Greetings all,
Does anyone know how to set the escape pods a ship launches to be a specific type?
It?s really odd having sovereign pods come from a connie.
I know about the if/else statements in the abandon ship script:
if (RaceName == "Federation"):
if ShipLike(ShipType, "Defiant") or ShipLike(ShipType, "Intrepid") or ShipLike(ShipType, "Voyager") or ShipLike(ShipType, "yeager"):
PodModel = "defpod"
elif ShipLike(ShipType, "Galaxy") or ShipLike(ShipType, "Nebula") or ShipLike(ShipType, "Ambassador") or ShipLike(ShipType, "DJ"):
PodModel = "Galaxy Escape Pod"
else:
PodModel = "EscapePod"
But I don?t know where it?s actually searching for the ?ShipLike? part. I tried just putting in the name of the hardpoint file for the specific ship and it didn?t work. Anyone know what I should be looking for?