Author Topic: WIP of TheUnknown - The Akula (mk II)  (Read 106488 times)

Offline Centurus

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Re: WIP of TheUnknown - The Akula (mk II)
« Reply #980 on: May 17, 2012, 03:38:09 PM »
Excellent.  Have a cookie.

Offline Lionus

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Re: WIP of TheUnknown - The Akula (mk II)
« Reply #981 on: May 17, 2012, 06:42:40 PM »
Plenty of details, I hope.  :dance
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Offline X_TheUnknown_X

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Re: WIP of TheUnknown - The Akula (mk II)
« Reply #982 on: May 26, 2012, 10:49:18 AM »
Continuing to make progress on the Akula, it's just decals and details top add now (and the sensor dome). It's all on just 4 texture maps this time (two 2048x1024 maps and two 1024x1024), quite big but they allow for some pretty sharp textures.


Offline mckinneyc

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Re: WIP of TheUnknown - The Akula (mk II)
« Reply #983 on: May 26, 2012, 11:15:35 AM »
She is gorgeous!

Offline Phoenix Bondi

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Re: WIP of TheUnknown - The Akula (mk II)
« Reply #984 on: May 26, 2012, 11:31:04 AM »
WOW!!

just feel somethings wrong with the top pylon  :lostit:

Offline Captain_D

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Re: WIP of TheUnknown - The Akula (mk II)
« Reply #985 on: May 26, 2012, 01:57:47 PM »
WOW!!

just feel somethings wrong with the top pylon  :lostit:

I would have to agree. Judging by the screen shot, it looks like the top engine is crooked to me. May be the angle of the shot though.

 Loving the textures, she is looking great so far.  :thumbsup:

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - The Akula (mk II)
« Reply #986 on: May 27, 2012, 07:27:50 AM »
just feel somethings wrong with the top pylon  :lostit:
I would have to agree. Judging by the screen shot, it looks like the top engine is crooked to me. May be the angle of the shot though.

Everything's definitely symmetrical, it must just be the angle of the picture. Below is a wireframe of the mesh, just to illustrate the point:

The only thing I can think of is that the top pylon tapers in just a little bit  :idk: .

Offline Phoenix Bondi

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Re: WIP of TheUnknown - The Akula (mk II)
« Reply #987 on: May 27, 2012, 08:44:42 AM »
i think for me personally, its just to damn high, maybe lower the nacelle down by the hight of its self, but other wise she's fantastic

Offline moed

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Re: WIP of TheUnknown - The Akula (mk II)
« Reply #988 on: May 27, 2012, 09:47:39 PM »
Looking very nice X!

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Offline Bones

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Re: WIP of TheUnknown - The Akula (mk II)
« Reply #989 on: May 28, 2012, 01:55:44 AM »
The best Akula ever ! superb job X ! after Connie and Excelsior this ought to be my next fav TMP vessel

Offline KrrKs

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Re: WIP of TheUnknown - The Akula (mk II)
« Reply #990 on: May 28, 2012, 06:19:44 AM »
i think for me personally, its just to damn high, [...] , but other wise she's fantastic

:yeahthat:
Although I think it's only half the nacelle hight. At least it feels like that after looking at your previous Akula.

Offline starship

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Re: WIP of TheUnknown - The Akula (mk II)
« Reply #991 on: May 28, 2012, 01:23:39 PM »
I still have the first incarnation of this ship as a high polly.... It is a lightwave version built around the end of 90?s by a member of the 3dGladiators forums.

Your interpretation does to look very good and much more perfect, I must say. And it is in 3dsmax. :D
Would you allow me to have a copy? :)

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - The Akula (mk II)
« Reply #992 on: June 09, 2012, 09:47:31 AM »
Almost there now :dance . Just a few more things then I can create the specualars and export to a NIF file: (These TMP ships have a surprising amount of detail)



Your interpretation does to look very good and much more perfect, I must say. And it is in 3dsmax. :D
Would you allow me to have a copy? :)
Thanks. And of course, when I release it, the NIF file can be imported into 3DSMax. But if you need it in another format, then I can do that. (also, it's not 3DSMax I'm using, it's Blender 3D ;) )

i think for me personally, its just to damn high, maybe lower the nacelle down by the hight of its self, but other wise she's fantastic
I have to say, IMO, that the nacelles are positioned just right. They fit the specs I have of the Akula. Also, the upper nacelle is the same height above the saucer as the lower nacelle is below it. I'm afraid I'll be keeping it as-is for now.

Offline Adonis

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Re: WIP of TheUnknown - The Akula (mk II)
« Reply #993 on: June 09, 2012, 12:03:59 PM »
Almost there now :dance . Just a few more things then I can create the specualars and export to a NIF file: (These TMP ships have a surprising amount of detail)

Good stuff :) I can vouch for the complexity of TMP ships, heck I'm building the entire Fed TMP fleet for Excal after all :D Don't forget to make the thruster exhausts lighted yellow ;)
Easy is the path to wisdom for those not blinded by themselves.


Offline moed

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Re: WIP of TheUnknown - The Akula (mk II)
« Reply #994 on: June 09, 2012, 06:39:24 PM »
Looking real nice X. Smooth mesh.

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Offline starship

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Re: WIP of TheUnknown - The Akula (mk II)
« Reply #995 on: June 09, 2012, 10:41:45 PM »
Thanks. And of course, when I release it, the NIF file can be imported into 3DSMax. But if you need it in another format, then I can do that. (also, it's not 3DSMax I'm using, it's Blender 3D ;) )

I believe the nif can do the job, but I would like to try an obj too, if you don?t mind. :)

Offline TheConstable6

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Re: WIP of TheUnknown - The Akula (mk II)
« Reply #996 on: June 11, 2012, 12:15:10 AM »
This is a favorite vessel of mine and this model is flawless  :) well done!
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 To strive, to seek, to find, and not to yield.

Offline mckinneyc

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Re: WIP of TheUnknown - The Akula (mk II)
« Reply #997 on: June 11, 2012, 05:04:47 AM »
Mighty fine

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - The Akula (mk II)
« Reply #998 on: June 30, 2012, 10:39:54 AM »
A few shots of the Akula looking quite... specular ;) . Just got to do the nacelles like this and I can finally get to putting it ingame.
And now that exam time is over I should have more spare time to work on this


Offline Centurus

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Re: WIP of TheUnknown - The Akula (mk II)
« Reply #999 on: June 30, 2012, 12:17:15 PM »
A few shots of the Akula looking quite... specular ;) . Just got to do the nacelles like this and I can finally get to putting it ingame.
And now that exam time is over I should have more spare time to work on this



Exceptional paint job.