Author Topic: War for Cybertron  (Read 1732 times)

Offline Dawg81

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War for Cybertron
« on: August 13, 2010, 09:25:34 PM »
FINALLY a transformer game that doesnt suck!!!!!! War for Cybertron is fantastic with a single and multiplaeyr co op and able to play as both autobots and decepticons throughout 10 chapters of a fantastic OFFICAL prequel storyline to G1 im in awe with all the action i can handle and high end graphics in this game. For anyone who is a G1 TF fan i HIGHLY recommend getting this game

Offline Locke

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Re: War for Cybertron
« Reply #1 on: August 14, 2010, 03:58:37 AM »
What exactly is G1 TF? :idk:

Offline Villain

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Re: War for Cybertron
« Reply #2 on: August 14, 2010, 07:30:06 AM »
Generation 1 Transformers. What most of us would've grown up with. I tried this game, personally couldn't stand it. Seems too influenced by the live action movies, which as a separate canon are pretty cool, but has no place in the original, cheesiness of the 80's I know and love.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline King Class Scout

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Re: War for Cybertron
« Reply #3 on: August 14, 2010, 10:26:53 AM »
I've been getting hints about this for weeks from a freind in Australia.  if I could get my G!er out on paper...
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Offline mckinneyc

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Re: War for Cybertron
« Reply #4 on: August 14, 2010, 03:45:46 PM »
I got it this weekend, an early birthday present. I couldn't stop playing it! Had to be ordered off it  :funny

Offline Dawg81

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Re: War for Cybertron
« Reply #5 on: August 14, 2010, 04:52:05 PM »
If u guys need any info on how to beat a level especially going up against soundwave with frenzy/rumble/laserbeak youtube.com

Offline Lionus

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Re: War for Cybertron
« Reply #6 on: August 15, 2010, 03:26:51 AM »
So, this will be the new Quake?
Star Trek Quad-nacelle fanboy Extraordinaire

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"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline Villain

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Re: War for Cybertron
« Reply #7 on: August 15, 2010, 09:49:32 AM »
No, it really won't. Nothing will ever be the new "Quake" simply because there's no demand for quake style games anymore.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline King Class Scout

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Re: War for Cybertron
« Reply #8 on: August 15, 2010, 10:26:32 AM »
hate to tell ya, villian, the nostalga cycle is getting close to those kinds of games PRETTY fast.  don't be surprised if nostalgia gaming finally kicks the current owners of ol vaporwear-breath duke nukem into finally getting the thing DONE
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Villain

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Re: War for Cybertron
« Reply #9 on: August 15, 2010, 11:05:28 AM »
Don't bet on it. DNF has been rebuilt several times. Nobody wants to pick up cursed IP. Quake 4 proved Quake doesn't belong in this era, though.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Shadowknight1

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Re: War for Cybertron
« Reply #10 on: August 19, 2010, 01:12:53 AM »
This was an okay game from what little I played, which wasn't much admittedly.  My problem with it is that I like to be able to lock on to my targets, not sweep the entire room for them if I lose them for half a second.

To Boldly Go...Again.

Offline mckinneyc

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Re: War for Cybertron
« Reply #11 on: August 19, 2010, 01:30:41 PM »
I found that annoying to begin with but learnt to use cover and fire in short bursts. My only grip is the game isn't long enough and has all these multiplayer features to dress it up when I, like some, don't have the Xbox connected to the internet.