my experimenting last night produced the same results. they just get darker and darker at the glow points. when I went over every available map with Irfanview, I figured out why. they're IN REVERSE. the glows are isolated areas intended to be opaque, with the ship hull portions "disappearing".
Starforce2: tell him it's in 4.23.0.0 i've allready got an update listing via filehippo anyway.
Paintshop reads an "alpha" channel as a mask set round the glows. now whether the "mask" is isolating the actual glow area, or is inverted (as I believe), I'll have to do some experimenting to try and figure this out. i'm gonna try bleaching the hulls on it, this time, rather than the glow points, and see if that brightens them up.
I'm experimenting because I've been working with computer graphics programs since 1990 (AutoCAD10 in high school), and vid game cheat devices about that long, and have a handle on these things, for some odd reason
btw, since this MAX you guys keep talking about for modeling costs a fortune, and is probably licenced from here to eternity, I'm most likely gonna duck it. I don't believe in credit cards anymore due to card-stupidity as a 20 something.