After an afternoon of looking at the scripts for most of the ships in my install, a few questions:
Is it better to add all properties on the "Scene Root" section? I have three subsections (Main Hull, Engineering and Aft Hull) that I could add properties to. I noticed that most people (if not all) tend to put all properties on the Scene Root section. But the other sections are there for a reason, right? Is there some difference between putting them in different sections?
If I do add properties to the aforesaid subsections, do I need to include properties of the same type with each other? For instance, should the phaser weapon system be on the same section as the actual phaser emitter properties? Or should the warp core and warp engine power system be on the same section?
Does anyone know what the general relationship is between the mass and rotational inertia in the ship properties seems to be? I know that the rotational inertia is how long the ship takes to stop moving after control input is released, but to what degree does the mass affect this property?