Author Topic: Ship Registry Tutorial  (Read 2052 times)

Offline Mustang

  • Resident Movie Critic
  • Posts: 386
  • Cookies: 46
  • Muse Fan
Ship Registry Tutorial
« on: February 09, 2010, 09:52:54 PM »
Hey all. I'm not sure if this is the correct place to post this, so please move it or something if it's wrong.

Anyways, I've been starting to get the itch to make some more texture-edits, so I've been tinkering in Photoshop. However, I can't seem to follow the same rules I used to do it by. So, I was wondering if someone, a pro at registries, could make a new tutorial. The one in the Tutorial section would be amazing, but all the pics are dead and all the links are, too. BCU is down. Completely.

Anywho, if someone could by any chance make a new registry tutorial (showing how to make them in the same fashion as, say, DJ Curtis' Eclipse and Century classes, and Scotchy's SNS Galaxies) it would be greatly, greatly appreciated.

Offline CptBenSisko

  • Posts: 275
  • Cookies: 6
Re: Ship Registry Tutorial
« Reply #1 on: February 09, 2010, 10:34:27 PM »
http://bc-central.net/forums/index.php/topic,3014.0.html


there ya go...and the pictures work for this LOL

Offline Mustang

  • Resident Movie Critic
  • Posts: 386
  • Cookies: 46
  • Muse Fan
Re: Ship Registry Tutorial
« Reply #2 on: February 10, 2010, 10:21:33 AM »
That did help (can't freaking believe I missed that). However there was nothing mentioned for the red outlining, or "modern day" registries. Ships in TOS era had no outlining on the letters.

Offline WileyCoyote

  • The Other Ship Builder
  • Posts: 2347
  • Cookies: 1222
  • Awesome-sauce factory owner
Re: Ship Registry Tutorial
« Reply #3 on: February 10, 2010, 11:24:56 AM »
Go to dafont and find the Jefferies font. It's the TNG NCC- registry without the outlines. You can add the outlines by using strokes around the letters (first stroke for the hull color, rasterize, then add the second reddish stroke). Hope this helps! :)

http://www.dafont.com/jefferies.font
Please visit my Deviantart page at www.trekmodeler.deviantart.com.

My website is up! Download my ships here: http://www.michaelwileyart.com

Offline CptBenSisko

  • Posts: 275
  • Cookies: 6
Re: Ship Registry Tutorial
« Reply #4 on: February 10, 2010, 12:02:58 PM »
wiley...where's the rasterize tool?

okay...found rasterize...but how do i get the stroke to not have jaggies??

Offline Mustang

  • Resident Movie Critic
  • Posts: 386
  • Cookies: 46
  • Muse Fan
Re: Ship Registry Tutorial
« Reply #5 on: February 10, 2010, 12:05:43 PM »
My question, as well. I use CS3.

Offline WileyCoyote

  • The Other Ship Builder
  • Posts: 2347
  • Cookies: 1222
  • Awesome-sauce factory owner
Re: Ship Registry Tutorial
« Reply #6 on: February 10, 2010, 12:15:07 PM »
Well, I use CS2. CS2 has things layed out differently than later versions.

After you create your text(arranged perfectly using my tutorial) go to Layer properties or right-clicking on the layer and select "Rasterize layer." I think in CS3 and 4 the Layer palette is located on the top bar.

Rasterizing the text layer converts the layer to one that uses pixels instead of lines like the pen tool. You will not be able to re-edit the text.

You could double-click the layer to add the stroke outline. The trick is that Photoshop does not like using 2 strokes per layer, so you will have to create a blank layer to merge with to add the 2nd stroke.

I hate it when they change Photoshop for the "better."
Please visit my Deviantart page at www.trekmodeler.deviantart.com.

My website is up! Download my ships here: http://www.michaelwileyart.com

Offline CptBenSisko

  • Posts: 275
  • Cookies: 6
Re: Ship Registry Tutorial
« Reply #7 on: February 10, 2010, 12:34:05 PM »
Awesome!!! Thanks Wiley!!! You are the man!!!

Offline Mustang

  • Resident Movie Critic
  • Posts: 386
  • Cookies: 46
  • Muse Fan
Re: Ship Registry Tutorial
« Reply #8 on: February 14, 2010, 09:00:36 PM »
...so you will have to create a blank layer to merge with to add the 2nd stroke.

Forgive me for being a pest, Wiley, but I can't seem to figure this one out. Could you explain how you do this in CS2? I'll work it out in CS3.

Offline CptBenSisko

  • Posts: 275
  • Cookies: 6
Re: Ship Registry Tutorial
« Reply #9 on: February 14, 2010, 09:53:46 PM »
what happens...is when you create the first stroke...it will be somewhat of a light hull hull color....not quite white but a light light grey...and then you create a new layer and merge it with the first....and then stroke it again but this time with the red or blue or what ever color you want...and that way it will look like you have the letter...then the hull and the red outline around it...but you have to have that slight gap between the letter and the outline...the outline doesn't touch the lettering

Offline Mustang

  • Resident Movie Critic
  • Posts: 386
  • Cookies: 46
  • Muse Fan
Re: Ship Registry Tutorial
« Reply #10 on: February 14, 2010, 10:20:41 PM »
Thanks! I will try this asap.

Offline Vladko1

  • Posts: 1148
  • Cookies: 72
  • The trekkie of steel
    • Modders of Steel Shipyards Homepage!
Re: Ship Registry Tutorial
« Reply #11 on: February 15, 2010, 04:01:16 AM »
Everyone who is with CS3. Just type the registry. After that RMB on the registry of the ship, give warp. Adter that, the upper left part of the screen you should find types of warp, Choose arc and on the middle-top part of the registry you should see a box. Click on the box and move the mouse and adjust the registry to the ship. I hope I have explained it well. :)

Offline Bones

  • Moderator
  • Posts: 3354
  • Cookies: 639
  • SPAAAAAAAAACE !!!
Re: Ship Registry Tutorial
« Reply #12 on: February 15, 2010, 05:33:29 AM »
I used to do that but Wileys method is much better, when you add warp arc letters gets distorted, but when you make regs just like Wiley showed letters are clean and srtaight ;)

Offline King Class Scout

  • Posts: 1775
  • Cookies: 893
  • the other half of SFRD
Re: Ship Registry Tutorial
« Reply #13 on: February 15, 2010, 07:02:40 AM »
I get the same kind of distortion for registry lettering with the program I use.  it tends to tilt the top of the letters inward towards the apex point of the establishing curve.  fortunately, you can adjust the Kerning and Leading with mine to compensate.
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Bones

  • Moderator
  • Posts: 3354
  • Cookies: 639
  • SPAAAAAAAAACE !!!
Re: Ship Registry Tutorial
« Reply #14 on: February 15, 2010, 10:22:18 AM »
Yeah what's odd is that my old Paint Shop Pro 8 also tends to do that when making regs similiar way as Wiley provided for PS CS2, they are much wider at the bottom line which means the best software for regs so far is CS or CS2

Offline CptBenSisko

  • Posts: 275
  • Cookies: 6
Re: Ship Registry Tutorial
« Reply #15 on: February 15, 2010, 01:49:01 PM »
The best part about it is putting the spaces in between the letters and adjusting the size of the spaces so that it looks just as it should on the show/movies.

Offline Mustang

  • Resident Movie Critic
  • Posts: 386
  • Cookies: 46
  • Muse Fan
Re: Ship Registry Tutorial
« Reply #16 on: February 15, 2010, 08:51:00 PM »
what happens...is when you create the first stroke...it will be somewhat of a light hull hull color....not quite white but a light light grey...and then you create a new layer and merge it with the first....and then stroke it again but this time with the red or blue or what ever color you want...and that way it will look like you have the letter...then the hull and the red outline around it...but you have to have that slight gap between the letter and the outline...the outline doesn't touch the lettering

Didn't work. I create the new layer, merge it, but the stroke from the previous layer is still in effect. Won't let me stroke again.