Author Topic: WIP of TheUnknown - The Akula (mk II)  (Read 106752 times)

Offline Shadowknight1

  • Posts: 1684
  • Cookies: 71
  • Star Trek Into Darkness
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #700 on: March 06, 2011, 01:25:04 PM »
Pretty!  Will your dock replace the stock one?

To Boldly Go...Again.

Offline Phoenix Bondi

  • REMEMBER YOUR ORIGIN
  • Posts: 1294
  • Cookies: 575
  • Never Forget Your Origins
    • CHRIS JONES GAMING
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #701 on: March 06, 2011, 05:58:03 PM »
All I gotta say is wow, very nice!
:yeahthat:

Offline X_TheUnknown_X

  • Posts: 325
  • Cookies: 328
  • (Semi) Retired
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #702 on: March 08, 2011, 01:11:35 PM »
Pretty!  Will your dock replace the stock one?
That's a good question! Right now, I'm not completely sure. Replacing stock models can be tricky if you want to replace ship name, decription etc; as I learned with the reimagined Kessok ships (the Kessok no longer appear on my QB menu unless I have the plugin).

But I'll throw this open to popular vote: Do you want my new Starbase to be a complete replacement of the stock model? If enough people agree, I'll get it done.

Offline Shadowknight1

  • Posts: 1684
  • Cookies: 71
  • Star Trek Into Darkness
Re: WIP of TheUnknown - Spacedock v2.0 (Stock replacement ??)
« Reply #703 on: March 08, 2011, 01:39:31 PM »
I personally would prefer it that way...

To Boldly Go...Again.

Offline JimmyB76

  • Posts: 6423
  • Cookies: 421
Re: WIP of TheUnknown - Spacedock v2.0 (Stock replacement ??)
« Reply #704 on: March 08, 2011, 01:43:41 PM »
ya id say overwrite the stock starbase...  this way here it can be used in SP with no problems, and the stock starbase isnt all that great lol

Offline Shadowknight1

  • Posts: 1684
  • Cookies: 71
  • Star Trek Into Darkness
Re: WIP of TheUnknown - Spacedock v2.0 (Stock replacement ??)
« Reply #705 on: March 08, 2011, 01:46:43 PM »
ya id say overwrite the stock starbase...  this way here it can be used in SP with no problems, and the stock starbase isnt all that great lol

Jimmy, have we told you that you're a master of understatement?

To Boldly Go...Again.

Offline Lurok91

  • Posts: 1309
  • Cookies: 2062
  • SPMod Developer (Retired)
    • Lurok91 Mods
Re: WIP of TheUnknown - Spacedock v2.0 (Stock replacement ??)
« Reply #706 on: March 08, 2011, 03:15:16 PM »
ya id say overwrite the stock starbase...  this way here it can be used in SP with no problems, and the stock starbase isnt all that great lol

Just a note of caution: I've tried replacing the stock starbase model in SP with one of the newer ones and found problems with gameplay and cutscenes.  I suspect it's related to axis/HP and scripts, and possibly that the replacement has to match the stock's entry/exit points etc to work fully.  of course may be wrong and others have no prob  :)   But just saying what I've found. 

Offline Darkthorne

  • Posts: 104
  • Cookies: 5
Re: WIP of TheUnknown - Spacedock v2.0 (Stock replacement ??)
« Reply #707 on: March 08, 2011, 04:06:14 PM »
I too would like to see this replace the stock starbase
"The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of the darkness. For he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know I am the Lord when I lay my vengeance upon thee."
-Pulp Fiction

Offline Captain_D

  • Captain of the Seafood Universe
  • Posts: 403
  • Cookies: 5
Re: WIP of TheUnknown - Spacedock v2.0 (Stock replacement ??)
« Reply #708 on: March 08, 2011, 05:33:31 PM »
I too would like to see this replace the stock starbase

If it can be done with no glitches, Agreed. :drink2:

Offline JimmyB76

  • Posts: 6423
  • Cookies: 421
Re: WIP of TheUnknown - Spacedock v2.0 (Stock replacement ??)
« Reply #709 on: March 08, 2011, 06:07:48 PM »
Just a note of caution: I've tried replacing the stock starbase model in SP with one of the newer ones and found problems with gameplay and cutscenes.  I suspect it's related to axis/HP and scripts, and possibly that the replacement has to match the stock's entry/exit points etc to work fully.  of course may be wrong and others have no prob  :)   But just saying what I've found. 
thats a good point...  i hadnt considered that...

Offline Lurok91

  • Posts: 1309
  • Cookies: 2062
  • SPMod Developer (Retired)
    • Lurok91 Mods
Re: WIP of TheUnknown - Spacedock v2.0 (Stock replacement ??)
« Reply #710 on: March 08, 2011, 07:05:32 PM »
thats a good point...  i hadnt considered that...

Only an idea, but one solution might be (as alternative release? - I'm assuming this is going to be bigger scale than stock?) for X_TU (or someone else maybe) to scale his orig model to precise size and coordinates as the stock.  Hopefully then it can still use same HP and scripts in SP.   

Offline X_TheUnknown_X

  • Posts: 325
  • Cookies: 328
  • (Semi) Retired
Re: WIP of TheUnknown - Spacedock v2.0 (Stock replacement ??)
« Reply #711 on: March 09, 2011, 05:01:41 PM »
Quote from: Everyone
Replace the stock Starbase
The vote seems unanimous then; the stock starbase will be replaced with my model. I can also work out most of the glitches by only overwriting the ship PY file, and keeping everything else seperate (that way, it can be returned to normal by replacing FedStarbase.py with the stock version). Problem solved :angel.

To answer the query Lurok brought up: the new stardock is nowhere near the size of the stock model (which suffered from a really bad scaling issue) - mine is considerably smaller. Docking a Galaxy will take some finesse, no more entering spacedock at full impulse anymore  ;) . However, there are several empty objects/properties in the hardpoint file which assign the location of the ships when docking or undocking and I think this is how the placements work in SP. If not, then it could take some inventive thinking to sort SP out.

Anyway, I'll post some more screenshots. And I'm going to start packaging this all up ready for Beta testing - so I will be shortly asking for volunteers (just after I get some final problems sorted).

Offline flarespire

  • The one who breaks the cycle.
  • Posts: 1230
  • Cookies: 47
  • God Green God Dammit!
Re: WIP of TheUnknown - Spacedock v2.0 (Stock replacement ??)
« Reply #712 on: March 11, 2011, 12:33:52 PM »
im jumping the gun here, but id love to test this, so heres your first answer before you even ask the question: i volunteer ot beta this beauty of a starbase  :D

Offline Killallewoks

  • RNR
  • Posts: 1179
  • Cookies: 175
  • Innuendo implier extordanaire.
Re: WIP of TheUnknown - Spacedock v2.0 (Stock replacement ??)
« Reply #713 on: March 11, 2011, 06:33:30 PM »
im jumping the gun here, but id love to test this, so heres your first answer before you even ask the question: i volunteer ot beta this beauty of a starbase  :D

I second that :D

Offline Captain_D

  • Captain of the Seafood Universe
  • Posts: 403
  • Cookies: 5
Re: WIP of TheUnknown - Spacedock v2.0 (Stock replacement ??)
« Reply #714 on: March 13, 2011, 12:13:57 PM »
im jumping the gun here, but id love to test this, so heres your first answer before you even ask the question: i volunteer ot beta this beauty of a starbase  :D

I second that

Probably the question should be,"Who doesn't want to Beta test this.",,, :D

Those screens look awesome.  :thumbsup:

Offline X_TheUnknown_X

  • Posts: 325
  • Cookies: 328
  • (Semi) Retired
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #715 on: April 02, 2011, 04:39:00 PM »
Apologies for the complete silence about this project over the last month, but the various aspects of life have caught up with a vengance recently. Add to that the necessity for another re-install of BC again after it's usual crash-for-no-obvious-reasonTM. However, I'm now getting back on track with it all.
I've got some results back from the beta testers (thanks, BTW), and I'm just making a few final tweaks before I package it all up and submit to BCFiles (hopefully the BCF images will be working again by the realease date  :facepalm: ).
To tide y'all over till then, heres a render of the Earth Spacedock at the end of a busy day (full 1080p res):

Offline Shadowknight1

  • Posts: 1684
  • Cookies: 71
  • Star Trek Into Darkness
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #716 on: April 02, 2011, 06:38:55 PM »
Gorgeous render! :D

To Boldly Go...Again.

Offline moed

  • Posts: 1472
  • Cookies: 57
  • Star Trekus Fanaticus
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #717 on: April 03, 2011, 03:25:12 AM »
Beautiful render... could you imagine if BC looked that good.

Offline Morgan

  • Moderator
  • Posts: 1340
  • Cookies: 65535
Re: WIP of TheUnknown - Spacedock v2.0
« Reply #718 on: April 03, 2011, 12:12:45 PM »
Beautiful render... could you imagine if BC looked that good.
It'd probably crash more than it does now  :P

Awesome render X, can't wait to have that station.  :yay:

Offline X_TheUnknown_X

  • Posts: 325
  • Cookies: 328
  • (Semi) Retired
Re: WIP of TheUnknown - New Project...
« Reply #719 on: April 18, 2011, 05:42:27 PM »
After nearly half-a-month of silence, I think it's time I give a few updates:
For those who may be wondering, I'm deliberately holding back on releasing the Spacedock to BCFiles until they've got the screenshots working again (it's always best to see what you're downloading, and not everyone who use BCFiles looks at BCC for the images). So as soon as there are images again - expect to see the Spacedock v2 up and ready.

Also, it's given me some time to mull over my next model. I was thinking of updating my older Kessok models (or the Akula) to make them look as nice as my latest releases, but then something caught my eye. I've been working on it a lot this week, and it's already turning out to be my most complex and ambitious project yet. It's only in an embryonic state so far, but I'll give 'yer one guess as to what it is...  ;) (it starts with a 'D')