Author Topic: Sovie/Saber Crossover  (Read 35389 times)

Offline 007bashir

  • Posts: 879
  • Cookies: 111
  • Android User/Screenshooter/Sci-Fi Rendering
    • http://007bashir.deviantart.com/
Re: JJOberth WIP
« Reply #240 on: February 26, 2014, 02:57:40 AM »
Yes, i know what you mean. I had the same thougt about the sec hull yesterday, but then maybe the pylons Need to be sweeped back, so that the ship is more balanced. I'll post a pic from the side view asap as it is now.

As for a paint scheme i may do a mix between the kelvin and the JJprise, as i think the JJOberth was designed between the Kelvin and the JJprise (as seen in the nacelles).

Offline KrrKs

  • Posts: 461
  • Cookies: 25
Re: JJOberth WIP
« Reply #241 on: February 26, 2014, 07:25:45 AM »
... maybe the pylons Need to be sweeped back, so that the ship is more balanced.
That would be good.
Are those impulse engines final? Something about them (or the aft section in general) doesn't look very JJprise-like.
I guess rule-of-cool would dictate some oversized extruding exhausts or something...

Offline 007bashir

  • Posts: 879
  • Cookies: 111
  • Android User/Screenshooter/Sci-Fi Rendering
    • http://007bashir.deviantart.com/
Re: JJOberth WIP
« Reply #242 on: February 26, 2014, 12:27:25 PM »
Shortned the prime hull, made the saucer smaller and gave some more lengh to the pod
enlarged the impulse drive for more JJ feeling
backsweeping pylons







Offline WileyCoyote

  • The Other Ship Builder
  • Posts: 2347
  • Cookies: 1222
  • Awesome-sauce factory owner
Re: JJOberth WIP
« Reply #243 on: February 28, 2014, 03:22:29 PM »
This still does not scream JJ-Oberth to me. It might look better it this was using Kelvin-tech.
Please visit my Deviantart page at www.trekmodeler.deviantart.com.

My website is up! Download my ships here: http://www.michaelwileyart.com

Offline nxadam1701

  • Posts: 491
  • Cookies: 20
Re: JJOberth WIP
« Reply #244 on: February 28, 2014, 03:27:29 PM »
This still does not scream JJ-Oberth to me. It might look better it this was using Kelvin-tech.

Hmmm. I may like where this is going.

Offline 007bashir

  • Posts: 879
  • Cookies: 111
  • Android User/Screenshooter/Sci-Fi Rendering
    • http://007bashir.deviantart.com/
Re: JJOberth WIP
« Reply #245 on: February 28, 2014, 04:40:23 PM »
that's why i said something between kelvin and JJ

Offline 007bashir

  • Posts: 879
  • Cookies: 111
  • Android User/Screenshooter/Sci-Fi Rendering
    • http://007bashir.deviantart.com/
Re: JJOberth WIP
« Reply #246 on: March 02, 2014, 05:41:56 AM »
Double Post:

Scraped the sec hull with the deflector and built a new one. Moved the forward topedo laucher to the prime hull.





Offline 007bashir

  • Posts: 879
  • Cookies: 111
  • Android User/Screenshooter/Sci-Fi Rendering
    • http://007bashir.deviantart.com/
RE: JJ/Kelvin-type Oberth Class
« Reply #247 on: March 02, 2014, 03:51:44 PM »
started with some textures


Offline Vortex

  • Modder in Learning
  • Posts: 1266
  • Cookies: 28
Re: JJ/Kelvin-type Oberth Class
« Reply #248 on: March 03, 2014, 09:38:09 AM »
That's looking good. Not sure about the red. A more subtle colour may work better there. White or faint yellow, maybe.

Offline Raven Night

  • Models/Textures
  • Posts: 360
  • Cookies: 532
  • Welcome to the Dark Side
    • Personal ModDB site
Re: JJ/Kelvin-type Oberth Class
« Reply #249 on: March 03, 2014, 01:46:33 PM »
Great work so far, looks good.

Offline 007bashir

  • Posts: 879
  • Cookies: 111
  • Android User/Screenshooter/Sci-Fi Rendering
    • http://007bashir.deviantart.com/
Re: JJ/Kelvin-type Oberth Class
« Reply #250 on: March 04, 2014, 03:56:47 PM »
thanks  :D
Added some more texture and changed the grill color.

Edit: added impulse drive and registry





yes, i know the impulse crystal is rubish. Maybe get ridd of it and replace it with a set of phasers...

Offline WileyCoyote

  • The Other Ship Builder
  • Posts: 2347
  • Cookies: 1222
  • Awesome-sauce factory owner
Re: JJ/Kelvin-type Oberth Class
« Reply #251 on: March 04, 2014, 04:17:03 PM »
Could you please change the aztec for the saucer to a radial arrangement?
Please visit my Deviantart page at www.trekmodeler.deviantart.com.

My website is up! Download my ships here: http://www.michaelwileyart.com

Offline 007bashir

  • Posts: 879
  • Cookies: 111
  • Android User/Screenshooter/Sci-Fi Rendering
    • http://007bashir.deviantart.com/
Re: JJ/Kelvin-type Oberth Class
« Reply #252 on: March 04, 2014, 04:27:06 PM »
Sure, as soon a i get home tomorrow

Offline Vortex

  • Modder in Learning
  • Posts: 1266
  • Cookies: 28
Re: JJ/Kelvin-type Oberth Class
« Reply #253 on: March 04, 2014, 04:57:20 PM »
If you're texturing the impulse crystal on, add dark lines to look like frames to hold the glass/ transparent aluminium domes. Should be okay then. (If you're good on poly count, maybe model the detail in there.)

Textures are looking good, that blue works much better. If anything, I'd say it's just a little to dark. The Kelvin wasn't as dark as most people seem to think, if that's the look you're going for.

One last thing, maybe make the name and registry a little bigger. It may help to sell the size of the ship better.

All in all, it's looking great.

Offline KrrKs

  • Posts: 461
  • Cookies: 25
Re: JJ/Kelvin-type Oberth Class
« Reply #254 on: March 04, 2014, 05:50:19 PM »
yes, i know the impulse crystal is rubish. Maybe get ridd of it and replace it with a set of phasers...
I like them!
Even though they are (afaik) not used in JJverse, something would be missing without them.  :(

Offline 007bashir

  • Posts: 879
  • Cookies: 111
  • Android User/Screenshooter/Sci-Fi Rendering
    • http://007bashir.deviantart.com/
Re: JJ/Kelvin-type Oberth Class
« Reply #255 on: March 05, 2014, 05:08:56 PM »
small update



Need something to allign the registry correctly

Offline Raven Night

  • Models/Textures
  • Posts: 360
  • Cookies: 532
  • Welcome to the Dark Side
    • Personal ModDB site
Re: JJ/Kelvin-type Oberth Class
« Reply #256 on: March 05, 2014, 05:11:31 PM »
Registries are my Achilles heel as well.

Offline 086gf

  • Location: United Socialist States of America!
  • Posts: 1357
  • Cookies: 32
Re: JJ/Kelvin-type Oberth Class
« Reply #257 on: March 05, 2014, 11:30:39 PM »
I like them!
Even though they are (afaik) not used in JJverse, something would be missing without them.  :(

Not used on any of the Kelvin era ships but there is one on the Enterprise. http://movies.trekcore.com/gallery/albums/xihd/trekxihd1006.jpg
All hail the messiah!

Offline 007bashir

  • Posts: 879
  • Cookies: 111
  • Android User/Screenshooter/Sci-Fi Rendering
    • http://007bashir.deviantart.com/
Re: JJ/Kelvin-type Oberth Class
« Reply #258 on: March 06, 2014, 06:39:53 AM »
exept, that it is pretty tinny...

Offline Bones

  • Moderator
  • Posts: 3354
  • Cookies: 639
  • SPAAAAAAAAACE !!!
Re: JJ/Kelvin-type Oberth Class
« Reply #259 on: March 07, 2014, 07:02:13 PM »
don't use arc tool on text ;) create path of circular shape then type on the path ;) letters won't distort