Author Topic: WIP of TheUnknown - The Akula (mk II)  (Read 106643 times)

Offline Billz

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Many thanks for the offer JB  , but it seems that Genty put me on the right track with the damage resolution. It appears that the game has two seperate damage res settings, one in the hardpoint file and one in the ship py file. The latter was causing the problem, being set too low. I copied the settings from the stock starbase's py and the voxelizer file has been reduced significantly; by 187MB! There's no vox file at all now - and it still damages quite well  :dance . Well, that's restored my faith in my own modelling ability now  :D .

The release is still a while away yet, however. There's still some issues with the textures I'd like to change, as well as setting up a new Starbase 12 system. Kirk may be happy to hear there is animated maps and they work properly. In the meantime, here's a few inagme pics to look at:

 :drool:

I love you.  :D
Can't wait for 2014 to start.

Offline Shadowknight1

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Offline eclipse74569

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Offline CyAn1d3

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Offline X_TheUnknown_X

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Re: WIP of TheUnknown - A New Starbase 12: Spacedock ingame pics.
« Reply #344 on: April 09, 2010, 11:42:11 AM »
Thanks for all the nice comments  :D . I've been working on the hardpoints recently and I've given the starbase some blinkers, sadly I can't time them to work in sync beacuse NanoFX overrides the timings to they all blink at the same time, but they're only asthetic anyway. From now, I'll be working on a custom Starbase 12 set and then finish off by packing it all up and perhaps asking for betas (but I'm not sure if it'll be necessary, considering the static nature of a space station).

Anyway now that I can take ingame pictures, here's some more. Now with more antialiasing  :dance !

Offline tiqhud

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Re: WIP of TheUnknown - A New Starbase 12: Spacedock ingame pics.
« Reply #345 on: April 09, 2010, 04:36:03 PM »
YEP, beta testing is Always nessacary, something way have been leftout [minor] and also can my ship dock, is this blinker working, things like that, just better in the long run
TiqHud
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Offline Billz

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Re: WIP of TheUnknown - A New Starbase 12: Spacedock ingame pics.
« Reply #346 on: April 09, 2010, 05:18:08 PM »
If ships can dock with the new Starbase, what angle is the docking animation seen from?

Would look awesome if it could be seen from inside the Starbase while the ship is actually docking or departing.  :)
Can't wait for 2014 to start.

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - A New Starbase 12: Spacedock ingame pics.
« Reply #347 on: April 16, 2010, 05:53:42 PM »
Some bad news I'm afraid. In fact, some ?ber bad news:
The other day, my laptop failed on me   :argh: . The screen went white and the computer froze. Thankfully, my laptop lasted long enough after restart to backup my files on an external HDD (so Starbase 12 is safe for now), but today the screen has gone completely.
I post this with the laptop in 'safe mode' and the screen connected to my TV. Until I can either fix this computer, or get another one if it's beyond repair  :( , the release date for the Starbase will be put on hold.
When I get back to work with the Starbase I'll post my progress again.

Offline Captain_D

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Re: WIP of TheUnknown - A New Starbase 12: Project on hold
« Reply #348 on: April 23, 2010, 01:02:10 AM »
That's cool. We all been there with PC probs,, :banghead: Usually hard drive probs with me, know the value of backing things up now.

Man those screens are works of art. Sometimes you think this game will eventually die out some day and then something like this comes along. Whenever it finally comes out, I will be docking ships for a month. :funny

Awesome work and will be well worth the wait.

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - A New Starbase 12: Nearly complete!
« Reply #349 on: April 27, 2010, 04:24:46 PM »
I'm back  :dance ! It seemed that the graphics card on my old laptop was shot completely, probably due to all the dust that had found it's way in, somehow  :doh: . So the cost of repairing it was a little high, so it was decided that I could get a new one, so over the last few weeks I've been copying over all my files and reinstalling the programs (64-bit Windows 7 can play havoc with some of them).

Anyway I've been working away at building a new Starbase 12 system, and with USS Sovereign's help - success! New Holland now has a brand new Starbase in orbit. Below is a picture (only 800x600 and with minimal AA, because I needed windowed mode to debug the set script) of the new Starbase in position. At the moment, I'm wondering whether or not to go all-out with the New Holand system (better planet texture, NanoFx Atmosphere etc.) or just release the mod as it is and do all that later, any thoughts?

Offline Dalek

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Re: WIP of TheUnknown - A New Starbase 12: Nearly complete!
« Reply #350 on: April 27, 2010, 04:30:39 PM »
You could release as it is now and then release an update after JLS have released the first systems with the new planets. You could learn a trick or 2 from them and make an absolutely fabulous New New Holland. :P
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

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Offline Toa_Kaita

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Re: WIP of TheUnknown - A New Starbase 12: Nearly complete!
« Reply #351 on: April 27, 2010, 04:39:39 PM »
Due to the sheer detection of awesomeness and pure win in this mod, I am giving you a cookie.

Offline Billz

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Re: WIP of TheUnknown - A New Starbase 12: Nearly complete!
« Reply #352 on: April 27, 2010, 07:40:22 PM »
Might be good practice to do the full New Holland system rather than to release the new Starbase on its own.

It'll give you a chance to build a new starsystem, which could give birth to new ideas (center of the galaxy, anyone?). Also, it would allow you to have fully working docking scripts with the new starbase, to avoid trying to adjust the old one.
Can't wait for 2014 to start.

Offline Captain_D

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Re: WIP of TheUnknown - A New Starbase 12: Nearly complete!
« Reply #353 on: April 27, 2010, 11:18:35 PM »
Good to hear your back up and running :yay:  They can be a headache.

 Had to repair my bosses laptop a few times at a job I had for a textile company. best I remember, he finally spilled coffee or something on it and put it out of it's misery,, :D

I sort of agree with the others. It would be nice to have this sooner, but a new system to go with it would be icing on the cake.

Have ship activity like the Jones systems, and a better looking  New Holland would be what this base deserves.

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - A New Starbase 12: New Holland system update
« Reply #354 on: April 30, 2010, 03:41:35 PM »
I've been doing some work on the New, New Holland system. I was very surprised at the difference adding a NanoFX atmosphere makes to a planet, it really hides the low res! So far there's the new planet + atmosphere, I've added a Moon and put two ships in there (the Geronimo and a transport ship). I want to add some more ships, but if anyone has any specific requests feel free to make them; except for the Enteprise (only on assignment in Maelstrom), Dauntless (no longer availabe spoiler) and the Sovereign (Player's ship).

Before I release this, I need to finish the New Holland system (obviousy) and I want to reduce the window size on the upper dome again.

Below are some more pictues, now using my new graphics power with 8x AA and AF  :eek !

Offline Rob Archer

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Re: WIP of TheUnknown - A New Starbase 12: New Holland system update
« Reply #355 on: April 30, 2010, 05:49:43 PM »
The USS Devore and the USS Nightingale would be your best bet, The Devore patrols the maelstrom and regularly stops at SB 12

Offline deadthunder2_0

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Re: WIP of TheUnknown - A New Starbase 12: New Holland system update
« Reply #356 on: April 30, 2010, 06:02:38 PM »
also a kessok ship...
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Offline Captain_D

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Re: WIP of TheUnknown - A New Starbase 12: New Holland system update
« Reply #357 on: May 01, 2010, 03:20:49 PM »
Any of the Fed ships that were in the single player campaign would be welcome to me, the Geronimo, San Fransisco, Devore, Kitomer, Berkeley, Nightingale. Like the idea of a Kessok, or maybe a worker bee or two near the base would be interesting.

Love the screen shots, The base looks great in shot with the Sov.

Doing a superb job.  :thumbsup:

Offline JamesTiberiusKirk

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Re: WIP of TheUnknown - A New Starbase 12: New Holland system update
« Reply #358 on: May 01, 2010, 08:33:21 PM »
I've been doing some work on the New, New Holland system. I was very surprised at the difference adding a NanoFX atmosphere makes to a planet, it really hides the low res! So far there's the new planet + atmosphere, I've added a Moon and put two ships in there (the Geronimo and a transport ship). I want to add some more ships, but if anyone has any specific requests feel free to make them; except for the Enteprise (only on assignment in Maelstrom), Dauntless (no longer availabe spoiler) and the Sovereign (Player's ship).

Before I release this, I need to finish the New Holland system (obviousy) and I want to reduce the window size on the upper dome again.

Below are some more pictues, now using my new graphics power with 8x AA and AF  :eek !

it looks awesome... (with my textures on the sovy it really makes me lose it man!  :cry:)

great!

"And this... is... to go... even further beyond!"

Offline vonfrank

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Re: WIP of TheUnknown - A New Starbase 12: New Holland system update
« Reply #359 on: May 05, 2010, 11:24:24 AM »
I always thought that starbase 12 was much too "empty" of a sector in the origional game. In the movies and shows starbases always have a ton of shuttles and ships flying around them, you should do the same for your new map.

add probably 10 shuttles and 5 defending ships in and around it.

dont forget defense platforms, pulse and torpedo turrets should be near it too.