Author Topic: ChiefBrex's WIPs List - Current Projects: Rigel Class & TOS Pack (03.05.17)  (Read 55520 times)

Offline JimmyB76

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Re: WIP: Poseidon Class (Thread Updated: 14.04.2012)
« Reply #120 on: April 15, 2012, 03:02:40 AM »
i always did love this ship!!   it has always been in all of my installs :)

Offline ChiefBrex

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Re: WIP: Poseidon Class (Thread Updated: 14.04.2012)
« Reply #121 on: April 15, 2012, 08:56:54 AM »
Starforce, I'm trying to go with something that looks inspired by ships like the Sovereign, the Prometheus, the Intrepid, and the Nova. So, I kinda want the parts to look similar, but I want them also to look different, clearly unique in any way possible. Feel free to download the image and draw on the sketch the armor suggestion. I am interested in seeing how it looks. We could do a warship variation, much like Meteorafallen did texture-wise for the Sovereign Class.

Jimmy - Thanks! I'm flattered to hear that! Hopefully you won't be disappointed with the result. It'll be awhile before I get the ship model started though, because I gotta get the sketches done to kinda get an idea of what I want the ship to look like.

Offline ChiefBrex

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Re: WIP: Poseidon Class (Thread Updated: 29.04.2012)
« Reply #122 on: April 29, 2012, 01:30:40 PM »
I know, I know! Double posting in my own thread. More people need to post on this thing.

Anyway, here's the latest sketch I've been working on. Decided to do an "Unnamed" style blueprint of the Dorsal view. Going to go with the same style for all views, including a new starboard sketch. anyway, comment if you like, or don't like. Suggestions or advice welcome.


Offline Shadowknight1

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Re: WIP: Poseidon Class (Thread Updated: 14.04.2012)
« Reply #123 on: April 29, 2012, 01:52:50 PM »
Sorry haven't commented before.  I'd actually forgotten about the Poseidon-class, and I like your idea of redoing it to look less like a kitbash.  One of my past favorites.  Now I gotta go hunt down the old one. :P

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Offline Phoenix Bondi

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Offline Captain_D

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Re: WIP: Poseidon Class (Thread Updated: 14.04.2012)
« Reply #125 on: May 02, 2012, 07:37:48 PM »
,,,,,,,,,,,, and I like your idea of redoing it to look less like a kitbash.  One of my past favorites.,,,,,,,,,,,,

I agree with that. After looking at this latest diagram, I think it would give the ship an overall balance by making the saucer section about 20 to 25% bigger.

 When you look at it it sort of looks like a Sov separated, looking at the overall sizing.  I know the sizing of the vessels are different, but I think that would be one thing that would help make it not look like a kitbash.

 However you do it it will look great. always liked the concept too.

Offline DJ Curtis

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Re: WIP: Poseidon Class (Thread Updated: 29.04.2012)
« Reply #126 on: May 02, 2012, 09:30:50 PM »
I think the aft tips of the nacelles should come to a bit of a point, to balance off the front end.

Offline ChiefBrex

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Re: Rigel Class WIP Updated (New Pics on 08.06.2012)
« Reply #127 on: June 09, 2012, 06:34:19 PM »
This is the issue that I am having with the secondary hull on the Rigel Class

[Edit: Pics at the end of the thread]

As you can see, the dorsal side of the saucer does not quite match the image, while the ventral side matches just fine. I know I dealt with this issue on the last version of the Rigel model I had, but I can't remember for the life of me how I fixed the problem. And it's getting frustrating, because this is what's holding this project up :(

Offline Eloi

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Re: Rigel Class WIP Updated (New Pics on 26.01.2012)
« Reply #128 on: June 09, 2012, 06:35:46 PM »
It's probably because the edges of the ship's neck aren't modeled in yet.  I make that my next step and then move things around vertex by vertex as necessary.
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Offline Adonis

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Re: Rigel Class WIP Updated (New Pics on 08.06.2012)
« Reply #129 on: June 09, 2012, 06:54:33 PM »
You have set the top part of the sec hull at the height of the neck spine, it needs be at the line below the one it's at now. Don't beat yourself up if schems don't match up between them 100%, it's normal.
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Offline ChiefBrex

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Re: Rigel Class WIP Updated (New Pics on 08.06.2012)
« Reply #130 on: June 09, 2012, 07:47:57 PM »
yeah, I was using a scaling tool to try and make the secondary hull match cleanly. Clearly, it didn't work. I have to wonder if I should maybe "flatten" the topside of the hull so that it does match, or just assume that the top part of the hull is where the neck/spine will be and simply extrude the faces of that side so that it works out that way.

Offline Adonis

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Re: Rigel Class WIP Updated (New Pics on 08.06.2012)
« Reply #131 on: June 09, 2012, 08:59:40 PM »
yeah, I was using a scaling tool to try and make the secondary hull match cleanly. Clearly, it didn't work. I have to wonder if I should maybe "flatten" the topside of the hull so that it does match, or just assume that the top part of the hull is where the neck/spine will be and simply extrude the faces of that side so that it works out that way.

On the aft top part of the sec hull object you have, you're following the topmost line which is the neck spine. The line directly below it is the sec hull's one. My suggestion would be to throw a box in first (or model the neck and spine) that is the width of the neck, and line the sec hull up that way.
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Offline ChiefBrex

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Re: Rigel Class WIP Updated (New Pics on 08.06.2012)
« Reply #132 on: June 09, 2012, 09:56:34 PM »
Lining the secondary hull with the spine wasn't intentional. But I see what you're suggesting and will try it. Hopefully it'll fix the problem.

Offline ChiefBrex

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Re: Rigel Class WIP Updated (New Pics on 08.06.2012)
« Reply #133 on: June 29, 2012, 08:21:25 PM »
New pics. Having a hell of a time coming up with a way to create an Ambassador-style aft bay. Any suggestions on how to model it in?

[Edit: New pics at the end of the tread]

Offline Aeries

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Re: Rigel Class WIP Updated (New Pics on 29.06.2012)
« Reply #134 on: June 30, 2012, 04:37:07 PM »
Under the circumstances, I would have box-modeled your secondary hull with a squished-into-an-oval sphere, adjusting the shape into order by moving the verts with soft selection enabled. Following that, I'd proboolean-subtract the deflector dish and lower-aft cutout. After cleaning up and optimizing the result, I'd then build the pylons (and extrusion they're connected to) separately and union-proboolean those into the secondary hull. Then, I'd clean that up, and all should be well afterwords. Proceed at your discretion from there, but I'd recommend cutting out the saucer pylon then extruding it out from the secondary hull.

...Make sense?

Offline ChiefBrex

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Re: Rigel Class WIP Updated (New Pics on 08.07.2012)
« Reply #135 on: July 08, 2012, 10:30:26 PM »
Here are some ROUGH renders of the Rigel Class as I have re-imagined it. Some details still need tweaking. Nacelles need tweaking, pylons need adjusting, neck needs adjusting. But this is generally where I want the Rigel Class to be in terms of design.


[Edit: New Pics at end of thread]

Offline moed

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Re: Rigel Class WIP Updated (New Pics on 08.07.2012)
« Reply #136 on: July 09, 2012, 12:47:24 AM »
Nice!

Very similar to the Ambassador.

Good work.

Offline mckinneyc

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Re: Rigel Class WIP Updated (New Pics on 08.07.2012)
« Reply #137 on: July 09, 2012, 05:28:50 AM »
I really love it Brex! But how about sweeping the pylons back slightly, keep everything the same height but sweep them back by a few degrees?

Offline FarShot

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Re: Rigel Class WIP Updated (New Pics on 08.07.2012)
« Reply #138 on: July 09, 2012, 02:27:53 PM »
I'd prefer less Ambassador looking pylons, perhaps sweep them up and back like DJ's Orion.

Offline ChiefBrex

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Re: Rigel Class WIP Updated (New Pics on 08.07.2012)
« Reply #139 on: July 09, 2012, 06:48:53 PM »
I had intended for the pylon uprights to look similar to the Galaxy class, but clearly the angle of attack isn't steep enough. Should be easy to fix. As for the other suggestion, link to the Orion class mentioned please?