Author Topic: ChiefBrex's WIPs List - Current Projects: Rigel Class & TOS Pack (03.05.17)  (Read 55638 times)

Offline serverandenforcer

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Re: Rigel Class WIP Updated (New Pics on 08.07.2012)
« Reply #140 on: July 09, 2012, 10:24:37 PM »
I like it a lot!   :thumbsup:

Offline ChiefBrex

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Re: Rigel Class WIP Updated (New Pics on 12.07.2012)
« Reply #141 on: July 12, 2012, 10:40:32 PM »
Okay, updated the Rigel some. Built new nacelles. I like these much better. Also swept the pylon (horizontals) back a little further, to match the angle on the Orion class. Also adjusted the pylon uprights, so that their forward leaning looks more prominent. Adjusted the pylon/shuttle area (purple section) so that it better matches with the secondary hull (Neon Green section).

At this point, I'm starting to get the "feels right" feeling. As in, this is what I wanted out of the Rigel. Smoothing groups to be added after I clean up the different parts. Finishing details to be added later (such as lifeboat hatches, cargo hatches on the secondary hull, additional phaser strips, and torpedo bays fore and aft). If the poly count isn't too, too high, I may even go in and model in the remaining windows on the hull, and even the shield grid. Anyway, enjoy the pics.

[Edit: New Pics at end of Thread]

Offline Darkthunder

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Re: Rigel Class WIP Updated (New Pics on 12.07.2012)
« Reply #142 on: July 12, 2012, 11:06:17 PM »
Looks good to me. Certainly nothing to complain about. Cookied :)
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Offline mckinneyc

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Re: Rigel Class WIP Updated (New Pics on 12.07.2012)
« Reply #143 on: July 13, 2012, 06:10:12 AM »
Now that is exactly what I had in my head. Great job Brex! I love the nacelles too

Offline moed

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Re: Rigel Class WIP Updated (New Pics on 12.07.2012)
« Reply #144 on: July 13, 2012, 02:45:17 PM »
Looking good. It does now have a more fluid look.

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Offline 086gf

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Re: Rigel Class WIP Updated (New Pics on 12.07.2012)
« Reply #145 on: July 13, 2012, 02:52:33 PM »
Good job dude!
All hail the messiah!

Offline ChiefBrex

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Re: Rigel Class WIP Updated (New Pics on 12.07.2012)
« Reply #146 on: July 13, 2012, 09:33:06 PM »
Okay, combined the Saucer, Secondary Hull, and Shuttlebay/Pylons sections. Also added smoothing groups, and refined the mesh a little. Nacelles and aft torpedo bay the only sections still needing attaching.

[Edit: New Pics @ End of Thread]

Offline Darkthunder

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Re: Rigel Class WIP Updated (New Pics on 13.07.2012)
« Reply #147 on: July 13, 2012, 10:12:04 PM »
Not bad at all. I think the aft torpedo looks okay, but I think it might be better to place it in the "neck" just below the impulse engine. If at all possible, level with the forward torpedo tube. If you need a canon reason, it might be easier to load torpedoes between the two tubes, for quicker access and what not :P

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Offline serverandenforcer

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Re: Rigel Class WIP Updated (New Pics on 13.07.2012)
« Reply #148 on: July 14, 2012, 12:07:30 AM »
Actually, I think the aft torpedo launcher would look better halfway down on the dorsal side of the secondary hull as a twin launcher system.  That ventral tube could be used for deploying mines.

Offline mckinneyc

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Re: Rigel Class WIP Updated (New Pics on 13.07.2012)
« Reply #149 on: July 14, 2012, 01:50:18 AM »
I think she is spot on Brex

Offline Phoenix Bondi

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Re: Rigel Class WIP Updated (New Pics on 13.07.2012)
« Reply #150 on: July 14, 2012, 04:15:28 AM »
Bloody hell. that skype call you made with me has really paid off hasn't it brex, Well done old chap!

Offline ChiefBrex

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Re: Rigel Class WIP Updated (New Pics on 13.07.2012)
« Reply #151 on: July 14, 2012, 10:25:48 AM »
Thanks guys. I realized that, while I was sleeping, the photon torpedo launchers are cavernous. They're not supposed to be bigger than a coffin case. So, I'm gonna resize them, put them in better scale. And once done, that will hopefully allow the aft bay to fit where it's supposed to go. And thanks for the compliments!

Offline Cube

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Re: Rigel Class WIP Updated (New Pics on 13.07.2012)
« Reply #152 on: July 14, 2012, 10:54:03 AM »
I must say, this looks great.

Offline JimmyB76

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Re: Rigel Class WIP Updated (New Pics on 13.07.2012)
« Reply #153 on: July 14, 2012, 05:01:32 PM »
 :eek holy shizznit, cube!
where the hell ya been??? lol
youre a blast from the past :)

Offline ChiefBrex

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Re: Rigel Class WIP Updated (New Pics on 13.07.2012)
« Reply #154 on: July 14, 2012, 08:48:14 PM »
Okay. Mesh is nearly complete. I've got some depressions to add to the nacelles. And still debating on whether to model in the windows or not. I'll give it a try and see how it looks and works out. If they work, I'll keep 'em. If not, I'll texture them in. As of right now, poly count is 18,826.














Offline JimmyB76

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 14.07.2012)
« Reply #155 on: July 14, 2012, 11:48:56 PM »
very nice!

Offline eclipse74569

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 14.07.2012)
« Reply #156 on: July 15, 2012, 12:03:30 AM »
very nice!

Agree with Jimmy, Brex you are doing an outstanding job on this one!   Only problem I see is a smoothing error on the pylon, but it looks to me like some unwelded vertices.  Hope you take care of that!
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Offline CyAn1d3

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 14.07.2012)
« Reply #157 on: July 15, 2012, 02:13:20 AM »
cookie :thumbsup:

i dont recommend modeling in the widows. save your nitpick details for textures
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline ChiefBrex

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 14.07.2012)
« Reply #158 on: July 15, 2012, 10:41:19 AM »
@eclipse, it's a smoothing error. I had it fixed at one point, but had to undo something, and I guess I must've undone the fix. Basically that poly is actually touching two others, and all three are the same smoothing group. Easily fixed when I go back and change the smoothing group of the poly in question XD

@CyAn1d3: Awwwww, party pooper :(. Was hoping to see how it would look with the windows modeled in. Would've looked cool. Not to mention easier to handle, since I have such a hard time making windows fit in as textures.

Offline CyAn1d3

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 14.07.2012)
« Reply #159 on: July 15, 2012, 01:52:34 PM »
@CyAn1d3: Awwwww, party pooper :(. Was hoping to see how it would look with the windows modeled in. Would've looked cool. Not to mention easier to handle, since I have such a hard time making windows fit in as textures.

it CAN be a pain, BUT there are methods to make this easier.

what are you working in for textures? corel? PS?

you can use paths in PS, find a font with the capitol "I" thats a box with rounded corners (ironically theres a trek font that has that character) and type them in. ive been doing it that way for years.
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15