Author Topic: WIP of TheUnknown - The Akula (mk II)  (Read 106698 times)

Offline King Class Scout

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Re: WIP of TheUnknown - Reimagined Kessok Light
« Reply #440 on: July 09, 2010, 07:59:03 AM »
If I could make some HP suggestions, I'd advise speeding up torp launch, but decreasing: A: their ability to impact hull directly on an undamaged shield grid, and B: their tracking. Just now I was facing 2 (KM) Kessok Lights with first Locke's Sentinel then DJ's Valiant. I had full thrusters, engines at 125%, was traveling at preposterous speeds (above 9000 kph), maneuvering every which way  and couldn't shake the slow-moving but perfect-tracking purple balls. With both ships the DS9FX Life support took over after my shields were breached with ease.

one of the reasons I suggested Unknown uses his own take on the Positron torps.  they don't hit quite as hard or as often
I think they should be HPed to how they fought in the stock BC. They should be as powerful as the common quantum torpedo and track and move like they do cause thats how they move in the stock game

you think anyone would want to put up with stock settings, nowadays?
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Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Reimagined Kessok Light Ingame
« Reply #441 on: July 09, 2010, 12:24:33 PM »
About the HP, KCS is right by saying my torpedoes have a lesser tracking ability as I configured them that way for the Kessok Destroyer, so hopefully that problem should be solved there. Also, from the stock ship description of the Kessok Light, I believe that a Kessok Light should easily prove a match for an Akira, and two of them should be enough to give the Sovereign a run for her money. I will be tuning the hardpoint to reflect this.

For now, here's a little sneak peek. (Try and guess what mission this is from  :poke: )

Offline TheConstable6

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Re: WIP of TheUnknown - Reimagined Kessok Light Ingame
« Reply #442 on: July 09, 2010, 01:06:01 PM »
I look forward to bringing her into battle.
 :thumbsup:

Though much is taken, much abides; and though
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 Moved earth and heaven; that which we are, we are;
 One equal temper of heroic hearts,
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Offline King Class Scout

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Re: WIP of TheUnknown - Reimagined Kessok Light Ingame
« Reply #443 on: July 09, 2010, 05:33:58 PM »
it doesn't help if you leave the pic title in :P

I hope you do a good cleanup on the Kessok Heavy.  btw, will these overwrite the two stockers?  I'd like to do a performance comparison between versions.
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Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline JimmyB76

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Re: WIP of TheUnknown - Reimagined Kessok Light Ingame
« Reply #444 on: July 09, 2010, 05:52:20 PM »
with a little bit of script-tweaking, you can make it so it doesnt overwrite the stock ships (if the author does release it meant to overwrite the stock ships)...

Offline Captain_D

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Re: WIP of TheUnknown - Reimagined Kessok Light Ingame
« Reply #445 on: July 09, 2010, 08:39:32 PM »
However you do it will be fine with me, but IMHO, heck yea overwrite them.  :evil

I sure don't miss the stock that already has been replaced in BC.

She looks Awesome in game. :thumbsup:

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Reimagined Kessok Light Ingame
« Reply #446 on: July 10, 2010, 03:53:07 PM »
it doesn't help if you leave the pic title in :P

Ah, but which mission does the pictued event happen is what I was meaning to ask. Perhaps I should've said what episode is was from. Either way, it's Episode 4 ("Indefinite presence") where you first get to glance at the Kessok's ships.

Anyway, my efforts at adjusting the hardpoints of the Kessok Light were being severly slowed by the fact the BCUT refused to work on my PC (I had to open MPE every time I needed to tweak HPs)... until just minutes ago  :eek when USS Sovereign released the 1.7.6 version which now works properly for me  :dance . There's still some work to be done, but it should be moving faster now.
Also, when it comes to release my new Kessok ships, they will probably be stock overrides. It's far less hassle for me to replace and edit current files than have to generate new files and plugins.
Another 2 ingame screenies. And another guessing game for the 1st pic, what episode / mission is this one from? (The title is not the answer, this time  :P )

Offline deadthunder2_0

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Re: WIP of TheUnknown - Reimagined Kessok Light Ingame
« Reply #447 on: July 10, 2010, 03:57:12 PM »
it is from the one when the Nightingale is attacked, and you have to rescue it, then engage the two Romulan warbirds after they find their derelict warbird
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Offline Captain_D

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Re: WIP of TheUnknown - Reimagined Kessok Light Ingame
« Reply #448 on: July 10, 2010, 05:43:15 PM »
I think pic 1 is in episode six, Prendal or Tezle system (cant remember were Kitomer ended up), where the Kitomer has to launch the shuttles to the planet while the Sov has to defend her. Can't remember the name of the episode but I remember Kessok there though.

Could cheat, but I won't.  :evil

"What you talkin bout Willis?" (Sorry, had to do it.)

Looks great :thumbsup:

Offline deadthunder2_0

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Re: WIP of TheUnknown - Reimagined Kessok Light Ingame
« Reply #449 on: July 10, 2010, 06:01:11 PM »
no, it was attacked by cardassians
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Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Reimagined Kessok Light Ingame
« Reply #450 on: July 10, 2010, 06:24:04 PM »
Actually, Captain_D is right. It's from the attack on the Tezle system, where you must defend the shuttles when the Cardassians bring in their Kessok reinforcements. Neither can I remember the episode name, but I remember finding it one of the hardest missions in stock BC. Well done, Captain_D  ;) .

Offline Mario

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Re: WIP of TheUnknown - Reimagined Kessok Light Ingame
« Reply #451 on: July 12, 2010, 03:44:48 PM »
Quote
Anyway, my efforts at adjusting the hardpoints of the Kessok Light were being severly slowed by the fact the BCUT refused to work on my PC (I had to open MPE every time I needed to tweak HPs)... until just minutes ago  :shocked when USS Sovereign released the 1.7.6 version which now works properly for me

Most likely your computer didn't like the compiler settings I used to compile 1.7.5 version with.
Acta, non verba.
aka USS Sovereign

Offline Captain_D

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Re: WIP of TheUnknown - Reimagined Kessok Light Ingame
« Reply #452 on: July 12, 2010, 06:57:55 PM »
Yay!, do I win the car?,,,,,uh,,,,,sorry, watch too much Price is Right. :D

Remembered that episode in the game fairly well, One of the missions I had difficulty with when I first bought the game back in 2003 and when I played BC Super MOD.

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Reimagined Kessok Light Ingame
« Reply #453 on: July 16, 2010, 01:13:53 PM »
Remembered that episode in the game fairly well, One of the missions I had difficulty with when I first bought the game back in 2003 and when I played BC Super MOD.
BC Supermod made Bridge Commander a lot harder, IIRC. Even with stock BC I remember having trouble keeping the Sovereign intact enough to defend the shuttles  :argh:
Anyway, I've spent a little time drawing up some basic concept ideas for the new Kessok Heavy, which I'll attach below and you can feel free to comment on  ;) . I won't be making a start on the model for a while yet, as I'm taking 2 week's holiday in a few day's time; but when I return I'll proably be heading straight into moddeling the new Kessok Heavy.
I think a little info is in order about the new Kessok ships: Firstly, I've balanced the Kessok Light so it'll match an Akira and overwhelm the Nebula-class. I've also discovered that BCUT can edit the stock TGL ship descriptions, so expect better information and reclassed ships (K-Light will become the Cruiser, and the K-Heavy will become the Battleship). Finally, about releases, I will be packaging the Kessok Light, Heavy and Mine together and release those when finished before going back over my Kessok Station and Destroyer for an updated release. By that time, I may decide to part ways with the Kessok and move on to other projects...

Offline Nihilus

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Re: WIP of TheUnknown - Reimagined Kessok Light Ingame
« Reply #454 on: July 16, 2010, 04:33:09 PM »
BC Supermod made Bridge Commander a lot harder, IIRC. Even with stock BC I remember having trouble keeping the Sovereign intact enough to defend the shuttles  :argh:
Anyway, I've spent a little time drawing up some basic concept ideas for the new Kessok Heavy, which I'll attach below and you can feel free to comment on  ;) . I won't be making a start on the model for a while yet, as I'm taking 2 week's holiday in a few day's time; but when I return I'll proably be heading straight into moddeling the new Kessok Heavy.
I think a little info is in order about the new Kessok ships: Firstly, I've balanced the Kessok Light so it'll match an Akira and overwhelm the Nebula-class. I've also discovered that BCUT can edit the stock TGL ship descriptions, so expect better information and reclassed ships (K-Light will become the Cruiser, and the K-Heavy will become the Battleship). Finally, about releases, I will be packaging the Kessok Light, Heavy and Mine together and release those when finished before going back over my Kessok Station and Destroyer for an updated release. By that time, I may decide to part ways with the Kessok and move on to other projects...

Have fun on your Vacation :).  I can't wait to get my hands on these babies though.  Have you, (or anyone for that matter), ever considered making high quality versions of the Interstellar Concordium  ships from Starfleet Command 2?  They would be pretty sweet.

Offline King Class Scout

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Re: WIP of TheUnknown - Reimagined Kessok Heavy Concept
« Reply #455 on: July 16, 2010, 07:56:25 PM »
and i thought I was the only one that wanted an improved Kessok Mine!  whew.  add a warp engine to that thing, willya?  i end up with a lot of them in my defenders, and they just sit at belaruz.
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Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Captain_D

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Re: WIP of TheUnknown - Reimagined Kessok Heavy Concept
« Reply #456 on: July 17, 2010, 04:11:46 AM »
Design looks good.

At first glance, I liked that you redesigned the impulse engine mounts off the end of the warp engines. I personally never liked the look of that.  I would suggest slightly lengthening the forward part of the ship, not to the extent of the light, but give it a bit of a taper. This will be a great pack for sure when you are finished with them. :thumbsup:
 
Have you, (or anyone for that matter), ever considered making high quality versions of the Interstellar Concordium  ships from Starfleet Command 2?  They would be pretty sweet.

Could go for that, sounds like a great Idea.

Have a great vacation, we all need them from time to time.

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Reimagined Kessok Heavy Concept
« Reply #457 on: July 20, 2010, 10:40:05 AM »
Just one more thing I had to show off before I leave, a shot of the Kessok Light in the NFX Model Viewer   :dance .
It gives me a thought; if, and I hope, ST Excalibur comes to pass - I might transfer these ships over to that game and stage a little Kessok invasion  :evil .

Offline TheConstable6

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Re: WIP of TheUnknown - Reimagined Kessok Heavy Concept
« Reply #458 on: July 20, 2010, 01:31:24 PM »
She's astonishing!
Though much is taken, much abides; and though
 We are not now that strength which in old days
 Moved earth and heaven; that which we are, we are;
 One equal temper of heroic hearts,
 Made weak by time and fate, but strong in will
 To strive, to seek, to find, and not to yield.

Offline 086gf

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Re: WIP of TheUnknown - Reimagined Kessok Heavy Concept
« Reply #459 on: July 20, 2010, 02:31:13 PM »
Looks good.
All hail the messiah!