Author Topic: Regal Class  (Read 24133 times)

Offline Villain

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Re: [Regal] Class
« Reply #80 on: July 14, 2010, 10:32:59 AM »
Morelike the average joe who watcheth, but hey... I actually like that the Connie never turned up. There'd be problems of the new bad boy in town taking the old girls thunder.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Nihilus

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Re: [Regal] Class
« Reply #81 on: July 14, 2010, 03:52:14 PM »
Because we who consumeth the Trek are such morons . . .  :roll

Sadly it's true.  That's why there were no Sovereign Class ships on DS9 during the Dominion War.  When the Defiant was kicking butt, they didn't want people going "Hey!  Was the the Enterprise back there?"

Although a conflict that large should have had a guest appearance of one of the Federation's most advanced ships somewhere in there.  A mention at least.

Offline JamesTiberiusKirk

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Re: [Regal] Class
« Reply #82 on: July 15, 2010, 11:38:05 AM »
When DS9 endet, was First Contact already out? I think so, right?

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Offline Dalek

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Re: [Regal] Class
« Reply #83 on: July 15, 2010, 12:15:55 PM »
When DS9 endet, was First Contact already out? I think so, right?

Yes. FC and the start of the Dominion war were in roughly the same year (2373).
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Offline Darkthunder

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Re: [Regal] Class
« Reply #84 on: July 15, 2010, 12:17:21 PM »
When DS9 endet, was First Contact already out? I think so, right?
DS9 (the series) ended in 1999, First Contact came out in 1996.

Canonically, DS9 took place over a period of 2368-2375, with First Contact happening in 2373/2063. And the Dominion War lasting between 2373-2375.
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Offline Locke

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Re: [Regal] Class
« Reply #85 on: July 15, 2010, 05:10:06 PM »
Okay, back on topic:

Small update.  Did some large windows and cutouts.

I'm trying to figure out how to do phaser strips.  I found this tutorial on BC Files.  While useful, it only describes making them on a flat surface.  I need to create them along the top of the saucer, which has angles in all three axes.  Does anyone know of a fast or accurate way to do this, or am I just stuck figuring it out how best I can do it?

Offline Villain

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Re: [Regal] Class
« Reply #86 on: July 15, 2010, 05:24:55 PM »
Stencil the outline of the phaser onto the main mesh, then bevel it out to your desired size.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline FarShot

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Re: [Regal] Class
« Reply #87 on: July 15, 2010, 05:36:40 PM »
What program are you using?

If it's Max, I would go into a top orthographic view, and switch to either hidden line or wireframe.  From there, I would use the cut tool to create new polies for the phasers, then bevel.  Make sure to set the bevel tool to local normal.  Don't forget to make sure to square and triangle all your polies. ;)

Offline Locke

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Re: [Regal] Class
« Reply #88 on: July 16, 2010, 12:47:39 AM »
Okay, well I'm giving myself a headache doing this.  WTF?! :mad:

Stencil the outline of the phaser onto the main mesh, then bevel it out to your desired size.

Doing this creates a skewed outline that isn't a uniform width.  If I do this on a slanted surface, I get outlines that change width every few meters, ending up with one end significantly smaller than the other.

If it's Max, I would go into a top orthographic view, and switch to either hidden line or wireframe.  From there, I would use the cut tool to create new polies for the phasers, then bevel.  Make sure to set the bevel tool to local normal.  Don't forget to make sure to square and triangle all your polies. ;)

Yes, I am using Max.  But the same problem arises: I'm cutting a flat surface out of a slanted one.  From the top view it will look normal, but from the side (and especially from a perspective view) it will look completely different and non-uniform.

This is extremely frustrating. :banghead:


 :help:

Offline FarShot

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Re: [Regal] Class
« Reply #89 on: July 16, 2010, 12:57:56 AM »
Can you get a pic, non-render, with edged faces, wireframe, or hidden line turned on?

Offline Locke

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Re: [Regal] Class
« Reply #90 on: July 16, 2010, 01:02:32 AM »
Can you get a pic, non-render, with edged faces, wireframe, or hidden line turned on?

Here it is.  The red curve is a spline where I want the phaser to sit.  However, I want it to follow the curve of the hull as well as the angle of the polys.  Any clues?

Offline Villain

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Re: [Regal] Class
« Reply #91 on: July 16, 2010, 01:19:10 AM »
Damnit, why must I be the only one here aside from RC who uses lightwave?! :banghead: I have no clue what max can and can't do or how it does it, but I can almost guarantee I could solve the problem in Lightwave.  :idk: If stencilling didn't work, play with the shape of the stencil to achieve what you want, I guess. Though I'm sure someone else will have a better idea, as you're all max users and those "other" ones. :P

EDIT: Looking deeper into it, I don't see why a boolean/stencil solution wouldn't work... It's not THAT angular...


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline FarShot

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Re: [Regal] Class
« Reply #92 on: July 16, 2010, 01:31:00 AM »
I give up.  I'm glad I'm not modelling phasers anytime soon. :banghead:

Offline Villain

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Re: [Regal] Class
« Reply #93 on: July 16, 2010, 01:45:20 AM »
Could pass it to me if you want, I could give it a shot.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Locke

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Re: [Regal] Class
« Reply #94 on: July 16, 2010, 02:26:49 AM »
It's nearly always a "duh!" moment, with me . . . :roll

I found a way to make them in around 1 minute!

1. Create spline.  It should trace the contour of the hull where the phaser strip is going to be.

2. Under "Rendering Options" in the dialogue window, click "Enable in Viewport".  Set "Radial", then your "Thickness" to your preferred amount (usually around 4 meters).  Set "Sides" to 6 for an angular version, 8 or above for a more rounded look.

3. Zoom in on one end of the new phaser.  Start playing with the "Rotation" in either direction so that two opposing edges hit the hull dead-on. (Or as near as is possible)

3a. This step is optional.  Apply either "Edit Mesh" or "Edit Poly" modifier (whichever you prefer) and enter face edit mode.  Start selecting unseen polys/faces and deleting them.

4. Change to an orthographic view (top, bottom or side) and select the vertices of the tapered edge of the strip.  Move these until you get a semi-beveled end to your strip.

5. Done.

Sure, the ends are a bit unrefined, but that could be remedied fairly easily.  And this gets the job done fairly quickly.

All it took was some fresh thought! :D

Offline Toa_Kaita

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Re: [Regal] Class
« Reply #95 on: July 16, 2010, 02:32:45 AM »
Nice! She looks great! :D

Offline Villain

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Re: [Regal] Class
« Reply #96 on: July 16, 2010, 02:33:52 AM »
Hooray! Now she has some bite. ;) Glad you figured it out bud!


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Locke

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Re: [Regal] Class
« Reply #97 on: July 16, 2010, 11:07:11 AM »
I'm prepping to texture, and I ended up making these out of the wireframe.  Call it "enhanced wireframe mode" . . . ;)

Offline Villain

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Re: [Regal] Class
« Reply #98 on: July 16, 2010, 11:18:30 AM »
Almost looks like the spaceframe. Neat.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline tiqhud

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Re: [Regal] Class
« Reply #99 on: July 16, 2010, 11:29:53 AM »
Almost looks like the spaceframe. Neat.
Ya it does
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