Author Topic: Ambassador Class  (Read 25764 times)

Offline Captain_D

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Re: Ambassador Class
« Reply #60 on: April 28, 2010, 12:11:40 AM »
Great to see you doing this, alway been a fan of your work. Looks like it is coming along very well indeed. the engines look great. Good to hear Wiley's doing the Probert design, you know that will bee great too.

In my hollow dome I call a mind in it's imagination,,:P 

I think that we are talking about space here,, The Alpha Quadrant alone would have plenty of room for all kind of classes of starships.

I could see Ambassadors being part of the classes that were doing a lot of long range exploration missions, that may have been far out when the dominion war was happening. The closer ships would have been refitted for such a scenario. Also resources would have been shifted to newer designs for the war effort and older designs would have been put "on the back burner" until needed to be produced again. When you are at war, your gonna pump out the designs suited for war before you get older designs unless things get bad, then you would mout quantum launchers on anything that could fight. The BC storyline would be a good explanation for the Sovereign Class not being seen as well.

Nuff that rant,,back to reality,, :facepalm:

Cant wait to see the texturing for this baby. Keep up the good work

Offline CptBenSisko

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Re: Ambassador Class
« Reply #61 on: April 28, 2010, 01:04:30 AM »
This is kinda off topic..and its prolly gonna be flagged...but i agree with Captain_D on most points except about the Sovereign..everything about the Sovereign Class pegs it as an 'Enhanced Deterence Explorer'..meaning its designed for combat but is also rigged with state of the art technology for deep space exploration missions.....buuuut back on topic..this Ambassador is looking fantastic a true work of art again by DJ..keep it up big man!!!!!!

Offline DJ Curtis

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Re: Ambassador Class
« Reply #62 on: April 28, 2010, 01:27:52 AM »
Thanks Captain_D.  Glad you like my work.


As you guys can see, the modeling stage is nearly done.  Pretty much just have to do some detail work behind the saucer and maybe add a couple other things here and there.  Need to do some poly reduction as well.

Also... For the textures... I was thinking that LC's model and textures are so well done that I would try to make this ship a little unique.  I think many of us know that the Ambassador model from the show was a rush job and not exactly as intended.  I was thinking of doing the hull texture with the well established blue overtones, but instead of doing the overly crowded shield grid, I would do a grid and aztec style more similar to the excel/galaxy/connie classes.

Thoughts?

Offline DJ Curtis

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Re: Ambassador Class
« Reply #63 on: April 28, 2010, 01:33:13 AM »
I added thrusters to the saucer.

Offline Centurus

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Re: Ambassador Class
« Reply #64 on: April 28, 2010, 01:36:57 AM »
I think your texture ideas would be great.  Since this ship is supposed to bridge the gap between the Connie/Excelsior era of Starfleet and TNG represented by the Galaxy Class, the textures should have details and features that are a mixed of both.

Most Ambassador models I've seen have always lacked a good aztec pattern, something I do want to see rectified.

Offline baz1701

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Re: Ambassador Class
« Reply #65 on: April 28, 2010, 04:14:43 AM »
I'm going to make the biggest under statement in the whole history of under statements.

But boy are you good.  Just wished my meshes were so clean with they level of detail.
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Offline JamesTiberiusKirk

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Re: Ambassador Class
« Reply #66 on: April 28, 2010, 07:29:43 AM »
I'm going to make the biggest under statement in the whole history of under statements.

But boy are you good.  Just wished my meshes were so clean with they level of detail.

practise. be glad you dont have my dis-ability. its horrible to teach me modeling. i just dont get it   :hithead:

awesome dj. i can hardly wait to see the textures!

"And this... is... to go... even further beyond!"

Offline eclipse74569

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Re: Ambassador Class
« Reply #67 on: April 28, 2010, 07:31:07 AM »
This is great DJ LOL and I agree, but if I may suggest something.  Make the aztec subtle kinda like Wiley's conny pack (for example).  I think that would look great :).


Otherwise, excellent :D
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline CptBenSisko

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Re: Ambassador Class
« Reply #68 on: April 28, 2010, 09:35:51 AM »
Looks great DJ...but one small, tiny detail....the lower sensor dome of the Enterprise-C and other early Ambassadors was simply round..it didn't have the little outcroppings like whats on the Excelsior...that detail wasn't added until the refit for the Yamaguchi...see this article http://www.ex-astris-scientia.org/articles/ambassador.htm for more details...but otherwise absolutely superb!!!

Offline Shino Tenshi

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Re: Ambassador Class
« Reply #69 on: April 28, 2010, 04:19:16 PM »
Just as beautiful as tiptop's ambassador.
Good job! =D

Offline JamesTiberiusKirk

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Re: Ambassador Class
« Reply #70 on: April 28, 2010, 06:30:47 PM »
Looks great DJ...but one small, tiny detail....the lower sensor dome of the Enterprise-C and other early Ambassadors was simply round..it didn't have the little outcroppings like whats on the Excelsior...that detail wasn't added until the refit for the Yamaguchi...see this article http://www.ex-astris-scientia.org/articles/ambassador.htm for more details...but otherwise absolutely superb!!!

good find.

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Offline DJ Curtis

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Re: Ambassador Class
« Reply #71 on: April 28, 2010, 06:45:39 PM »
Thanks for that.  I think I prefer the the Yamaguchi version of the dome anyhow.  I've decided on a name for the first Ambassador release of mine anyhow.  It will be the USS Argonaut.

Offline Dawg81

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Re: Ambassador Class
« Reply #72 on: April 28, 2010, 06:53:24 PM »
why not merge the 2 variants into one IMO also i wasnt found of the varaint fantail with that excelsior style shuttlebay underneath

Offline DJ Curtis

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Re: Ambassador Class
« Reply #73 on: April 28, 2010, 06:54:49 PM »
Me neither.  I think that addition really cheapens the design.  Makes a very unique ship look like a kitbash.

Offline Nebula

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Re: Ambassador Class
« Reply #74 on: April 28, 2010, 07:07:28 PM »
eh never really minded that addon
Canon is what people argue exists on ships that don't exist.

Offline DJ Curtis

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Re: Ambassador Class
« Reply #75 on: April 28, 2010, 07:08:21 PM »
As a matter of fact, I think the lower sensor dome is the only change I like about the Yamaguchi variant.  I really don't like the deflector on it.

Offline ACES_HIGH

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Re: Ambassador Class
« Reply #76 on: April 28, 2010, 07:10:57 PM »

Also... For the textures... I was thinking that LC's model and textures are so well done that I would try to make this ship a little unique.  I think many of us know that the Ambassador model from the show was a rush job and not exactly as intended.  I was thinking of doing the hull texture with the well established blue overtones, but instead of doing the overly crowded shield grid, I would do a grid and aztec style more similar to the excel/galaxy/connie classes.

Thoughts?
I'd be interested in seeing how that turns out, keep it up DJ.

Offline CptBenSisko

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Re: Ambassador Class
« Reply #77 on: April 29, 2010, 03:33:31 PM »
Thanks for that.  I think I prefer the the Yamaguchi version of the dome anyhow.  I've decided on a name for the first Ambassador release of mine anyhow.  It will be the USS Argonaut.

I agree DJ i like the Yamaguchi sensor dome too..but as you had said this would be the Enterprise-C, i figured you would want to make it as cannon as possible...but its your ship...you make it how you like my friend LOL

Offline DJ Curtis

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Re: Ambassador Class
« Reply #78 on: April 29, 2010, 11:20:09 PM »
Textures in progress.

Offline eclipse74569

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Re: Ambassador Class
« Reply #79 on: April 30, 2010, 01:10:48 AM »
Am I correct in assuming that you're making a single registry texture for this DJ??? (That's exactly how it looks to me, and I must say GREAT :D:D:D)
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric