Author Topic: fixing nav lights  (Read 1280 times)

Offline King Class Scout

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fixing nav lights
« on: August 20, 2009, 12:42:29 PM »
*groans* i finally get blinkers slipped onto the Gabe, and get THIS in game?

floating nav lights?!  :shock:

what did I do wrong?  i used MPE to drop them in.
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Offline Nebula

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Re: fixing nav lights
« Reply #1 on: August 20, 2009, 01:22:08 PM »
I don't think they were positioned correctly in the hp
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Offline WileyCoyote

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Re: fixing nav lights
« Reply #2 on: August 20, 2009, 01:38:06 PM »
Is the model scale set to 0.01 in MPE?
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Offline King Class Scout

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Re: fixing nav lights
« Reply #3 on: August 20, 2009, 01:40:43 PM »
I've compared my positioning to those of a working ship with properly placed blinkers.  the only difference is the period and duration, which i needed to set correctly.

Wiley: yup.  took a bit to find it
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best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Kirk

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Re: fixing nav lights
« Reply #4 on: August 20, 2009, 03:34:52 PM »
You may have pointed the blinkers' texture property to the wrong path. I had a similar issue here

Offline King Class Scout

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Re: fixing nav lights
« Reply #5 on: August 20, 2009, 03:58:23 PM »
*quirk* odd, I USED the "blank" at first, and got no blinkers untill I used the Blink texture. then I got my floaters

EDIT: and, ONCE again, Kirk earns a cookie for pulling my chestnuts out of the fire.  blinkers are set.  they're a little off this time (i redid em all).  this needs to go into a howto. 
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet