelleextras1_glow.tga",
}
}
}

should be like this:

Code: [Select]
"AdonisTMPWarpStartUp": {
"track": {
"AkulaNacelleExtras_glow": {
0.0: "data/Models/Ships/TUAkula/High/AkulaNacelleExtras_glow.tga",
1.0: "data/Models/Ships/TUAkula/High/AkulaNacelleExtras1_glow.tga",
}
}
}

I've just had a peek, myself.  have someone vet your warp lights script.  when warping, I have a sudden strange shift of the forward nacelle tip lights. they scooted backwards and slightly to the right, taking on a Plasma-blue glow.  since I have some trouble with warping (everything blacks out but the bridge set) i can't see a shut off when arriving at a system.

Try this on that: go to scripts/custom/autoload and remove the extension of the LoadNanoFXv2Fixes.py and delete the *.pyc, that should fix it, the blinkers have a bug that they invert after warp so you cannot see a thing outside the bridge when that script is active. That came up when Leo wrote that script to address some issues with NanoFX.
Easy is the path to wisdom for those not blinded by themselves.


Offline King Class Scout

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Re: WIP of TheUnknown - Project Akula
« Reply #189 on: November 01, 2009, 08:16:17 AM »
I've fixed the blinker goof, but i can't find a drop of the script sample you posted anywhere.  musta been looking in the wrong place.  oh, the actual function script in techs had a typo that python noticed.  bad tabbing?

got it.  all repairs made.
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Project Akula
« Reply #190 on: November 01, 2009, 12:08:46 PM »
It seems the problem I was having with the warm-up script was probaly native to my PC only, I did post my solution on my thread in BC Scripting. However, after remapping the textures (total filesize now 47.8MB), I decided to rename all the textures - and they all have lower case this time.

Anyway the USS Akula is back ingame, and I've been doing some of my own trial runs with her. The ship will stand a good chance against any TMP Era vessel now, although there is one flaw. If all combatting ships are equipped with my Torpedoes, the Akula will be able to win about a half of all battles, but if the enemies are equipped with the ZZST6Photons (which seem to be a standard on TMP ships for BC, and have very high damage and splash damage settings) then the Akula looses most of the battles. This means I will probably need to increase the damage of my torpedoes or equip the Akula with the ZZST6Photons.

Also, to Lionus, I can make the Mannerheim registry for the Dominion War Akula for you to use yourself, if you would like. But the Swiftsure will be the public release version.

Offline Lionus

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Re: WIP of TheUnknown - Project Akula
« Reply #191 on: November 02, 2009, 01:25:23 AM »
I would like that a lot. And in my tests, Akula was doing well against early Klingons and Romulans, as long as you did your best to avoid the torps and kept the phasers blazing. That blind spot in the rear must be guarded more tightly than fort knox..
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"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline King Class Scout

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Re: WIP of TheUnknown - Project Akula
« Reply #192 on: November 02, 2009, 07:40:16 AM »
agreed.  i had several ships beeline straight for the Akula's six, and STAY there.  since I'm using a conversion program for a joypad instead of a keyboard...
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Lionus

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Re: WIP of TheUnknown - Project Akula
« Reply #193 on: November 02, 2009, 10:04:55 AM »
agreed.  i had several ships beeline straight for the Akula's six, and STAY there.  since I'm using a conversion program for a joypad instead of a keyboard...

and that's why I'm grateful of KM's thruster control ability. with some of the bigger ships I usually bump it up from 1/8 to 1/4 or even 2/4.. and suddenly, that huge ship turns INSIDED the enemy vessels trajectory, and that's when they usually veer off to avoid getting a full brunt from main phasers and tubes.
Star Trek Quad-nacelle fanboy Extraordinaire

StarFleet Research and Development Crash Test Dummie/Test pilot

"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Project Akula
« Reply #194 on: November 02, 2009, 04:39:38 PM »
Good news! I've managed to solve a problem with the warp warm-up script where the grilles stayed lit up even after warping  :) . Also, I've looked at the torpedo issue and bumped up my torpedoes' damage from 450 to 750 (the ZZST6's are 900 with 0.25 splash radius, higher than TNG torps  :eek ), but mine now have better guidance. Now, she will win most battles against the Akyazi, but with heavy damage - half against the Miranda (from ZZ's Miranda pack) and just under half against the Constituition (wins mainly because of better maneuverability). Shields have been improved - to offer better forward protection - and the warp core power has been increased; all systems online should only just start to drain auxiliary power, instead of draining herself dry  :( .

So, I think this means that the USS Akula can be considered finished. I'm going to check over and finalise a few things, but I will probably submit it to BCFiles by Wednesday.

To anyone whose interested, here is the code (to be placed in the ship's plugin) to shut down the grilles after warp:

Code: [Select]
Foundation.ShipDef.TUAkula.dTechs = {
"AdonisTMPWarpStartUp": {
"startTrack": {
"akula04_glow": {
0.0: "data/Models/Ships/TUAkula/High/akula04_glow.tga",
1.0: "data/Models/Ships/TUAkula/High/akula04a_glow.tga",
}
},
"stopTrack": {
"akula04a_glow": {
0.0: "data/Models/Ships/TUAkula/High/akula04a_glow.tga",
4.0: "data/Models/Ships/TUAkula/High/akula04_glow.tga",
}
}
}
}

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Project Akula: Terran Empire Akula Update
« Reply #195 on: November 04, 2009, 04:49:26 PM »
The USS Akula is now completely finished, and I'm about to submit her to BCFiles (just writing up a readme). In the meantime, I've pushed ahead with the ISS Phobos and the textures are now finished there too. From here, I only need to make the speculars, hardpoints and plugins and she'll be ready to go.

Pics removed

Offline admiral horton

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Re: WIP of TheUnknown - Project Akula: Terran Empire Akula Update
« Reply #196 on: November 05, 2009, 05:45:14 AM »
great job i hope you'll do a federation version of this ship
there are great starship designs and there is crap

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Offline Nebula

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Re: WIP of TheUnknown - Project Akula: Terran Empire Akula Update
« Reply #197 on: November 05, 2009, 07:42:04 AM »
great job i hope you'll do a federation version of this ship

He has... look at the previous page and also read the poll on the top...
Canon is what people argue exists on ships that don't exist.

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Project Akula: ISS Phobos ingame
« Reply #198 on: November 07, 2009, 01:36:14 PM »
With the USS Akula released, the Phobos shouldn't be too far behind. I've managed to the the Akula's evil sister ingame and she's performing brilliantly. The Phobos' more powerful weapons (now with new VFX and SFX by me) allow it to overpower a Miranda if you play it right (sonething the Akula found more difficult, only being a light cruiser). However, I think i've git it balaced fairly well, top impulse speed is about 4,000kph (Akula's more like 6,500) and top warp only 8.5, the sensors only work within 85km and the power system will only handle one system at 125% power (with the rest at 100%).
The next ship, the Swiftsure, I've begun texturing. I have a good explosion damage effect that, I personally think, looks realistic.

Pics of the Phobos don't do her justice, I think. But here they are:

Offline Lionus

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Re: WIP of TheUnknown - Project Akula: ISS Phobos ingame
« Reply #199 on: November 08, 2009, 01:49:24 PM »
sweet  :D *eagerly waits for the DW version*  ;)
Star Trek Quad-nacelle fanboy Extraordinaire

StarFleet Research and Development Crash Test Dummie/Test pilot

"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."