Author Topic: WIP of TheUnknown - The Akula (mk II)  (Read 106791 times)

Offline Excal_Luke

  • Posts: 123
  • Cookies: 31
Re: WIP of TheUnknown - The Akula (mk II)
« Reply #1000 on: June 30, 2012, 05:52:53 PM »
I think this is the first time ive posted in the 'modding' section in all these years, but good lord thats amazing!

Offline AdmiralQ

  • Posts: 12
  • Cookies: 0
  • BANNED!
Re: WIP of TheUnknown - The Akula (mk II)
« Reply #1001 on: June 30, 2012, 06:07:13 PM »
great work so far, I wonder how the hybrid will turn out?

Offline WileyCoyote

  • The Other Ship Builder
  • Posts: 2347
  • Cookies: 1222
  • Awesome-sauce factory owner
Re: WIP of TheUnknown - The Akula (mk II)
« Reply #1002 on: June 30, 2012, 08:47:07 PM »
Your work is very clean. I look forward to it being in my install.
Please visit my Deviantart page at www.trekmodeler.deviantart.com.

My website is up! Download my ships here: http://www.michaelwileyart.com

Offline moed

  • Posts: 1472
  • Cookies: 57
  • Star Trekus Fanaticus
Re: WIP of TheUnknown - The Akula (mk II)
« Reply #1003 on: July 01, 2012, 12:34:25 AM »
Fantastic job on this.

Well done!

Offline 086gf

  • Location: United Socialist States of America!
  • Posts: 1357
  • Cookies: 32
Re: WIP of TheUnknown - The Akula (mk II)
« Reply #1004 on: July 02, 2012, 02:28:43 PM »
Wow thats perfect!
All hail the messiah!

Offline X_TheUnknown_X

  • Posts: 325
  • Cookies: 328
  • (Semi) Retired
Re: WIP of TheUnknown - The Akula (mk II)
« Reply #1005 on: July 03, 2012, 03:46:32 PM »
Many thanks for all the kind words :D . The speculars are now finished, and therefore the texturing phase is essentially over. I'll be exporting the model to NIF format over the next few days.
Just one more issue remains. Like my previous Akula, I could make the nacelle grilles light up during warp and be dark otherwise. It will mean a bit more work (a slight remap of the UVs as I never considered it until recently), so I was wondering whether anyone wanted the extra (authenic) effect or if it is better left as it is.
 :idk:

Offline moed

  • Posts: 1472
  • Cookies: 57
  • Star Trekus Fanaticus
Re: WIP of TheUnknown - The Akula (mk II)
« Reply #1006 on: July 03, 2012, 05:59:45 PM »
Many thanks for all the kind words :D . The speculars are now finished, and therefore the texturing phase is essentially over. I'll be exporting the model to NIF format over the next few days.
Just one more issue remains. Like my previous Akula, I could make the nacelle grilles light up during warp and be dark otherwise. It will mean a bit more work (a slight remap of the UVs as I never considered it until recently), so I was wondering whether anyone wanted the extra (authenic) effect or if it is better left as it is.
 :idk:

I actually like it just the way it is.

Offline starship

  • Posts: 202
  • Cookies: 7
    • Brasil Starships
Re: WIP of TheUnknown - The Akula (mk II)
« Reply #1007 on: July 04, 2012, 08:32:14 AM »
The semi-pearlescentt look (if I can call it by this way) looks brilliant!

Offline Killallewoks

  • RNR
  • Posts: 1179
  • Cookies: 175
  • Innuendo implier extordanaire.
Re: WIP of TheUnknown - The Akula (mk II)
« Reply #1008 on: July 06, 2012, 04:15:05 AM »
Many thanks for all the kind words :D . The speculars are now finished, and therefore the texturing phase is essentially over. I'll be exporting the model to NIF format over the next few days.
Just one more issue remains. Like my previous Akula, I could make the nacelle grilles light up during warp and be dark otherwise. It will mean a bit more work (a slight remap of the UVs as I never considered it until recently), so I was wondering whether anyone wanted the extra (authenic) effect or if it is better left as it is.
 :idk:

I like it with the nacelles glowing all the time, it's so I can admire them.  :kiss:

Offline King Class Scout

  • Posts: 1775
  • Cookies: 893
  • the other half of SFRD
Re: WIP of TheUnknown - The Akula (mk II)
« Reply #1009 on: July 06, 2012, 05:53:43 AM »
if you mean the Warp light up script, Wiley and Baz are the main ones that use it, however, check the script for simple typoes.  I ran into a lot of reversed slashes.

also, I can't get it to shut back OFF again in my beta testing install (which is the 10.02 version).  it could also be my graphics card :P

THAT would be a simple texture routine, though
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: WIP of TheUnknown - The Akula (mk II)
« Reply #1010 on: July 06, 2012, 06:11:53 AM »
Certain versions of KM have a problem with warp warm up reverting back to off texture.
Whatever knocks us back, can only make us stronger.

Offline X_TheUnknown_X

  • Posts: 325
  • Cookies: 328
  • (Semi) Retired
Re: WIP of TheUnknown - The Akula (mk II)
« Reply #1011 on: July 06, 2012, 10:01:11 AM »
if you mean the Warp light up script, Wiley and Baz are the main ones that use it, however, check the script for simple typoes.  I ran into a lot of reversed slashes.

also, I can't get it to shut back OFF again in my beta testing install (which is the 10.02 version).  it could also be my graphics card :P

THAT would be a simple texture routine, though

I encountered that same problem 3 years ago ( :eek has it been that long?!) when I was making my mk 1 Akula. By adding a few extra lines of script, I was able to get the textures to swap again after warp, every time. I posted the script in my message here
On that note, I went ahead and made a separate version of the Akula with the warp on/off textures anyway - so I can decide later which one I'll use.

*Edited link.

Offline King Class Scout

  • Posts: 1775
  • Cookies: 893
  • the other half of SFRD
Re: WIP of TheUnknown - The Akula (mk II)
« Reply #1012 on: July 06, 2012, 11:42:43 AM »
the link just points to 3-4 posts up, and there's no script. redo it, I'd like a fix.

I've still GOT the first version of the Akula in Beta, which I reinstalled
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Killallewoks

  • RNR
  • Posts: 1179
  • Cookies: 175
  • Innuendo implier extordanaire.
Re: WIP of TheUnknown - The Akula (mk II)
« Reply #1013 on: July 06, 2012, 12:08:44 PM »
Why not do what Zambie Zan did for his Mirandas? Give the option on the ship select menu to have warp nacelles turned on or off.

Offline X_TheUnknown_X

  • Posts: 325
  • Cookies: 328
  • (Semi) Retired
Re: WIP of TheUnknown - The Akula (mk II)
« Reply #1014 on: July 11, 2012, 08:19:18 AM »
A little teaser you y'all:

The Akula's now ingame and ready for hardpointing. But here's the bad news: I'm going away for a couple of weeks so I'll be putting the Akula on hold until I return. After that, though, I should be able to get it released very shortly.

Offline moed

  • Posts: 1472
  • Cookies: 57
  • Star Trekus Fanaticus
Re: WIP of TheUnknown - The Akula (mk II)
« Reply #1015 on: July 11, 2012, 05:49:07 PM »
Looks great!

See ya in a couple of weeks.  :D

Offline X_TheUnknown_X

  • Posts: 325
  • Cookies: 328
  • (Semi) Retired
Re: WIP of TheUnknown - The Akula (mk II)
« Reply #1016 on: July 29, 2012, 11:07:39 AM »
 :hide
I've returned! And spent yesterday and today sorting out a few problems with the Akula mesh, but now it's ingame and looking as it should:

As for the hardpoint, that shouldn't take too long as I'm using my old Akula's HP as a base (that old one worked pretty well, I thought). The only thing after that is getting the nacelles to turn on and off properly and I can get it ready for testing.

Offline 007bashir

  • Posts: 879
  • Cookies: 111
  • Android User/Screenshooter/Sci-Fi Rendering
    • http://007bashir.deviantart.com/
Re: WIP of TheUnknown - The Akula (mk II)
« Reply #1017 on: July 29, 2012, 11:47:46 AM »
Looks good. I volunteer for testing!

Offline Phoenix Bondi

  • REMEMBER YOUR ORIGIN
  • Posts: 1294
  • Cookies: 575
  • Never Forget Your Origins
    • CHRIS JONES GAMING
Re: WIP of TheUnknown - The Akula (mk II)
« Reply #1018 on: July 30, 2012, 05:44:37 AM »
very very nice

Offline bdfd

  • Posts: 65
  • Cookies: 0
  • BANNED!
Re: WIP of TheUnknown - The Akula (mk II)
« Reply #1019 on: July 30, 2012, 08:07:23 AM »
Hi X,

I just saw the model USS Akula and and the details are fabulous.
However, I noticed that there is a problem with the texture of the saucer.

If a deck measuring 3.25 meters (standard height) while 2 = 6.5 m.
Provided we can see an airlock to take the place of two decks.
For me, it looks really great too.
while the airlock located on the neck seems to me to be the right size.

What do you think about this ?

Regards,
Bertrand.