Author Topic: Mark's work (Project Tardis) 14/06  (Read 13430 times)

Offline davies78

  • Posts: 62
  • Cookies: 16
Re: Mark's work (NX-01) Low Poly Shuttle Pod 28/05
« Reply #60 on: May 29, 2010, 02:37:57 PM »
Looking real good brawd. Not sure if anyone has ever told you,you are quite good at modeling ships  :P
Stewie (to Lois): Look at him. He runs like a Welshman. Doesn't he run like a Welshman? Doesn't he? I think he runs like a Welshman. ...

Offline JamesTiberiusKirk

  • Johnny Walker... one of my best friends! Cheers!
  • Posts: 584
  • Cookies: 33
  • Cheers!
    • My Myspace Page ->
Re: Mark's work (NX-01) Low Poly Shuttle Pod 28/05
« Reply #61 on: May 29, 2010, 02:38:43 PM »
Lol...   Old... and here is me at only 30  :bitch:

nonononono i didnt mean it like that xD

"And this... is... to go... even further beyond!"

Offline MarkyD

  • Posts: 1150
  • Cookies: 627
  • "A mesh comes together!"
Re: Mark's work (NX-01) Low Poly Shuttle Pod 28/05
« Reply #62 on: May 29, 2010, 02:41:28 PM »
Looking real good brawd. Not sure if anyone has ever told you,you are quite good at modeling ships  :P

Thanks brawd face, and you know what.. not recently  :bitch:  well today atleast   :roll

nonononono i didnt mean it like that xD

Lol.. just pulling ur leg son  :dance

Offline MarkyD

  • Posts: 1150
  • Cookies: 627
  • "A mesh comes together!"
Re: Mark's work (NX-01) Low Poly Shuttle Pod 29/05 Images PG 3 bottom
« Reply #63 on: May 29, 2010, 05:03:34 PM »
Lil more, plus the latest wire...  :thumbsup:

Offline Psyco Diver

  • Posts: 355
  • Cookies: 3
Re: Mark's work (NX-01) Low Poly Shuttle Pod 29/05 Images PG 3 bottom
« Reply #64 on: May 30, 2010, 12:51:42 AM »
cool, should be fun to pilot, they had polarized armor and a phase cannon right?

Offline MarkyD

  • Posts: 1150
  • Cookies: 627
  • "A mesh comes together!"
Re: Mark's work (NX-01) Low Poly Shuttle Pod 02/06 Images PG 4 bottom
« Reply #65 on: June 02, 2010, 03:15:41 PM »
Lol..

Ok its done, nice to see its a popular model here :lostit:

anyway, poly count less than 2k, mapping has started.  :)

Offline FarShot

  • That guy with good ideas...
  • Moderator
  • Posts: 2470
  • Cookies: 787
  • I'm actually making stuff! :D
Re: Mark's work (NX-01) Low Poly Shuttle Pod 02/06 Images PG 4 bottom
« Reply #66 on: June 02, 2010, 03:25:00 PM »
Simply beautiful for under 2k. :D

Offline Jb06

  • Posts: 1295
  • Cookies: 968
  • JL Studios Co-Founder
    • JL Studios
Re: Mark's work (NX-01) Low Poly Shuttle Pod 02/06 Images PG 4 bottom
« Reply #67 on: June 02, 2010, 04:18:05 PM »
Awesome model there Mark! Not fancy doing some more canon shuttles, we're in need of em :P

Cookie

~Jb

Offline Billz

  • Posts: 1697
  • Cookies: 45
  • Doctor who? ;)
Re: Mark's work (NX-01) Low Poly Shuttle Pod 02/06 Images PG 4 bottom
« Reply #68 on: June 02, 2010, 04:41:08 PM »
For a low poly model, that's very impressive.  :bow:

This deserves a giant cookie. You earned it, lol.
Can't wait for 2014 to start.

Offline MarkyD

  • Posts: 1150
  • Cookies: 627
  • "A mesh comes together!"
Re: Mark's work (NX-01) Low Poly Shuttle Pod 02/06 Images PG 4 bottom
« Reply #69 on: June 02, 2010, 04:45:45 PM »
@ Billz.. had a giggle good pic mate  :yay:
Awesome model there Mark! Not fancy doing some more canon shuttles, we're in need of em :P

Cookie

~Jb

When it comes to shuttle meshes im always open to throw em out  :)

Thanks fellas, very much appreciated   :thumbsup:

Offline Side 3

  • Posts: 66
  • Cookies: 1
  • All glory to the Haruhi-toad!
Re: Mark's work (NX-01) Low Poly Shuttle Pod 02/06 Images PG 4 bottom
« Reply #70 on: June 02, 2010, 04:49:55 PM »
It might just be me, but those wires all show a majority of the mesh as quads, which I didn't think BC liked?  :idk:

Offline MarkyD

  • Posts: 1150
  • Cookies: 627
  • "A mesh comes together!"
Re: Mark's work (NX-01) Low Poly Shuttle Pod 02/06 Images PG 4 bottom
« Reply #71 on: June 02, 2010, 04:54:44 PM »
It might just be me, but those wires all show a majority of the mesh as quads, which I didn't think BC liked?  :idk:

Nice lesson for you son...  it built as a quad as in a POLY, most meshes are built as quads...  then when converted all game models become meshes and are triangulated..  as long as those quads are unifed in max.. ie you could draw a singular line and make a triangle then you are A1

lesson over.    :evil:


Offline Side 3

  • Posts: 66
  • Cookies: 1
  • All glory to the Haruhi-toad!
Re: Mark's work (NX-01) Low Poly Shuttle Pod 02/06 Images PG 4 bottom
« Reply #72 on: June 02, 2010, 04:58:04 PM »
So, the *.nif conversion process automatically splits quads into tris? Huh. Learn something new every day.  :funny

Offline MarkyD

  • Posts: 1150
  • Cookies: 627
  • "A mesh comes together!"
Re: Mark's work (NX-01) Low Poly Shuttle Pod 02/06 Images PG 4 bottom
« Reply #73 on: June 02, 2010, 05:01:22 PM »
So, the *.nif conversion process automatically splits quads into tris? Huh. Learn something new every day.  :funny

A model will not leave the max format without conversion..     the .nif .mod and every exporter ever will do this function, hence the importer / exporters's function.  i am not an expert on exporting, but im sure its the case  :thumbsup:

Offline Side 3

  • Posts: 66
  • Cookies: 1
  • All glory to the Haruhi-toad!
Re: Mark's work (NX-01) Low Poly Shuttle Pod 02/06 Images PG 4 bottom
« Reply #74 on: June 02, 2010, 05:02:38 PM »
:P And here I thought it was so different formats could read vertex and face placements.  :funny Seriously though, I love the shuttlepod, and you've done it justice for sure.

Offline limey BSc.

  • JL Studios - Co-Founder
  • Posts: 1152
  • Cookies: 421
  • JL Studios - Co-Founder
Re: Mark's work (NX-01) Low Poly Shuttle Pod 02/06 Images PG 4 bottom
« Reply #75 on: June 02, 2010, 05:23:14 PM »
A model will not leave the max format without conversion..     the .nif .mod and every exporter ever will do this function, hence the importer / exporters's function.  i am not an expert on exporting, but im sure its the case  :thumbsup:

Not all formats triangulate the mesh. It depends what the specs of the format are, if they can handle more than 3 vertices for a face.

Out of interest, is that 2k count polys or tris?
MUSE!!!


Offline MarkyD

  • Posts: 1150
  • Cookies: 627
  • "A mesh comes together!"
Re: Mark's work (NX-01) Low Poly Shuttle Pod 02/06 Images PG 4 bottom
« Reply #76 on: June 02, 2010, 05:29:19 PM »
Hey Limey,

Its a max renderd face count..

so thats 1500 polies..    and for a shuttle in this detail with it being 100% unified and clean Is very clean  :dontcare:


Offline Billz

  • Posts: 1697
  • Cookies: 45
  • Doctor who? ;)
Re: Mark's work (NX-01) Low Poly Shuttle Pod 02/06 Images PG 4 bottom
« Reply #77 on: June 02, 2010, 06:04:44 PM »
When you eventually get it ingame, will be accurate scale (to this pack anyway http://bridgecommander.filefront.com/file/;41033)?
Can't wait for 2014 to start.

Offline MarkyD

  • Posts: 1150
  • Cookies: 627
  • "A mesh comes together!"
Re: Mark's work (NX-01) Low Poly Shuttle Pod 02/06 Images PG 4 bottom
« Reply #78 on: June 03, 2010, 01:07:07 PM »
Yes mate I would like to think so.  :thumbsup:

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Mark's work (NX-01) Low Poly Shuttle Pod 02/06 Images PG 4 bottom
« Reply #79 on: June 04, 2010, 04:33:30 AM »
I look forward to this launching from my NX-Refit.
Whatever knocks us back, can only make us stronger.