Author Topic: The (Rubicon) Runabout [FEB-2013]  (Read 18787 times)

Offline Shadowknight1

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Re: The Runabout [26-11]
« Reply #100 on: November 27, 2010, 11:31:06 AM »
Looking fantastic!

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Offline moed

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Re: The Runabout [26-11]
« Reply #101 on: November 27, 2010, 11:51:50 PM »
This is outstanding work dude!

Offline Bren

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Re: The Runabout [26-11]
« Reply #102 on: November 28, 2010, 09:38:40 PM »
That is looking great!
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Offline MarkyD

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Re: The Runabout [30-11]
« Reply #103 on: November 30, 2010, 09:05:37 AM »
Fellas, again thanks for all the praise and comments.

Done a few hours on her today.


Offline Adonis

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Re: The Runabout [30-11]
« Reply #104 on: November 30, 2010, 09:28:20 AM »
Nice  :D Tho, you could get the panel lines opacity down a tad.
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Offline MarkyD

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Re: The Runabout [30-11]
« Reply #105 on: November 30, 2010, 11:14:08 AM »
Thanks mate,

tried your suggestion, i will keep changing this as I go i reckon.

Offline Adonis

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Re: The Runabout [30-11]
« Reply #106 on: November 30, 2010, 11:18:26 AM »
Thanks mate,

tried your suggestion, i will keep changing this as I go i reckon.

Try like 20 to 30% opacity for those, and get on msn, I'll show you something else you could do ;)
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Offline MarkyD

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Re: The Runabout [02-12]
« Reply #107 on: December 02, 2010, 09:40:27 AM »
Little update for today,

Try like 20 to 30% opacity for those, and get on msn, I'll show you something else you could do ;)

I am doing most of this in the day mate on my breaks so I am not on MSN, but will try to get on it at the weekend mate. Sat probably.


Offline Shadowknight1

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Re: The Runabout [02-12]
« Reply #108 on: December 02, 2010, 12:58:28 PM »
Looking really good! :yay:

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Offline furswift

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Re: The Runabout [02-12]
« Reply #109 on: December 06, 2010, 11:40:34 AM »
That is one crispy looking model there, friend. :thumbsup:

Offline MarkyD

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Re: The Runabout [02-12]
« Reply #110 on: December 07, 2010, 08:28:08 AM »
Thanks fellas,

On a plus note I will have some time to work oh her tonight, on another plus note I just fixed an old laptop and installed xp onto it and it runs great, so will get max 3.1 and v 5 on there and all the conversion stuff i need and use it solely for that purpose.

Offline MarkyD

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Re: The Runabout [02-12]
« Reply #111 on: December 11, 2010, 01:29:55 PM »
Update for you guys.

many thanks for the MOTM award and to all those that voted  :thumbsup:

Offline Morgan

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Re: The (Rubicon) Runabout [11-12]
« Reply #112 on: December 11, 2010, 02:45:33 PM »
Beautiful work there Mark I can't wait to try it   :yay:

Offline Shadowknight1

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Re: The (Rubicon) Runabout [11-12]
« Reply #113 on: December 11, 2010, 03:14:35 PM »
Pretty little ship :yay:

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Offline JimmyB76

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Re: The (Rubicon) Runabout [11-12]
« Reply #114 on: December 11, 2010, 03:57:12 PM »
wow marky...  that is just utterly amazing!  :D

*moar cooookeeeez*

Offline hobbs

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Re: The (Rubicon) Runabout [11-12]
« Reply #115 on: December 12, 2010, 07:54:32 AM »
cookie to you dude

you were always going to win MOTM mate it is an incredible execution of the Runabout
 :bow:

congrats  :yay:
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline MarkyD

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Re: The (Rubicon) Runabout [11-12]
« Reply #116 on: December 12, 2010, 09:32:22 AM »
Thanks alot guys. More updates today, should have the rear fully textured out today I think.

Offline MarkyD

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Re: The (Rubicon) Runabout [11-12]
« Reply #117 on: December 12, 2010, 01:45:06 PM »
Here is an illum update, on another note I have managed to pull out another 500 Polies from the necelles, so that means I should now be able to model very simple enteriors for the cockpit and rear lounge. Current Polycount is 5.1k polies and 8.7k tries.. So that leaves me with 1.3k tries around 2500 Polies to build them, and still have the model under 10k polies.  :thumbsup:

Offline 007bashir

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Re: The (Rubicon) Runabout [11-12]
« Reply #118 on: December 12, 2010, 04:42:15 PM »
just WOW. MicroCookieTorpedo away

Offline deadthunder2_0

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Re: The (Rubicon) Runabout [11-12]
« Reply #119 on: December 12, 2010, 04:59:08 PM »
I'm guessing the rest of the polys is for phasers and detailing?
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