Author Topic: Star Trek XI Mod for BC 1.1  (Read 5530 times)

Offline Mephisto1701

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Star Trek XI Mod for BC 1.1
« on: September 10, 2009, 07:25:29 PM »
Hey there,

Before i describe the Mod i want to say, that i?m new to the BC Modding Scene. This will be my first Modpack released.

Ok, about this mod:

This Mod Changes all the Stock Federation Ships to the Ships seen in STAR TREK XI.
This Mod Changes most of the Music to Remixes of the Music heard in ST XI
This Mod gives the Player a completely new Experience in Playing this old Game. ^^

Screenshots comes soon... (For my apologize, i do not now how to add ScreenShots on this Forum :-( )

Download Link comes soon.

Please give Feedback....

Greetings: Mephisto1701

P.S.:Sorry for bad english ^^

To boldly go...

Offline CyAn1d3

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Re: Star Trek XI Mod for BC 1.1
« Reply #1 on: September 10, 2009, 07:47:18 PM »
to help with the screen shot thingy, best to get yourself a photobucket account, its totally free, you upload whatever screenies you wish to them, they give you the IMG code to paste in the forum and voila! screenshot pops up.

as for the mod, sounds interesting.. tho im prolly one of the VERY VERY few that STILL hasnt seen the movie, so i offer no critique on accuracy.

if you need any help, dont be afraid to ask, in that case i recommend a Windows Live Messenger account as well.
look forward to your progress :)
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline WileyCoyote

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Re: Star Trek XI Mod for BC 1.1
« Reply #2 on: September 10, 2009, 11:54:43 PM »
This mod is about using my existing Trek XI ships (Enterprise, and Kelvin Fleet) to overwrite stock ships for a Trek XI only version of single player. Using music from the movie might be an issue though...  I still haven't built the spacedock, the main shuttlecraft, or the Jellyfish yet. Since it is for single player, I just thought of missions- I do not have the Enterprise ID map-capable. That might be a problem for single player when the hero ship (you) rescues the USS San Francisco (or whatever ship it was called). Would it be rescuing itself?
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Offline Bones

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Re: Star Trek XI Mod for BC 1.1
« Reply #3 on: September 11, 2009, 05:53:20 AM »
This mod is about using my existing Trek XI ships (Enterprise, and Kelvin Fleet) to overwrite stock ships for a Trek XI only version of single player. Using music from the movie might be an issue though...  I still haven't built the spacedock, the main shuttlecraft, or the Jellyfish yet. Since it is for single player, I just thought of missions- I do not have the Enterprise ID map-capable. That might be a problem for single player when the hero ship (you) rescues the USS San Francisco (or whatever ship it was called). Would it be rescuing itself?
He can always make new regs and use them as separate ships tho it would consume a lot of space for lets say 5 STXI Connies...

Offline lint

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Re: Star Trek XI Mod for BC 1.1
« Reply #4 on: September 11, 2009, 06:21:52 AM »
We have received the mod,
But can not post it until you remove the copyrighted music you also submitted with it.
Feel free to resubmit when you have done that.

Offline Mephisto1701

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Re: Star Trek XI Mod for BC 1.1
« Reply #5 on: September 11, 2009, 06:29:06 AM »
Ok, the 0.9 has been released.  :)

It may have some bugs in it. But all in all i think it?s good for my first Mod.  :D
In the future i will made new registries a s bones said for the Connie and most other Ships.
You may right if you say that there are problems becuase the Enterprise_ID Thingens.

I also removed the Original ST XI Score ( COPYRIGHT !!) and replaced it with Fan Made Remixes of the Music heard in ST XI.


Want Screenies ?

Here you have:



To boldly go...

Offline Mephisto1701

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Re: Star Trek XI Mod for BC 1.1
« Reply #6 on: September 11, 2009, 07:51:01 AM »
Sorry for double posting.

But i must say you, that i had to remove the Fan Remixes of the Music heard in ST XI from my Mod. Now it cames with Stock (stupid) Music.

I also included the Original ReadMe file for you ^^
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Offline WileyCoyote

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Re: Star Trek XI Mod for BC 1.1
« Reply #7 on: September 11, 2009, 08:35:26 AM »
If you really wanted this mod to be unique, you should retexture the bridges.
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Offline Mephisto1701

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Re: Star Trek XI Mod for BC 1.1
« Reply #8 on: September 11, 2009, 10:11:33 AM »
I?m on my way to do it. But i need help by Retexturing because my skills in retexturing Bridges are not very good. ^^
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Offline Zephram

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Re: Star Trek XI Mod for BC 1.1
« Reply #9 on: September 11, 2009, 10:44:43 AM »
you should stick to the 'modding' and recruit a team to help.

 

Offline Mephisto1701

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Re: Star Trek XI Mod for BC 1.1
« Reply #10 on: September 11, 2009, 10:51:10 AM »
Mhhh.... Godd idea.

I think i will do this, but first i try to retext by my self ^^
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Offline Mephisto1701

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Re: Star Trek XI Mod for BC 1.1
« Reply #11 on: September 11, 2009, 12:16:54 PM »
Hi there i have tryed to retext the Stock Bridges and theese are the Results.

All LCARS Images are from the Enterprise A Bridge (high res)
And the Sov Bridge is the TMP Bridge Retexture.

I will keep working on it.....

Here are some Screenies:
To boldly go...

Offline WileyCoyote

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Re: Star Trek XI Mod for BC 1.1
« Reply #12 on: September 11, 2009, 01:59:23 PM »
I like the Sovereign bridge. You should realign the Constitution MSD.
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Offline Mephisto1701

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Re: Star Trek XI Mod for BC 1.1
« Reply #13 on: September 11, 2009, 02:03:44 PM »
^^ Thanks.

At the Moment i?m trying REAL TMP (ST1-3) textures for it ^^

I also fixed the MSD of the Sovie Bridge ^^

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Offline Mephisto1701

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Re: Star Trek XI Mod for BC 1.1
« Reply #14 on: September 12, 2009, 03:34:22 AM »
Hi there.

I have retextured the Sovereign LCARS again and i mean now its final.

To the Galaxy Bridge, i try to put original TMP "LCARS" to it and it looks great ^^

Here are some Screen Shots of the new Sovereign Bridge LCARS.

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Offline tannerwaterbury

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Re: Star Trek XI Mod for BC 1.1
« Reply #15 on: September 12, 2009, 06:15:31 AM »
I seem to of stumbled on this recently:

http://fc04.deviantart.com/fs42/f/2009/125/6/7/Star_Trek_PCAP_Wallpaper_by_Hayter.jpg

Looks like people can now use authentic Star Trek XI displays now. Only thing it really needs is a bit of modification in PS or something, thatway it wont have to look the same on each panel.

Offline Mephisto1701

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Re: Star Trek XI Mod for BC 1.1
« Reply #16 on: September 12, 2009, 06:29:34 AM »
hi, thanks for the link above. If there are more PCAP Panels available i still will use them ....
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Offline Mephisto1701

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Re: Star Trek XI Mod for BC 1.1
« Reply #18 on: September 12, 2009, 07:32:48 AM »
Thank you very much. Theese images looks great !!!
Looks like people can now use authentic Star Trek XI displays now. Only thing it really needs is a bit of modification in PS or something, thatway it wont have to look the same on each panel.

What do you mean with the modification in PS ?
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Offline tannerwaterbury

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Re: Star Trek XI Mod for BC 1.1
« Reply #19 on: September 12, 2009, 09:53:52 AM »
Photoshop.  :)