Author Topic: WIP of TheUnknown - The Akula (mk II)  (Read 106518 times)

Offline Maxloef

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Re: WIP of TheUnknown - A New Starbase 12: New Holland system update
« Reply #360 on: May 05, 2010, 12:02:30 PM »
Dont forget defense platforms, pulse and torpedo turrets should be near it too.

you do realize that a starbase of that size is armed to the teeth?

Offline Dalek

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Re: WIP of TheUnknown - A New Starbase 12: New Holland system update
« Reply #361 on: May 05, 2010, 12:06:20 PM »
The original Starbase 12 was never armed to the teeth. Considering these stations are usually in Federation safe zones, there's always a ship or 2 hanging around for a refit or just docking.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline dEjavU

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Re: WIP of TheUnknown - A New Starbase 12: New Holland system update
« Reply #362 on: May 08, 2010, 03:59:06 AM »
..nice cargoship, btw. Sorta reminds me of the armada dilithium freighters, kessok style. It's too bad the armada guys never took off with that race, there'd be all sorts of new brainstorming of designs as a result. Maybe this project will start a movement....

Hhmmm now there's an interesting concept worth looking into.   :thumbsup:

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - A New Starbase 12: New Holland system update
« Reply #363 on: May 08, 2010, 08:38:37 AM »
A little more progress to report, I think:

The New Holland system is now starting to fill up. The Geronimo has been replaced with the Devore, which guards SB12; the Khitomer now defends the Devore, we have a transport ship which uses a modified AI I've created (still some issues there), as well as 3 shuttles (one is a weapons pod Danube runabout) which fly from the planet to the Starbase.
Still might add one more capitol ship (maybe the San Fransico to dock at SB12), reduce the size of the windows on the dome, and package it all up ready for beta testing. I might make the custom New Holland system a BCMod so it can be installed and uninstalled easily.

As soon as the ToDos are done, I will open a few beta test positions.

Offline Billz

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Re: WIP of TheUnknown - A New Starbase 12: New Holland system update
« Reply #364 on: May 08, 2010, 09:37:30 AM »
A little more progress to report, I think:

The New Holland system is now starting to fill up. The Geronimo has been replaced with the Devore, which guards SB12; the Khitomer now defends the Devore, we have a transport ship which uses a modified AI I've created (still some issues there), as well as 3 shuttles (one is a weapons pod Danube runabout) which fly from the planet to the Starbase.
Still might add one more capitol ship (maybe the San Fransico to dock at SB12), reduce the size of the windows on the dome, and package it all up ready for beta testing. I might make the custom New Holland system a BCMod so it can be installed and uninstalled easily.

As soon as the ToDos are done, I will open a few beta test positions.

BCMod is a dead format so I wouldn't bother if I were you.

But I am looking forward to the new New Holland system.
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Can't wait for 2014 to start.

Offline Captain_D

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Re: WIP of TheUnknown - A New Starbase 12: New Holland system update
« Reply #365 on: May 08, 2010, 05:49:05 PM »
Good to hear everything is coming along ok on this project. Sounds like it is going to be great when it all comes together.

When beta is ready, I'll throw my name in the hat if you want it.

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - A New Starbase 12: Beta Test Ready
« Reply #366 on: May 17, 2010, 02:52:10 PM »
Well, I think I've done as much as possible now with the new Starbase and New Holland system. So I'll put it out for beta testing now.
I know a few people have put their names in to test, so I think about two more people should be enough. As soon as there are enough testers, I'll dispatch the link to the beta file to all the applicants.
Also, it seems I couldn't BC-Mod the New Holland system even if I wanted to: it seems BCUT wont run on 64-Bit Windows 7.

How about another screenshot, eh?

Offline Maxloef

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Re: WIP of TheUnknown - A New Starbase 12: Beta Test Ready
« Reply #367 on: May 17, 2010, 06:07:51 PM »
it seems BCUT wont run on 64-Bit Windows 7.

yes it does you need an older version ;)

Offline King Class Scout

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Re: WIP of TheUnknown - A New Starbase 12: Beta Test Ready
« Reply #368 on: May 17, 2010, 06:12:39 PM »
how old, maxloef?  I still have at least three of them saved.
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Offline Billz

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Re: WIP of TheUnknown - A New Starbase 12: Beta Test Ready
« Reply #369 on: May 17, 2010, 09:29:12 PM »
Well, I think I've done as much as possible now with the new Starbase and New Holland system. So I'll put it out for beta testing now.
I know a few people have put their names in to test, so I think about two more people should be enough. As soon as there are enough testers, I'll dispatch the link to the beta file to all the applicants.
Also, it seems I couldn't BC-Mod the New Holland system even if I wanted to: it seems BCUT wont run on 64-Bit Windows 7.

How about another screenshot, eh?

Have I missed out on beta testing this?

No matter. Gives me something to look forward to when it is finished and uploaded for a full release. :)
Can't wait for 2014 to start.

Offline Captain_D

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Re: WIP of TheUnknown - A New Starbase 12: Beta Test Ready
« Reply #370 on: May 18, 2010, 02:49:53 AM »
 :drool:,,,nuf said.  :D

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - A New Starbase 12: Beta Test Ready
« Reply #371 on: May 18, 2010, 01:46:52 PM »
Have I missed out on beta testing this?

No matter. Gives me something to look forward to when it is finished and uploaded for a full release. :)

Not at all. I guess by your tone that if I offered you a position you would like to beta test his for me?

Offline Shadowknight1

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Re: WIP of TheUnknown - A New Starbase 12: Beta Test Ready
« Reply #372 on: May 18, 2010, 06:05:47 PM »
I wouldn't mind either.

To Boldly Go...Again.

Offline Billz

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Re: WIP of TheUnknown - A New Starbase 12: Beta Test Ready
« Reply #373 on: May 18, 2010, 07:40:50 PM »
Have I missed out on beta testing this?

No matter. Gives me something to look forward to when it is finished and uploaded for a full release. :)

Not at all. I guess by your tone that if I offered you a position you would like to beta test his for me?

I wouldn't want you to offer me a beta test position if you already have all the beta testers you needed.
I wasn't aware I had a "tone". I'm generally happy to wait for a full release. There was no intended "hidden comment" in my earlier reply. I apologize if it seemed like I was hinting for you to offer me a beta position.  :(
Can't wait for 2014 to start.

Offline Captain_D

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Re: WIP of TheUnknown - A New Starbase 12: New Holland system update
« Reply #374 on: May 19, 2010, 12:55:39 AM »
Good to hear everything is coming along ok on this project. Sounds like it is going to be great when it all comes together.

When beta is ready, I'll throw my name in the hat if you want it.

Agree with Billz. Still goes for me,,,still drooling :drool: 

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - A New Starbase 12: Beta Test Ready
« Reply #375 on: May 19, 2010, 12:09:33 PM »
Billz, I think we've been misunderstanding each other. Perhaps 'tone' was the wrong word to use, maybe disapointment or positive attitude would have been better, and I didn't think you were hinting for a position  :doh: . That said, I have 3 testers - if you would like to be the fourth, just say.  ;)

On the subject of the Beta test, I will be dispatching the links later today. And pending feedback and fixing, the full release should be about one or two weeks away.

Offline Digital_Clarity

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Re: WIP of TheUnknown - A New Starbase 12: Beta Test Ready
« Reply #376 on: May 20, 2010, 12:12:25 AM »
Just so you know, I ran BCUT 1.7.5 on Windows 7 64 bit with no problems.

Offline Mario

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Re: WIP of TheUnknown - A New Starbase 12: Beta Test Ready
« Reply #377 on: May 21, 2010, 02:18:46 PM »
As far as I'm aware any BCUT version runs on any windows 64-bit platform which supports net framework 2.0.

However if you do have issues, BCUT does have a tech support section over at BCS-TNG forums.
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Offline borgman9884

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Re: WIP of TheUnknown - A New Starbase 12: Beta Test Ready
« Reply #378 on: May 21, 2010, 07:32:15 PM »
can you add some more lights at the bottom of the Starbase?  I love the upper part of it, but the bottom seems to bare (no pun intended!)  the more lights down there the better..... :yay:  :dance  :bow:

Offline hobbs

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Re: WIP of TheUnknown - A New Starbase 12: Beta Test Ready
« Reply #379 on: May 23, 2010, 06:07:28 AM »
i'm late to this post but what about the USS HOLLAND from dj curtis http://bridgecommander.filefront.com/file/DJ_Holland;108355 if he allows it... its a tmp ship but still.... maybe a new "old texture" for her.

@ DJ: ever thought about doing a TNG or later version of the HOLLAND you could name it USS NEW HOLLAND :P

@ the unknown: awesomeness  :bow:
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