That does seem to be the general consensus all around. And I agree, it looks much better. I'll clean up the nacelle a bit, and then with a good symmetry, make the port nacelle look the same way. Interestingly enough, the change actually dropped the overall poly count from 20.6K to 19.7K. So it's saving me some trouble in that department.
Furthermore, I also tested the ability to widen the neck considerably. It will work. It's going to take some creativity getting the extension to blend into the rest of the secondary hull, but hopefully the neck won't look like a twig anymore when I'm done.
Essentially, the mesh is nearly complete. Once all mesh errors (that I can find) are dealt with, and I have all the details in that I want, I'll start the mapping process.