It's nearly always a "duh!" moment, with me . . . :roll
I found a way to make them in around
1 minute!
1. Create spline. It should trace the contour of the hull where the phaser strip is going to be.
2. Under "Rendering Options" in the dialogue window, click "Enable in Viewport". Set "Radial", then your "Thickness" to your preferred amount (usually around 4 meters). Set "Sides" to 6 for an angular version, 8 or above for a more rounded look.
3. Zoom in on one end of the new phaser. Start playing with the "Rotation" in either direction so that two opposing edges hit the hull dead-on. (Or as near as is possible)
3a. This step is optional. Apply either "Edit Mesh" or "Edit Poly" modifier (whichever you prefer) and enter face edit mode. Start selecting unseen polys/faces and deleting them.
4. Change to an orthographic view (top, bottom or side) and select the vertices of the tapered edge of the strip. Move these until you get a semi-beveled end to your strip.
5.
Done.Sure, the ends are a bit unrefined, but that could be remedied fairly easily. And this gets the job done fairly quickly.
All it took was some fresh thought!
