Author Topic: Solaris Class Starship MKII goto the end of page six to read a MAJOR update.  (Read 11131 times)

Offline CyAn1d3

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email me he works, and ill add a few touches here and there.
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline flarespire

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ill pm you the mediafire link, my emails done at the moment.

Offline CyAn1d3

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alright
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline CyAn1d3

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i needs email for your new lights
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline flarespire

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ill pm it to ya

Offline flarespire

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sorry guys, but im going to be redesigning the whole ship due to alot of NIF and part allingment errors, the design will be similar to what you have seen, but smoothed, cleaned and alligned better.  :thumbsup:

Offline JimmyB76

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Re: Solaris Class Starship MKI Read the last post by me for updates .
« Reply #86 on: October 15, 2010, 09:26:03 AM »
sometimes it is better to scrap a project midway through and start over...  as painstaking as that is, most of the time things wind up being much better in the end, and you learn a bit more about the processes...

Offline flarespire

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Re: Solaris Class Starship MKI Read the last post by me for updates .
« Reply #87 on: October 15, 2010, 09:41:34 AM »
sometimes it is better to scrap a project midway through and start over...  as painstaking as that is, most of the time things wind up being much better in the end, and you learn a bit more about the processes...

QFT  yeah well hopefully ill still be able to use the same HP files XD, and this time im gonna ask for all the help i can get  :evil:

Offline Bones

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Re: Solaris Class Starship MKI Read the last post by me for updates .
« Reply #88 on: October 15, 2010, 11:39:43 AM »
I've already learnt how to fix smoothing errors, but still I'm struggling with exporting model back to NIF properly, dunno how to scale it in MAX properly also model appears in game as a semi-transparent (all weapons fire goes directly through it as well as no speculars are showing up)... if I knew how to reexport models back to NIF I would happily finish it up for ya cuz I have 3 ships fixed awaiting to be exported properly ;)

Offline flarespire

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Re: Solaris Class Starship MKI Read the last post by me for updates .
« Reply #89 on: October 15, 2010, 11:42:19 AM »
i can export em through max 9, you save what you want properly exporting as a .max file and ill export em for ya ok bones?

Offline Bones

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Re: Solaris Class Starship MKI Read the last post by me for updates .
« Reply #90 on: October 15, 2010, 12:17:14 PM »
you can ? all right then I'll pack Cortez first :)

btw. I have max 9 but only until my friend needs it again which could be even in few days, anyway, I do have NIF import/export plugin in it and I have some crazy stuff going on when I export model back to NIF, although I found a  way to fix this either - NifSkope :) but still there is strange starting position (like it's not alligned to x-0, y-0, z-0) as well as some dissappearing parts when moving camera closer to the ship or whole chunks dissappearing when closer to the edge of the screen... I don't know WTF is going on... sometimes I think this modelling stuff is beyond my nerves... I think I'll go back to playing tetris  :funny

here's the model : http://dl.dropbox.com/u/3658970/cortez.max

Offline flarespire

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Re: Solaris Class Starship MKI Read the last post by me for updates .
« Reply #91 on: October 15, 2010, 02:12:40 PM »
ok heres the onverted cortez:  http://www.mediafire.com/?a4h4k88drwufbu2   hope its done ok  :thumbsup: :thumbsup:

Offline flarespire

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Re: Solaris Class Starship MKI Read the last post by me for updates .
« Reply #92 on: October 17, 2010, 12:33:49 PM »
OK BIG PROBLEM

my laptop is heving a repair done and the redo of the solaris makes stbc crash, so im asking nicely here, could anyone attemp to reconstruct the mesh or fix the mis-alignment/"skewifishness" of the old mesh please?, i would normally do this myself but seeing as the situation is now critical, i would sincerely hope that someone can do this for me and send it back to me ASAP.

and bones, heres the nif ready cortez, hopefully it will work and not make stbc crash like the solaris does ATM.....

Offline Bones

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Re: Solaris Class Starship MKI Read the last post by me for updates .
« Reply #93 on: October 17, 2010, 02:27:46 PM »
I'm confused... the Cortez is now just perfect, I can smash it against anything and weapons don't pass through it but still I can't get speculars to work, I've already tried to change _specular suffix to _spec but that doesn't change anything, tried to redo ship plugin... nothing... but we're on the right track :) just speculars to go.

I've been working on PDW ships for a long time so I think I might be able to rework your Solaris ;) just send me over some pics on how it should look like and I'll kitbash it, then you can fix all the smoothing errors and all of that crap :P

btw. which parameters you leave when exporting back to NIF, I presume you're using MAX 9 NIF export/omport plugin righ ?

Offline flarespire

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Re: Solaris Class Starship MKI Read the last post by me for updates .
« Reply #94 on: October 17, 2010, 02:43:01 PM »
yeah, ive also got mine on game auto detect, you might have exported it as the wrong game(by accident) by the stbc engine may have still used the model, and ill give you the wire frame veiws ASAP, that basically covers it, and its mainly a kitbash of your ships and on the underside of the saucer give it indents either side of the middle but leave where the registry is as it is and the bottom has to be flat so the torps dont blow the sucer to bits.  anyways attached is the wire frame view.

and remember if you do make textures for her her registry is NCC-3526-B.

Offline Bones

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Re: Solaris Class Starship MKI Read the last post by me for updates .
« Reply #95 on: October 17, 2010, 03:11:38 PM »
Ok, I'm gonna work on it ;) and btw. here's a pic of the export screen, those are the options I have set during exporting

Offline flarespire

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Re: Solaris Class Starship MKI Read the last post by me for updates .
« Reply #96 on: October 17, 2010, 03:15:06 PM »
well i know what the problem is, youve got an outdated exporter, my version is 3.4.2.4632, getting the updated one will probably fix the error.

Offline Bones

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Re: Solaris Class Starship MKI Read the last post by me for updates .
« Reply #97 on: October 17, 2010, 03:21:57 PM »
oh... that explains a lot ;) I'll dwnl it ASAP

Offline flarespire

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Re: Solaris Class Starship MKI Read the last post by me for updates .
« Reply #98 on: October 17, 2010, 03:22:57 PM »
XD

Offline flarespire

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Re: Solaris Class Starship MKI Read the last post by me for updates .
« Reply #99 on: October 17, 2010, 03:49:49 PM »
oh yeah, i already have a hardpoint file and other resources, also it should be on the same scale as the cortez ok?.