Author Topic: Tiber Class  (Read 5112 times)

Offline candle_86

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Tiber Class
« on: September 23, 2009, 12:09:05 PM »
Ok started working on this, once it gets further ill need some more help from someone willing to port it into BC, I can port it into .nif and make TGA maps but beyond that I cant do it. but here is my issue I need to weld these two points, ive kept it so far as a unifed mesh.

Below is where its going, making a cross between Connie and Daedalus Class, kind of like the inbetween, the ship after Daedalus but before Connie, to explain my engineering hull, any pointers on getting this welded

Offline candle_86

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Re: Tiber Class
« Reply #1 on: September 23, 2009, 02:07:02 PM »
figured that out, here it is rendered in .mod. Now I have to detach and start texturing tonight, but gonna take a break been working on this since about 7am

Offline Vortex

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Re: Tiber Class
« Reply #2 on: September 23, 2009, 03:15:06 PM »
If this is pre TOS, then you might want to invert the 'lip' on the saucer.

Offline candle_86

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Re: Tiber Class
« Reply #3 on: September 23, 2009, 03:53:59 PM »
well the NX class lip pointed up also, its a mix between Daedalus, Connie and NX but very little NX. The inner defelctor is a total breach of everyone putting a big satelite dish lol, gonna instead do the class Daedalus yellow,darkyellow pattern but its sunk into the hull to offer better protection, and to better allign it forward ect, like a dish but not quite yet. I want basic above all.

Offline candle_86

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Re: Tiber Class
« Reply #4 on: September 23, 2009, 05:52:10 PM »
work on textures progressing, there in basic stages right now, espeically the saucers, as a matter of fact could someone help me on the registry to get it bent so it fits the model better?

Offline candle_86

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Re: Tiber Class
« Reply #5 on: September 23, 2009, 07:57:48 PM »
here are basic textures, not happy with them but I need a break

I am happy though its my first unifed mesh, and there is no impulse engines noticalbe like the Daedalus class there part of the warp engines :D

Offline teleguy

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Re: Tiber Class
« Reply #6 on: September 24, 2009, 02:59:26 AM »
work on textures progressing, there in basic stages right now, espeically the saucers, as a matter of fact could someone help me on the registry to get it bent so it fits the model better?
MScott has posted a 3ds max tutorial that should also work with gmax + a render addon.

Offline baz1701

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Re: Tiber Class
« Reply #7 on: September 24, 2009, 03:45:22 AM »
No bad, the only thing I'd change is the saucer windows, looks like there are far to many in balance to the rest of the ship. other than that not bad at all.
Whatever knocks us back, can only make us stronger.

Offline candle_86

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Re: Tiber Class
« Reply #8 on: September 24, 2009, 11:16:14 AM »
No bad, the only thing I'd change is the saucer windows, looks like there are far to many in balance to the rest of the ship. other than that not bad at all.

yea im thinking of remapping the lip when i fix the others

Offline candle_86

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Re: Tiber Class
« Reply #9 on: September 24, 2009, 12:58:33 PM »
well if anyone wants to take a crack with what ive done with textures ect ill make the .gmax avaibile for download.

Offline candle_86

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Re: Tiber Class
« Reply #10 on: September 24, 2009, 01:53:15 PM »
very unhappy so im rebuilding it from scratch to look more correct, here is the saucer done, some changes are the deflector dish isnt going to be so big for starters, better nacelle buzzards, more older looking nacelle rear, and because I hated the shuttlebay and all im going for a more daedalus style shuttlebay. Ill post more work as I go. Yes Impulse engines are big, but its an old ship, the fusion generators would be big lol

Offline Vortex

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Re: Tiber Class
« Reply #11 on: September 24, 2009, 02:03:50 PM »
Looking good.

Offline candle_86

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Re: Tiber Class
« Reply #12 on: September 24, 2009, 02:19:09 PM »
I just want a ship others want to use lol

Offline candle_86

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Re: Tiber Class
« Reply #13 on: September 24, 2009, 05:31:49 PM »
an update to my tiber, redid the entire mesh

Offline candle_86

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Re: Tiber Class
« Reply #14 on: September 24, 2009, 06:50:23 PM »
sorry to reply to my own thread, once i get done with textures how i like them Ill want someone who can port the lightmaps ect to TGA and hardpoint it.

Offline candle_86

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Re: Tiber Class
« Reply #15 on: September 24, 2009, 08:18:46 PM »
some opions please on the saucer texture aztec gonna add details such as phasers ect

Offline candle_86

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Re: Tiber Class
« Reply #16 on: September 24, 2009, 11:04:43 PM »
some opions please on these so far, the textures. Also do the windows fit the model more ?

Offline candle_86

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Re: Tiber Class
« Reply #17 on: September 25, 2009, 06:40:16 AM »
getting released for SFC tonight anyone interested in porting it into BC let me know, id love it in BC I just dont posses the tools to do so. Here are you screenshots, rebuilt the shuttlebay must have been 10 times now

Offline baz1701

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Re: Tiber Class
« Reply #18 on: September 25, 2009, 06:53:59 AM »
Not bad at all, though I feel it is lacking a deflector.
Whatever knocks us back, can only make us stronger.

Offline pointman

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Re: Tiber Class
« Reply #19 on: September 25, 2009, 09:15:27 AM »
v2 is a definate improvement on the first.