Author Topic: Kyoto Class  (Read 37574 times)

Offline Mustang

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Re: Kyoto Class
« Reply #180 on: July 07, 2007, 01:47:45 PM »
Wow, that video was awesome. By far one of the best combat videos I've ever seen.

Gdluque

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Re: Kyoto Class
« Reply #181 on: July 07, 2007, 02:59:48 PM »
THX

Offline Cube

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Re: Kyoto Class
« Reply #182 on: August 20, 2007, 07:33:03 PM »
You may have noticed some "holes" in the model (Most noticable was that the right nacelle was hanging off the rest of the model). Those have now been fixed.




Gdluque

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Re: Kyoto Class
« Reply #183 on: August 20, 2007, 10:17:28 PM »
You may have noticed some "holes" in the model (Most noticable was that the right nacelle was hanging off the rest of the model). Those have now been fixed.





great work!

**Edited**

I tested it already and works great!
The only thing it's I must allign a bit the entire HP...

This means... More delay...

But was as I imagine! don't worry, I will start to work just now...


Offline Glenn

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Re: Kyoto Class
« Reply #184 on: August 21, 2007, 07:57:13 AM »
Superb screenies!!, It's been a while since this thread was updated. The Kyoto is looking great!!   8)

Offline Nebula

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Re: Kyoto Class
« Reply #185 on: September 12, 2007, 09:06:59 PM »
We're working on Model issues at the moment.... soooo once we have anything meaningful to report we will :P
Canon is what people argue exists on ships that don't exist.

Gdluque

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Re: Kyoto Class
« Reply #186 on: September 12, 2007, 10:43:28 PM »
We're working on Model issues at the moment.... soooo once we have anything meaningful to report we will :P

lol

Offline Cube

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Re: Kyoto Class
« Reply #187 on: September 13, 2007, 07:35:24 AM »
We're working on Model issues at the moment.... soooo once we have anything meaningful to report we will :P

Yea, the idiot of a model converter got a new computer with Vista, so he can't use Max 3 to convert the fixed model.

Offline DJ Curtis

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Re: Kyoto Class
« Reply #188 on: September 13, 2007, 06:45:18 PM »
Hey Cube, I got the model to open up with the maxscript, however, what I got was not the Kyoto.  Well... it was, just not the Kyoto in any recognizable form, lol.  Kinda looked like it had been eaten by a space monster and then regurgitated. :D

We can chat more about it later on MSN.

Gdluque

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Re: Kyoto Class
« Reply #189 on: September 13, 2007, 10:28:44 PM »
Hey Cube, I got the model to open up with the maxscript, however, what I got was not the Kyoto.  Well... it was, just not the Kyoto in any recognizable form, lol.  Kinda looked like it had been eaten by a space monster and then regurgitated. :D

We can chat more about it later on MSN.

LOL

Offline cpthooker

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Re: Kyoto Class
« Reply #190 on: September 14, 2007, 06:18:19 AM »
looks good

'As a matter of cosmic history, it has always been easier to destroy, than to create.'
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Offline Dawg81

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Re: Kyoto Class
« Reply #191 on: September 14, 2007, 02:56:41 PM »
Hey Cube, I got the model to open up with the maxscript, however, what I got was not the Kyoto.  Well... it was, just not the Kyoto in any recognizable form, lol.  Kinda looked like it had been eaten by a space monster and then regurgitated. :D

We can chat more about it later on MSN.

Should i even bother to ask for a render? ROFL
This is why Vista is not a modder friendly OS

Offline Shinzon

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Re: Kyoto Class
« Reply #192 on: September 15, 2007, 01:18:56 PM »
Hey Cube, I got the model to open up with the maxscript, however, what I got was not the Kyoto.  Well... it was, just not the Kyoto in any recognizable form, lol.  Kinda looked like it had been eaten by a space monster and then regurgitated. :D

 :shock:

oh dear...

intrepid90

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Re: Kyoto Class
« Reply #193 on: September 15, 2007, 06:11:31 PM »
Hey Cube, I got the model to open up with the maxscript, however, what I got was not the Kyoto.  Well... it was, just not the Kyoto in any recognizable form, lol.  Kinda looked like it had been eaten by a space monster and then regurgitated. :D

We can chat more about it later on MSN.

"fascinating"

gdan87

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Re: Kyoto Class
« Reply #194 on: January 09, 2008, 01:34:52 PM »
yeah it looks cool, maybe we can even play it in bc... :D

Gdluque

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Re: Kyoto Class
« Reply #195 on: January 09, 2008, 08:23:34 PM »
yeah it looks cool, maybe we can even play it in bc... :D

If some day we finish it...

Offline Starforce2

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Re: Kyoto Class
« Reply #196 on: January 09, 2008, 08:40:58 PM »
what?!!!111 A ship from nebula actualy getting finished...and looking kool?... :arms: j/k

nice work dude.
I just realised something. I've released over 300 fully modded ships for bridge commander. Bow to your master :D
Read my mod blog!
http://bcs-tng.com/forums/index.php?action=viewblog;u=1129

Offline Shadowknight1

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Re: Kyoto Class
« Reply #197 on: January 09, 2008, 09:29:03 PM »
Darn, I was hoping for a status message.  I know I speak for all of us when I say that as much as I want this ship now, I'd rather wait and see her fly into BC just as her creator invisioned her.  Art takes time fellas, keep it up.

To Boldly Go...Again.

Offline Nebula

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Re: Kyoto Class
« Reply #198 on: January 09, 2008, 10:05:04 PM »
hmm we still have the old nif file and could release it but then we would lose some of the model fixes and you would have a ship with holes... we need to do another conversion and cube is the one with the fixed model...
Canon is what people argue exists on ships that don't exist.

Gdluque

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Re: Kyoto Class
« Reply #199 on: January 09, 2008, 10:41:47 PM »
hmm we still have the old nif file and could release it but then we would lose some of the model fixes and you would have a ship with holes... we need to do another conversion and cube is the one with the fixed model...

yup