Author Topic: Tiber Class  (Read 5104 times)

Offline candle_86

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Re: Tiber Class
« Reply #20 on: September 25, 2009, 11:16:17 AM »
deflector is the same as the Daedalus Class its the yellow ring in front of the engineering hull :D

Offline candle_86

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Re: Tiber Class
« Reply #21 on: September 25, 2009, 12:52:06 PM »
here is the SFC version anyone interested in porting let me know otherwise ill try my hand at it

here is a download link

http://sfc.battleclinic.com/docks/view.php?id=4717

also if you do this add my msn please, thesandman87@hotmail.com


Offline ACES_HIGH

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Re: Tiber Class
« Reply #22 on: September 25, 2009, 12:59:59 PM »
also, the windows are way too big for the TOS era.  they should be little port holes

Offline candle_86

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Re: Tiber Class
« Reply #23 on: September 25, 2009, 01:07:06 PM »
its preTOS era, look at a Daedalus class window :D

Offline candle_86

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Re: Tiber Class
« Reply #24 on: September 25, 2009, 04:42:32 PM »
kitbashed my own mesh lol, to see if I could kitbash so here you are, gonna change hull name and numbers later. Im calling this the quick class :D

Offline Dalek

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Re: Tiber Class
« Reply #25 on: September 25, 2009, 04:44:45 PM »
Ooh, a Daedalus version of the Saladin. The nacelle suits it.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

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Offline candle_86

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Re: Tiber Class
« Reply #26 on: September 25, 2009, 04:54:23 PM »
my idea kitbash it before someone 5 years from now does lol

Offline candle_86

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Re: Tiber Class
« Reply #27 on: September 25, 2009, 07:34:31 PM »
made this also, give me opion. Im thinking of making a TOS Era 2240's refit version with TOS hull markings but want some input, the one with the def dish will be redone in TOS markings, also more TOS style nacelles with the slanted back and ball, and TOS nacelle pylons aka straight pylons, but want input on should i make a mk2 refit

Offline candle_86

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Re: Tiber Class
« Reply #28 on: September 26, 2009, 02:52:25 AM »
here is TOS refit of the Tiber, and I think I like it more to boot


ok gonna work on the conversion today and then can someone test all 3 ships out besides me before i release them?

all 3 going to TiqHud to hard pointing in about 2 hours. Just to let yall know I was talking it over with him the original config will not take much damage to the sheilds. A photon hit from a TNG era ship will knock out a shield section.

Offline bankruptstudios

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Re: Tiber Class
« Reply #29 on: September 26, 2009, 11:35:47 AM »
I like the work you doing but a quad post is a bit much. Try going to your last post and hit modify to add new info and pics. For important stuff sometimes a double post is forgiven but as someone once told me "the modify button is your friend" lol. An idea for you if you wish try bridging the gap between the old DY class to your current works. With the great work your doing on the TOS i think the missing link between thous eras is striate up your allie. Keep up the good work. ;)
 


Offline pointman

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Re: Tiber Class
« Reply #30 on: September 26, 2009, 11:40:24 AM »
good work candle

Offline candle_86

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Re: Tiber Class
« Reply #31 on: September 26, 2009, 12:21:43 PM »
ty hope to have them tested and in game by next week for yall, also for any interested here are the updated links for all 3 ships for the SFC download they will go on BC files later in nif format

Tiber Class
http://sfc.battleclinic.com/docks/view.php?id=4718

Tiber Class Refit
http://sfc.battleclinic.com/docks/view.php?id=4719

Quick Class
http://sfc.battleclinic.com/docks/view.php?id=4720

grrr when i export to .nif it doesnt work, no textures show up, what am i doing wrong here

Offline candle_86

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Re: Tiber Class
« Reply #32 on: September 26, 2009, 02:02:13 PM »
ok here are the interface and the nifskope image

Offline Lionus

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Re: Tiber Class
« Reply #33 on: September 26, 2009, 02:52:44 PM »
I like the work you doing but a quad post is a bit much. Try going to your last post and hit modify to add new info and pics. For important stuff sometimes a double post is forgiven but as someone once told me "the modify button is your friend" lol.

This. ;)
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My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline candle_86

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Re: Tiber Class
« Reply #34 on: September 26, 2009, 03:07:05 PM »
i give up on this, if someone wants to ill provide the SFC versions for porting, i give up textures dont work and ive been banging my head on this for hours. So if you want to do it be my guest. Ill stick to SFC because all of the tutorials written are for 3ds not gmax and after everything i cant get it to work, so anyone that wants to feel free to port them. Ill post the rest of my ships down in grahpics art

Offline bankruptstudios

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Re: Tiber Class
« Reply #35 on: September 26, 2009, 05:14:08 PM »
Never give up.  This might help you. on you desk top make a new folder and name it the name of your ship. Place the Nif in that folder along with its TGA textures file. Open Nif skope and click file>load and fine the folder you  jest made on your desk top and open and load the NIF. At this point most models will appear with the textures on it but if not don't sweet it. If your ship is naked click at the top Render> settings. A new window will pop  up. At the top you'll see add folder and remove folder and inside there should be and address to your folder on your desk top. If not than thats why you don't see any textures. Simply hit add folder  and below hit the Folder button and then find you desk top folder high lite it and hit OK. If you had already assigned you textures in your 3d program once you hit ok then they'll appear on you ship. If nothing happened, then you missed a step before you exported you Nif. Also i quick note, if you textures do show up and you want to edit them , open the TGA file in PS or gimp or what ever you use, edit it and save. If you left NifSkope open your new edited textures will be already there.
 


Offline baz1701

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Re: Tiber Class
« Reply #36 on: September 26, 2009, 06:13:20 PM »
Also make sure your textures are 512x512, 1024x1024, 2048x2048 etc. If not they will not work in nifskope or the game. I hve learned this leason early on.
Whatever knocks us back, can only make us stronger.

Offline teleguy

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Re: Tiber Class
« Reply #37 on: September 26, 2009, 06:24:36 PM »
http://www.filefront.com/14607115/tiber_quick.rar

Not tested in game.

Edit: Made a small mistake, just use the attached modelfile.

Offline candle_86

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Re: Tiber Class
« Reply #38 on: September 26, 2009, 06:34:42 PM »
they have to be square?

please tell me your joking otherwise i get to remap the entire model yay

Offline limey BSc.

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Re: Tiber Class
« Reply #39 on: September 26, 2009, 06:42:10 PM »
they have to be square?

please tell me your joking otherwise i get to remap the entire model yay

Why would you have to remap? Just rescale the textures to be square.
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