Author Topic: Nemesis Sovereign Retexture - Released  (Read 17790 times)

Offline Erk

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Re: Nemesis Sovereign Retexture - Update 14/10/09
« Reply #60 on: October 14, 2009, 02:58:48 PM »
looks spot on Jb. you have really done an excellent job

Offline Darkthorne

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Re: Nemesis Sovereign Retexture - Update 14/10/09
« Reply #61 on: October 14, 2009, 03:50:18 PM »
that just looks Incredible... cookies away
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Offline Lord Tribble

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Re: Nemesis Sovereign Retexture - Update 14/10/09
« Reply #62 on: October 14, 2009, 04:02:28 PM »
Thats hot!

Is this going to overwrite the normal CG sov textures or are you making it a seperate ship?

Offline Jb06

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Re: Nemesis Sovereign Retexture - Update 14/10/09
« Reply #63 on: October 14, 2009, 04:21:46 PM »
Thanks everyone, glad you like it so far :D Saucer windows are now done, think i'll leave it for tonight, sick to death of seeing these windows :P
Thats hot!

Is this going to overwrite the normal CG sov textures or are you making it a seperate ship?

I never overwrite someone elses mod, just a policy of mine. It will be completely separate from everything else. :)

~Jb

Offline tiqhud

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Re: Nemesis Sovereign Retexture - Update 14/10/09
« Reply #64 on: October 14, 2009, 04:27:40 PM »
Sorry to hijake , but that is a Good policy
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
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It is all the little details, that cause headaches.
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Offline vonfrank

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Re: Nemesis Sovereign Retexture - Update 14/10/09
« Reply #65 on: October 14, 2009, 08:19:17 PM »

I never overwrite someone elses mod, just a policy of mine. It will be completely separate from everything else. :)


Good because i have a seperate ship in my install called a "Sovereign Refit" which currently just has the same textures as the normal Sovereign.

I can just put this in its place and actually have a realistic difference between them :)

Offline Shadowknight1

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Re: Nemesis Sovereign Retexture - Update 14/10/09
« Reply #66 on: October 14, 2009, 09:48:01 PM »
Very nice there.

To Boldly Go...Again.

Offline crazyhid

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Re: Nemesis Sovereign Retexture - Update 14/10/09
« Reply #67 on: October 15, 2009, 08:07:18 AM »
looks just like outta the movie :) i know it wasnt in the delta quad, but will it be in the delta quad pack ? and ure sns galaxy texture ? :)

Offline Jb06

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Re: Nemesis Sovereign Retexture - Update 14/10/09
« Reply #68 on: October 15, 2009, 09:22:17 AM »
looks just like outta the movie :) i know it wasnt in the delta quad, but will it be in the delta quad pack ? and ure sns galaxy texture ? :)

Nope it won't be in the DQP, just a separate release once done. Same with the Galaxy if Scotchy ever gets back to me.

Hopefully I should have some ingame pics of her soon, so keep tuned ;)

~Jb

Offline JamesTiberiusKirk

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Re: Nemesis Sovereign Retexture - Update 14/10/09
« Reply #69 on: October 15, 2009, 01:38:12 PM »
NIFTY!

"And this... is... to go... even further beyond!"

Offline Jb06

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Re: Nemesis Sovereign Retexture - Update 15/10/09
« Reply #70 on: October 15, 2009, 02:01:20 PM »
Right as promised here's the Nemesis Sovereign. Made some specs for it, but i'll see what people think first ;)

Enjoy

~Jb

Offline Jb06

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Re: Nemesis Sovereign Retexture - Update 15/10/09
« Reply #71 on: October 15, 2009, 02:03:22 PM »
More pics

Offline Dalek

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Re: Nemesis Sovereign Retexture - Update 15/10/09
« Reply #72 on: October 15, 2009, 02:29:36 PM »
Well, thats nice. :)
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Offline Erk

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Re: Nemesis Sovereign Retexture - Update 15/10/09
« Reply #73 on: October 15, 2009, 02:30:47 PM »
Looks great!  The only thing is that the registry lights look a little faint. They should illuminate the name of the ship with pride!


Offline Jb06

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Re: Nemesis Sovereign Retexture - Update 15/10/09
« Reply #74 on: October 15, 2009, 02:34:31 PM »
Looks great!  The only thing is that the registry lights look a little faint. They should illuminate the name of the ship with pride!



Yeah noticed that, when i made the reg lights i made it at an average intensity as i didnt want them too overpowering like the original CG, but i'll make them brighter. thanks for that anyways Erk :D

~Jb

Offline Erk

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Re: Nemesis Sovereign Retexture - Update 15/10/09
« Reply #75 on: October 15, 2009, 02:37:17 PM »
awesome! well other than that, id say she came right out of the movie. i cant wait to take her into battle.

Offline 086gf

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Re: Nemesis Sovereign Retexture - Update 15/10/09
« Reply #76 on: October 15, 2009, 02:38:39 PM »
Holy...that is nice. O_O!
All hail the messiah!

Offline Lord Tribble

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Re: Nemesis Sovereign Retexture - Update 15/10/09
« Reply #77 on: October 15, 2009, 04:16:07 PM »
Beautiful :). Only thing I can pick out is that the registy seems abit squished. Judging by the screen caps fron nemesis above, the registry font should be abit taller

Offline JamesTiberiusKirk

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Re: Nemesis Sovereign Retexture - Update 15/10/09
« Reply #78 on: October 15, 2009, 04:20:07 PM »
Now thats what i call a retexture.

superb!

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Offline Shadowknight1

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Re: Nemesis Sovereign Retexture - Update 15/10/09
« Reply #79 on: October 15, 2009, 06:00:57 PM »
It does look good, that's for sure, though I will agree with the spotlights being dim.

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