Author Topic: Banzai class Assault shuttle...needs help >_<  (Read 5320 times)

Offline fox105

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Banzai class Assault shuttle...needs help >_<
« on: November 30, 2010, 03:55:17 PM »
Hello everyone,
                     I'm looking for advise or help with this Banzai class assault shuttle, it was designed by Paul Cargile a while back. I've always thought that it was mean looking shuttle that would be fun to have in BC. Recently I had tried looking for it again, I came across Paul's friend Darren Sexton (CEO of SEXTON DESIGN Graphic Services).
                    They had a .3DS mesh of the Banzai and was more than happy to give it to me and the permision to use it. However, besides the minor texture difficulties I encountered, the file is simply too big for bridge commander (3.5 megabytes >_< ). I beleive the problem is it is divided into too many individual parts. I have looked through tutorials and stuff, but I couldn't find anything to really help cut down the number of individual 3d objects there were.
                    So, I'm looking for anyones advise or help, can this model be salvaged and converted for use? Or is it scrap and there is no saving it? Due to its filesize, I can't post either the .3DS or the. Nif format here, I would have to email it to anyone interested in looking at it.
                   In light of the upcoming Organized Christmas mod releses this year, I understand that this shuttle wouldn't receive help till next year. But I thought I would at least get some advise...

Offline fox105

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Re: Banzai class Assault shuttle...
« Reply #1 on: November 30, 2010, 03:57:47 PM »
Here's what it looks like currently, after I tried to fix the textures somewhat .This is in .nif format....

Offline fox105

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Re: Banzai class Assault shuttle...
« Reply #2 on: November 30, 2010, 03:59:26 PM »
Rest of the pics. It looks alright I think, I hope it doesn't have to be built from scratch again... :(

Offline tiqhud

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Re: Banzai class Assault shuttle...
« Reply #3 on: November 30, 2010, 04:28:44 PM »
Nice lookin
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
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Offline Nebula

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Re: Banzai class Assault shuttle...
« Reply #4 on: November 30, 2010, 04:41:42 PM »
very nice looking :)
Canon is what people argue exists on ships that don't exist.

Offline Toa_Kaita

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Re: Banzai class Assault shuttle...
« Reply #5 on: November 30, 2010, 04:54:33 PM »
VERY very nice looking!

Can we get a few wireframe shots?

Offline moed

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Re: Banzai class Assault shuttle...
« Reply #6 on: November 30, 2010, 07:21:43 PM »
I like this alot.

Offline fox105

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Re: Banzai class Assault shuttle...
« Reply #7 on: November 30, 2010, 07:48:43 PM »
Alright....wireframes....

Offline fox105

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Re: Banzai class Assault shuttle...
« Reply #8 on: November 30, 2010, 07:50:49 PM »
I'm not sure how this helps but here is a few more....anyone interested in helping? :help:

Offline Toa_Kaita

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #9 on: November 30, 2010, 08:07:31 PM »
Wireframe views help to determine if it has to be rebuilt or not based on how dense the mesh looks. It looks like it might have to be rebuilt for BC. That looks too dense...unless you weld a whole bunch of points together and remap it, but I wouldnt know how to do that. Im no modeler.

Offline fox105

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #10 on: November 30, 2010, 09:07:45 PM »
Right,so much for the Banzai....  :facepalm:

Offline eclipse74569

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #11 on: November 30, 2010, 09:36:06 PM »
Right,so much for the Banzai....  :facepalm:

Not so fast!  One rule of BC Modding NEVER give up! ;).   What we're saying is you can cut polies where ever you may need to, or don't be afraid to start again from scratch, see what you can shave off in polygons and use textures to make up for it.  What you've got looks great right now!  You can use it for high quality renders!
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline fox105

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #12 on: November 30, 2010, 09:49:23 PM »
Thats the thing, I only assembled it, Darren Sexton gave the model to me when I asked  permission to use the Banzais design. Spent several hours trying to texture and put it together, but it just has too many polygons and I'm not sure how to deal with it... :help:

Offline Nebula

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #13 on: November 30, 2010, 10:06:29 PM »
just how many polies are we talking?
Canon is what people argue exists on ships that don't exist.

Offline fox105

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #14 on: November 30, 2010, 10:37:12 PM »
A grand total of 97629 ! equaling to 3.5 megabytes, I'm begining to think that the model was just meant to look pretty....  :lostit:

Offline Nebula

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #15 on: November 30, 2010, 10:41:25 PM »
haha BC has gotten 50K poly ships in it before but they don't damage well at all and are only good for well eye candy. lol

the highest poly count BC likes IIRC is like in the mid 20K
Canon is what people argue exists on ships that don't exist.

Offline fox105

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #16 on: November 30, 2010, 10:58:04 PM »
If that were the case, why cant  I get it to load?

Offline ACES_HIGH

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #17 on: December 01, 2010, 12:57:14 AM »
that depends, what exactly is your problem?

Unfortunately, "I can't get it to load" isn't a good enough answer for us to help you fix it.  There are any number of problems that could cause issues that fit that description, not all of them are directly linked to the model itself.

What exactly does it do when you try to load it ingame?  Where do you encounter the problem?

Offline serverandenforcer

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #18 on: December 01, 2010, 01:38:14 AM »
You can easily cut down a lot of polys off of that.  It doesn't even need that many to look pretty.  That can easily get down to under 12 or even 10K polys.

Offline fox105

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #19 on: December 01, 2010, 01:55:12 AM »
Well, do put it simply, when I select it in quick battle and the game tries to load it...
 game exits, plain and  simple. No error messages, no critical failures, no blue screen of death...its just exits. I use the same method  to test it as I always have, simply replacing which model the ship.py file  uses. I've tested several starfighter models using  the same method.
All that I can say that is really different is the file size, The Banzai is 3.5megbytes....everything else is under 300 kilobytes..... also my gmax  poly counter it at 97629........ :hithead: