Author Topic: E7's Retextures WIP ( Eximius Class )  (Read 23131 times)

Offline starfox1701

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Re: E7's Retextures WIP ( Norway Class )
« Reply #140 on: February 16, 2012, 05:57:58 PM »
Very sweet :yay:

Offline Saquist

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Re: E7's Retextures WIP (TMP Peregrin Finished..Well Almost)
« Reply #141 on: February 16, 2012, 06:14:41 PM »
Just to say the TMP Peregrin is finished apart from registry glows. Textures are 2048, not sure they will be for the release though, thats up to Starforce and Maxloef to decide. I've attached 3 images for you to enjoy from the NanoFX Viewer (For Specs and Glows). I'll get back on to the Eximius at sompoint. Enjoy  :thumbsup:





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Offline Lurok91

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Re: E7's Retextures WIP (Norway Class)
« Reply #142 on: February 17, 2012, 04:55:57 AM »
Been able to through abit of texturing work into a model over a few weeks ,due to a slight relaxation in corsework, and as it was going well i thought i'd ask for permmision off Maxloef to retexture the entire thing. So i give you the Aftermath Norway Class sporting some new paint :P. Not many references to work on for this so i did my own thing and compared it to Excalibur's Norway. This is the current outcome, i'm throwing lots of detail into it because i know BC hasn't got a Hi-Res version.Still plenty to do, Enjoy  :thumbsup:

 :thumbsup:  Looking forward to this.  Don't think there's a decent Norway out there for BC.

Offline Bones

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Re: E7's Retextures WIP ( Norway Class )
« Reply #143 on: February 17, 2012, 07:26:50 AM »
Great textures, I love the way you textured shuttlebays on that Miranda variant  :thumbsup:

About the Norway, I think you might wanna check the size of the escape pods ;) they look kinda small compared to windows.

keep it up !

Offline 086gf

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Re: E7's Retextures WIP ( Norway Class )
« Reply #144 on: February 17, 2012, 01:19:25 PM »
Well, he did say that he's still got stuff to add like more pods and phasers.
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Offline EDD_7

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Re: E7's Retextures WIP ( Norway Class )
« Reply #145 on: February 24, 2012, 06:10:59 PM »
Great textures, I love the way you textured shuttlebays on that Miranda variant  :thumbsup:

About the Norway, I think you might wanna check the size of the escape pods ;) they look kinda small compared to windows.

keep it up !

Norway windows in my mind are pretty big, design feature :D, i've added phaser arrays, i've been working on bits you can't see in this shot (that i'm not ready to show yet) But i've not had that much time to play with it. Something i would like advice on is a kind of aztec or paneling effect to make it look fuller, heres what i have...

Oh and thanks to all for the praise :D Oh and enjoy my stylised render!

http://i956.photobucket.com/albums/ae43/Mr_E7/Norway_Class_2.png

Offline admiral horton

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Re: E7's Retextures WIP ( Norway Class )
« Reply #146 on: February 24, 2012, 10:06:22 PM »
great job
R u going to release these in a pack or one at a time, but i cant wait til u do release it
there are great starship designs and there is crap

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Offline Bones

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Re: E7's Retextures WIP ( Norway Class )
« Reply #147 on: February 25, 2012, 04:54:38 AM »
for speculars you could make hull panelling lines weathered (only on speculars )also you could mke similiar specularity like LC did on his Intrepid (grain filter nd only few panels darker than the rest of the ship)

Offline EDD_7

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Re: E7's Retextures WIP ( Norway Class )
« Reply #148 on: February 25, 2012, 05:28:12 AM »
great job
R u going to release these in a pack or one at a time, but i cant wait til u do release it

Well they should be being released seperatly, I've sent 2 off to Starforce to release (Interceptor and TMP Peregrin). The Norway and Eximius will be released by me so it might be abit quicker.. once i get it done of course. I am however considering getting some help to put ID maps on the norway.

for speculars you could make hull panelling lines weathered (only on speculars )also you could mke similiar specularity like LC did on his Intrepid (grain filter nd only few panels darker than the rest of the ship)


Yeah I keep looking at LC's Intrepid textures and considering what route to take. I mean theres no obvious aztec to the norway and i don't think it would work anyway. But its whether to use the grain filter might be worth giving it a try when i get to the specs. Cheers bones  :thumbsup:

Offline Phoenix Bondi

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Re: E7's Retextures WIP ( Norway Class )
« Reply #149 on: February 25, 2012, 06:36:38 AM »
Norway windows in my mind are pretty big, design feature :D, i've added phaser arrays, i've been working on bits you can't see in this shot (that i'm not ready to show yet) But i've not had that much time to play with it. Something i would like advice on is a kind of aztec or paneling effect to make it look fuller, heres what i have...

Oh and thanks to all for the praise :D Oh and enjoy my stylised render!



you know what, for a model ported out of legacy between you and max, she looks bl**dy nice

Offline EDD_7

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Re: E7's Retextures WIP ( Norway Class )
« Reply #150 on: February 28, 2012, 03:11:54 PM »
It's that time again where i quickly pop the textures and model into the NanoFX viewer to give me some encouragement and motivation. Mainly because i end up looking at my textures and thinking "meh". However doing this lets me see how it'll look in game. The textures are not complete and will still take alot of work to get there, but enjoy anyway :)

http://i956.photobucket.com/albums/ae43/Mr_E7/nFX_mview_2012-02-28195233.png
And i've not shown you it from the back, i'm still not sure about the under saucer!
http://i956.photobucket.com/albums/ae43/Mr_E7/nFX_mview_2012-02-28200018.png

Offline Maxloef

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Re: E7's Retextures WIP ( Norway Class )
« Reply #151 on: February 28, 2012, 03:23:00 PM »
great work!, maybe some light paneling to the spec and diff map for the light detail

Offline starfox1701

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Re: E7's Retextures WIP ( Norway Class )
« Reply #152 on: February 28, 2012, 09:40:39 PM »
She looks good except why is the hanger door all blue?

Offline Nebula

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Re: E7's Retextures WIP ( Norway Class )
« Reply #153 on: February 28, 2012, 09:56:15 PM »
The thing is soooo flat why not add some feet?
Canon is what people argue exists on ships that don't exist.

Offline Darkthunder

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Re: E7's Retextures WIP ( Norway Class )
« Reply #154 on: February 28, 2012, 11:31:29 PM »
2 landing feet (1 in each pylon), and 2 on the saucer, Voyager-style would look pretty interesting. May or may not be canon, but it would still be a good thing to add.
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Offline EDD_7

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Re: E7's Retextures WIP ( Norway Class )
« Reply #155 on: June 04, 2012, 06:17:50 PM »
WOW i haven't updated this in a while :P

I'll keep it short and sweet, Norway Class Base textures, including Alpha channels, are complete. i just have to play with the specular map. Enjoy!


Offline moed

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Re: E7's Retextures WIP ( Norway Class )
« Reply #156 on: June 04, 2012, 06:57:53 PM »
Outstanding! I've always really liked the Norway Class.

You've done it justice.  :thumbsup:

Offline starship

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Re: E7's Retextures WIP ( Norway Class )
« Reply #157 on: June 05, 2012, 06:59:59 AM »
Looks perfect I must say!  :yay:

Offline Phoenix Bondi

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Re: E7's Retextures WIP ( Norway Class )
« Reply #158 on: June 05, 2012, 07:14:37 AM »
very nice :D

Offline EDD_7

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Re: E7's Retextures WIP ( Norway Class Tester Required + Nebulea V2.0 )
« Reply #159 on: June 07, 2012, 07:28:41 AM »
Thanks all.

I'll need a someone to test the textures to the Norway class and make sure the glows and stuff are all ok. I think you'll need the aftermath mod if you want to test. Also i've made version 2.0 Nebulea textures for ingame. Heres a screenshot.