Yeah I had thought of that. But I'm a little fuzzy on how I could do that without scripting it in through NanoFX (Maybe cannibalize/add something from NanoFX to use two seperate series of animated textures for damage inside and out or combine the two like Lurok suggested?

). But I really like that electrical arc damage texture, D and how you have the little guys flying off

. I'll do some more tweaking and see if I can get something figured out. But yes, Lurok, I am using two different textures. One for the charred area which shows up on the outer hull and the NanoFX textures which show up as the animated glow on the interior.
I've got some ideas that I'll try out as soon as I get home. I don't suppose anyone knows what particular file controls the surface damage texture? I know where the NanoFX one is but can't seem to find the handler for the surface damage texture. I'm using KM with the newest update 2010.02 I think.