Author Topic: WIP of TheUnknown - The Akula (mk II)  (Read 106658 times)

Offline Bren

  • DS9FX Team
  • Posts: 750
  • Cookies: 33
  • 6EQUJ5
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #680 on: February 26, 2011, 09:42:06 PM »
The only suggestion I can make is that the lighting under the rim of the top mushroom head looks a bit dark. In the films, it was bright enough to illuminate the dark ribbing in the trench beside it. I think you should probably texture a subtle glow into eaiter side of the trench, not too much, just enough to show the light spill.

Really, I can offer no other suggestions, such is the PERFECTION of this work of art. WELL DONE!
"The sky calls to us, if we do not destroy ourselves, we will, one day, venture to the stars." - Carl Sagan

Klingon Academy now works on XP/Vista/Win 7 thanks to one dude's patches, click here for details. I highly recommend it!

Offline Captain_D

  • Captain of the Seafood Universe
  • Posts: 403
  • Cookies: 5
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #681 on: February 27, 2011, 01:08:28 PM »
WOW!!!

,,,more like,,, :eek WOW!!!! :eek

Setting the self-destruct sequence on your old base now so I will be ready for this one. :D

Awesome job.

Offline Saquist

  • Posts: 414
  • Cookies: 24
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #682 on: February 27, 2011, 11:30:25 PM »
The only suggestion I can make is that the lighting under the rim of the top mushroom head looks a bit dark. In the films, it was bright enough to illuminate the dark ribbing in the trench beside it. I think you should probably texture a subtle glow into eaiter side of the trench, not too much, just enough to show the light spill.

Really, I can offer no other suggestions, such is the PERFECTION of this work of art. WELL DONE!

Those glows come from shuttle bays in the outter rim of the Primary Dock.
The original starbase lit it up far too much. 
The bays are intermittent and the lighting should reflect that.  Some are double bays stack one one another and some are single bays, while others are quad bays two stacked bays side by side.

Offline CDR_Daxian

  • Captain_Daxian
  • Posts: 142
  • Cookies: 3
  • On a Mac and still playing Bridge Commander.
    • Captain_Daxian Mods
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #683 on: March 01, 2011, 07:26:11 PM »
Awesome Work TU

I look forward to seeing it in Bridge Commander

Keep up the Good work!
Captain_Daxian
BC Amateur Modder and mass consumer of Coca-Cola

All my mods are destroyed... Time to make new ones!

My Website


Offline andyp

  • Posts: 154
  • Cookies: 28
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #684 on: March 01, 2011, 08:56:28 PM »
here's some pictures (NFX doen't show up the specs as well as Blender does, I think):

glad to know there are other blender users out there, please tell me that you'll release the .blend file with it  :D
You may know me as Batoy853 elsewhere...

Offline Bren

  • DS9FX Team
  • Posts: 750
  • Cookies: 33
  • 6EQUJ5
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #685 on: March 01, 2011, 09:18:40 PM »
Those glows come from shuttle bays in the outter rim of the Primary Dock.
The original starbase lit it up far too much. 
The bays are intermittent and the lighting should reflect that.  Some are double bays stack one one another and some are single bays, while others are quad bays two stacked bays side by side.

My thoughts exactly. :)
"The sky calls to us, if we do not destroy ourselves, we will, one day, venture to the stars." - Carl Sagan

Klingon Academy now works on XP/Vista/Win 7 thanks to one dude's patches, click here for details. I highly recommend it!

Offline X_TheUnknown_X

  • Posts: 325
  • Cookies: 328
  • (Semi) Retired
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #686 on: March 02, 2011, 05:04:15 PM »
glad to know there are other blender users out there, please tell me that you'll release the .blend file with it  :D
There aren't many Blender users in game modding, that's for sure. I won't release the .blend with the Starbase, as it'll just increase the size of the ZIP. But you can download Blender NIF Scripts which will import any BC models for you, or get NifSkope and export as OBJ (which blender can import without plugins).

I also have a little sneak preview/surprise ready for you guys. I've still got a lot of work to do; hardpointing, scaling, getting the animated lights to work etc. I'm even thinking of giving the Spacedock shuttle launching capability (maybe up to small ships  :idk: ). But here's the first shots of the base in game:

Offline 007bashir

  • Posts: 879
  • Cookies: 111
  • Android User/Screenshooter/Sci-Fi Rendering
    • http://007bashir.deviantart.com/
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #687 on: March 02, 2011, 05:23:31 PM »
That is so beatiful, cant wait to get it. Cool idea with shuttle launching and/or bigger ships

Offline mckinneyc

  • Screenshot Master
  • Posts: 1600
  • Cookies: 151
  • Screenshot Master
    • My DA page
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #688 on: March 02, 2011, 06:32:11 PM »
Amazing

Offline Nihilus

  • Posts: 407
  • Cookies: 14
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #689 on: March 02, 2011, 06:32:28 PM »
That looks absolutely beautiful.  You did an amazing job TU.  Did you make that shuttle recently too or has that always been available?  I always really liked the Insurrection Shuttle, it would be sweet to play around with one in game.

Offline Morgan

  • Moderator
  • Posts: 1340
  • Cookies: 65535
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #690 on: March 02, 2011, 10:19:49 PM »
Awesome work Unknown!  Looks amazing in-game.  :yay:

Offline moed

  • Posts: 1472
  • Cookies: 57
  • Star Trekus Fanaticus
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #691 on: March 03, 2011, 12:42:59 AM »
Fantastic work dude! This is definitely a new level for the space dock.

Offline metalnick

  • Posts: 291
  • Cookies: 13
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #692 on: March 03, 2011, 12:55:15 AM »
Pure win, sir. Pure Win.  :thumbsup:
Nothing Is True. Everything Is Permitted....

Offline Killallewoks

  • RNR
  • Posts: 1179
  • Cookies: 175
  • Innuendo implier extordanaire.
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #693 on: March 03, 2011, 04:12:38 AM »
TU this blows all the starbases out now out the water.

Offline tiqhud

  • BCFiles File Poster
  • Posts: 1763
  • Cookies: 1067
  • San Francisco Shipyards (HPer) file manuiplater
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #694 on: March 03, 2011, 08:06:20 AM »
What we talking about texture size , and poly count , now that you got it ingame?

TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline X_TheUnknown_X

  • Posts: 325
  • Cookies: 328
  • (Semi) Retired
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #695 on: March 04, 2011, 12:57:40 PM »
What we talking about texture size , and poly count , now that you got it ingame?
I can't be certain with the poly count, because exporting to NIF converts quads into triangles and NifSkope won't give me a total figure - but a close estimate would be about 18.5 - 19k polys in total. As with textures, is stands at 50MB so far; but I plan to reduce to size of the speculars and change some of the others, so that's likely to change before the final release.

Thanks for all the support, as well, everyone  :D .

Offline X_TheUnknown_X

  • Posts: 325
  • Cookies: 328
  • (Semi) Retired
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #696 on: March 05, 2011, 04:36:38 PM »
Another small update, now. I'm just about finished with the textures now, just a few nitpicks to sort out. I've toned down some of the alphas; and added some (non-canon) phaser banks to the dome and lower section, just so that the base no longer fires phasers out of a strip of paint :facepalm: . Also, the basics with the hardpoints are in place, and I'll move on to giving it shuttle launching. Then it should be ready for... Beta Testing.

Here's another screenshot:

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #697 on: March 05, 2011, 05:51:10 PM »
very cool :D
Whatever knocks us back, can only make us stronger.

Offline Nihilus

  • Posts: 407
  • Cookies: 14
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #698 on: March 05, 2011, 08:40:45 PM »
Then it should be ready for... Beta Testing.

I'll volunteer for this  :thumbsup:

Offline 086gf

  • Location: United Socialist States of America!
  • Posts: 1357
  • Cookies: 32
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #699 on: March 06, 2011, 12:50:55 AM »
All I gotta say is wow, very nice!
All hail the messiah!