Author Topic: Tiber Class  (Read 5094 times)

Offline candle_86

  • Posts: 251
  • Cookies: 2
  • Position Gamma Hydra sector 10
Re: Tiber Class
« Reply #40 on: September 26, 2009, 06:51:44 PM »
they have to be square?

please tell me your joking otherwise i get to remap the entire model yay

Why would you have to remap? Just rescale the textures to be square.

I hadnt thought of that lol

Offline teleguy

  • Posts: 363
  • Cookies: 53
Re: Tiber Class
« Reply #41 on: September 26, 2009, 07:02:54 PM »
Also make sure your textures are 512x512, 1024x1024, 2048x2048 etc. If not they will not work in nifskope or the game. I hve learned this leason early on.
They only have to be a power of 2; 512x256, 128x1024 etc also work.

Offline candle_86

  • Posts: 251
  • Cookies: 2
  • Position Gamma Hydra sector 10
Re: Tiber Class
« Reply #42 on: September 26, 2009, 07:09:38 PM »
alright ty for the info

inuyasha4774

  • Guest
Re: Tiber Class
« Reply #43 on: September 28, 2009, 04:21:50 PM »
I wouldn't mind tackling this bad boy for you, i'm up for a challenge, drop me a line sometime
RedLeader1701@gmail.com for e-mail

Offline candle_86

  • Posts: 251
  • Cookies: 2
  • Position Gamma Hydra sector 10
Re: Tiber Class
« Reply #44 on: September 28, 2009, 07:57:39 PM »
conversion is figured out it was my textures lol

Offline candle_86

  • Posts: 251
  • Cookies: 2
  • Position Gamma Hydra sector 10
Re: Tiber Class
« Reply #45 on: October 01, 2009, 12:59:38 PM »
ok tiberrefit converted apperntly nifskope doesnt show the glows, here she is, gonna get the others done and sent to hardpointing for yall

Offline Lionus

  • Posts: 1561
  • Cookies: 79
Re: Tiber Class
« Reply #46 on: October 01, 2009, 01:15:48 PM »
I have to admit that the pace you build these things is impressive. keep up the good work.
Star Trek Quad-nacelle fanboy Extraordinaire

StarFleet Research and Development Crash Test Dummie/Test pilot

"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline candle_86

  • Posts: 251
  • Cookies: 2
  • Position Gamma Hydra sector 10
Re: Tiber Class
« Reply #47 on: October 01, 2009, 01:35:20 PM »
one quick question on some textures there isnt a glow but if i add an alpha layer I get white, do I require an alpha layer?

Offline JerichoKru

  • Posts: 75
  • Cookies: 2
Re: Tiber Class
« Reply #48 on: October 01, 2009, 07:36:44 PM »
one quick question on some textures there isnt a glow but if i add an alpha layer I get white, do I require an alpha layer?

Don't make the alpha layer white, try black or dark greyish, see how it turns out.
~ [UFP]JerichoKru

Offline candle_86

  • Posts: 251
  • Cookies: 2
  • Position Gamma Hydra sector 10
Re: Tiber Class
« Reply #49 on: October 01, 2009, 08:14:36 PM »
tried that using photoshop it saves it as white anyway

Offline Darkthunder

  • Vice Administrator
  • Posts: 2323
  • Cookies: 1527
Re: Tiber Class
« Reply #50 on: October 01, 2009, 08:15:55 PM »
Then you are doing something wrong. I have made alpha channels many times in Photoshop without incident.
Official BCC Discord ยท https://discord.gg/nJAx4HNQ2G
Ad Astra Per Aspera

Offline candle_86

  • Posts: 251
  • Cookies: 2
  • Position Gamma Hydra sector 10
Re: Tiber Class
« Reply #51 on: October 01, 2009, 08:35:05 PM »
its only when the alpha channel is straight black

Offline Kirk

  • Posts: 1438
  • Cookies: 139
    • My Released Mods
Re: Tiber Class
« Reply #52 on: October 01, 2009, 09:06:34 PM »
If the texture doesn't need a glow, then don't give it the _glow extension.

Offline candle_86

  • Posts: 251
  • Cookies: 2
  • Position Gamma Hydra sector 10
Re: Tiber Class
« Reply #53 on: October 02, 2009, 11:45:28 AM »
thanks kirk, there on there way to tiqhud now for hardpoints

Offline tiqhud

  • BCFiles File Poster
  • Posts: 1763
  • Cookies: 1067
  • San Francisco Shipyards (HPer) file manuiplater
Re: Tiber Class
« Reply #54 on: October 02, 2009, 01:54:53 PM »
thanks kirk, there on there way to tiqhud now for hardpoints
I just check my email did you send them?
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline candle_86

  • Posts: 251
  • Cookies: 2
  • Position Gamma Hydra sector 10
Re: Tiber Class
« Reply #55 on: October 02, 2009, 02:36:29 PM »
yea

Offline candle_86

  • Posts: 251
  • Cookies: 2
  • Position Gamma Hydra sector 10
Re: Tiber Class
« Reply #56 on: October 04, 2009, 08:28:30 PM »
thought id share, this one isnt being rushed as fast, this is tiber2 early stages

Offline candle_86

  • Posts: 251
  • Cookies: 2
  • Position Gamma Hydra sector 10
Re: Tiber Class
« Reply #57 on: March 20, 2010, 02:10:36 PM »
rebotting tiber here is the basic's done more work is going to be done later