Author Topic: WIP of TheUnknown - The Akula (mk II)  (Read 106696 times)

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - A New Starbase 12: More Texture Updates
« Reply #300 on: February 19, 2010, 11:41:17 AM »
Could you post a top ortho with a galaxy class beside it for comparison?

Certainly. In this picture, however, I have not yet applied the revised window size, if needed.

Offline bankruptstudios

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Re: WIP of TheUnknown - A New Starbase 12: More Texture Updates
« Reply #301 on: February 19, 2010, 12:02:04 PM »
Thats sweet, cookie time!!!!
 


Offline Bones

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Re: WIP of TheUnknown - A New Starbase 12: More Texture Updates
« Reply #302 on: February 19, 2010, 12:07:53 PM »
it's perfect, amazing, cool, outstanding :eek cookie !

Offline Adonis

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Re: WIP of TheUnknown - A New Starbase 12: More Texture Updates
« Reply #303 on: February 19, 2010, 09:56:57 PM »
Could you post a top ortho with a galaxy class beside it for comparison?

Certainly. In this picture, however, I have not yet applied the revised window size, if needed.

Then the bulk of your windows need to be a lot smaller and a lot more of them around. You would not be seeing much 2,3 or more deck high windows on anything, Starbases included. Don't forget that this thing is massive. The size of the Galaxy besides the Starbase just proves how big your windows actually are and don't forget that Galaxy class starships have 42 decks! This is the only gripe I have with your model, fix those, and she'll be really good looking.
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Offline Aeries

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Re: WIP of TheUnknown - A New Starbase 12: More Texture Updates
« Reply #304 on: February 19, 2010, 10:39:54 PM »
Love it, though the windows look to be the size of a Galaxy Class Starship's whole bridge, and then a little moreso. The rest is pretty cool tho, keep up the good work.

Edit: Woops, missed the "not applied new window size" part. My bad. :P

Offline eclipse74569

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Re: WIP of TheUnknown - A New Starbase 12: More Texture Updates
« Reply #305 on: February 20, 2010, 07:51:44 PM »
Certainly looking great.  even without the revised windows :).  Once you rescale them I think that it'll look even better :D
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Offline Darkthunder

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Re: WIP of TheUnknown - A New Starbase 12: More Texture Updates
« Reply #306 on: February 20, 2010, 10:29:53 PM »
Reducing the window size by 50-60%, and increasing the amount by double should help alot to prove it's scale.
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Offline RifleMan80

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Re: WIP of TheUnknown - A New Starbase 12: More Texture Updates
« Reply #307 on: February 21, 2010, 05:30:27 AM »
Looks great! Hasn't been a good 24th century starbase made in quite some time! I'm glad someone took up the job of making a new one. Insta-cookie!

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Offline X_TheUnknown_X

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Re: WIP of TheUnknown - A New Starbase 12: More Texture Updates
« Reply #308 on: February 21, 2010, 02:07:34 PM »
Once you rescale them I think that it'll look even better

Well, thy will be done. I've reduced the window size to about a half of the original, and added at least double what there used to be. The windows on the inside (not pictured) might need some rescaling too, but things look OK so far. The only thing now is, do I add windows to the inside of the dome (not the pillar in the inside centre  :P )? From a design point-of-view; would they even be necessary? (Just to stare into the docking area).

On an unrelated note, I recently dowloaded the the new Blender 2.5 Alpha release (the two picutres below are rendered from there). From the looks of things, Blender's moving up there with the big boys of 3D Modelling.

Here's some pictures, see what you think:

Offline Billz

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Re: WIP of TheUnknown - A New Starbase 12: Even more Texture Updates
« Reply #309 on: February 21, 2010, 03:27:02 PM »
 :eek

Awesome.

About the inside windows, I wouldn't bother with having them on the inside of the 'mushroom'. It is probably a good idea to leave on the interior stalk though, purely for screenshots and whatnot.
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Offline majormagna

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Re: WIP of TheUnknown - A New Starbase 12: Even more Texture Updates
« Reply #310 on: February 21, 2010, 08:06:42 PM »
Don't forget to leave some larger 'windows' where the aux shuttlebays are, if this is possible. (Evidence below)

Also some parts of the inside of the 'shroom should have windows, also shown below.
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Offline Kirk

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Re: WIP of TheUnknown - A New Starbase 12: Even more Texture Updates
« Reply #311 on: February 21, 2010, 09:08:17 PM »
Don't forget to animate the landing strips!

Offline CptBenSisko

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Re: WIP of TheUnknown - A New Starbase 12: Even more Texture Updates
« Reply #312 on: February 22, 2010, 08:16:11 AM »
How about two versions? one with the doubled up, half sized windows for the TNG era...and one with the original windows and sized for the TMP era...would go great with Wiley's TMP Constiution for the 'Stealing the Enterprise' scene from STIII

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - A New Starbase 12: Interior Textures Update
« Reply #313 on: February 27, 2010, 07:23:58 AM »
More textures on the Dome's inside completed. The windows might look a bit big, but if I make them smaller I'm not sure the texture resolution will define them enough. If you want smaller windows, just say and I'll look into it.

From now, I'm building the Alpha channels into outer dock textures - so is anything needs to be done there now is the time to say.

Don't forget to animate the landing strips!
I was thinking about using some finely-timed blinkers to show the docking ports.

Offline Nebula

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Re: WIP of TheUnknown - A New Starbase 12: Interior Textures Update
« Reply #314 on: February 27, 2010, 09:22:07 AM »
hmm don't forget about the docking-arms/gangways!!

*hint "11001001"*
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Offline Kirk

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Re: WIP of TheUnknown - A New Starbase 12: Interior Textures Update
« Reply #315 on: February 27, 2010, 09:39:38 AM »
I was thinking about using some finely-timed blinkers to show the docking ports.
You can't time blinkers, that's the thing. For the landing strip lights, you would only need to make the landing strip a separate part of the mesh and apply animated textures using cordanilus' new tutorial.

Offline GMunoz

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Re: WIP of TheUnknown - A New Starbase 12: Interior Textures Update
« Reply #316 on: February 27, 2010, 10:13:07 AM »
Wow, this is impressive.  I have always loved flying into the spacedock and can't wait to download this one.

Offline Billz

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Re: WIP of TheUnknown - A New Starbase 12: Interior Textures Update
« Reply #317 on: February 27, 2010, 04:03:35 PM »
Will there be high res textures for users with more powerful computers? The interior looks very low res to me.
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Offline Captain_D

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Re: WIP of TheUnknown - A New Starbase 12: Interior Textures Update
« Reply #318 on: March 04, 2010, 11:34:44 PM »
The progress on this thing is great. The more you do the better it gets,

I would have another suggestion you might want to consider about the outside, at the door entrance.

 If you watch ST3 ,when Enterprise approaches spacedock, there are a set of blinkers at the bottom of the doors at the ring of the mushroom outside that cascade from the ring up to the bottom of the door. They blink in a cascade that point to the door outside. always thought they looked neat. They sort of say, "here's the door!" as you approach from a distance. :funny

You are really doing some wonderful work here, Keep it up.

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - A New Starbase 12: Interior Textures Update
« Reply #319 on: March 05, 2010, 02:28:24 PM »
Will there be high res textures for users with more powerful computers? The interior looks very low res to me.

The files were already fairly high-res for those model sections (512x512's), it's just that I used a quite low-res method for creating the windows. That has now been fixed, and the interior window size has been reduced by about 25%.

I think I can now say the texturing phase is complete, below is a render of the station (complete with some post-processing  ;) ). Unless there are any objections I will spend tomorrow exporting to nif format.