Author Topic: ChiefBrex's WIPs List - Current Projects: Rigel Class & TOS Pack (03.05.17)  (Read 55598 times)

Offline ChiefBrex

  • Posts: 290
  • Cookies: 303
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 14.07.2012)
« Reply #160 on: July 15, 2012, 02:03:29 PM »
I use PS. Never tried using paths before. Not entirely sure how to use them.

Offline CyAn1d3

  • MacDill Shipyards Design Team
  • Posts: 1656
  • Cookies: 420
  • RETIRED
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 14.07.2012)
« Reply #161 on: July 15, 2012, 03:40:16 PM »
I use PS. Never tried using paths before. Not entirely sure how to use them.

its essentially the pen tool, but up in the top left it gives you the option to draw the path only instead of the shape.

draw the path out, grab the type tool and type on the path.

JUST REMEMBER:
that the point you START the path, is where the text will justify from.

it can be a bit of a pain to learn, but once you get it down your windows will look in perfect alignment
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline King Class Scout

  • Posts: 1775
  • Cookies: 893
  • the other half of SFRD
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 14.07.2012)
« Reply #162 on: July 15, 2012, 05:43:31 PM »
*snicker* you use the lettering as windows cheat, too, huh?  yes, it works.  I had to adjust kerning and leading to prevent overlaps.  even old paintshop works with that trick.
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline CyAn1d3

  • MacDill Shipyards Design Team
  • Posts: 1656
  • Cookies: 420
  • RETIRED
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 14.07.2012)
« Reply #163 on: July 15, 2012, 06:03:42 PM »
*snicker* you use the lettering as windows cheat, too, huh?  yes, it works.  I had to adjust kerning and leading to prevent overlaps.  even old paintshop works with that trick.

only on big ships. it just takes less time that way, and i still get good results.

the connie i did by hand
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline ChiefBrex

  • Posts: 290
  • Cookies: 303
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 15.07.2012)
« Reply #164 on: July 15, 2012, 07:23:42 PM »
Well, before I try cheating with letters and fonts and paths and get a headache because I can't get it to work, I'm gonna show you what I've done with a few modeled in. If you still don't approve, I'll.... :bitch:...texture.....them in.


Offline FarShot

  • That guy with good ideas...
  • Moderator
  • Posts: 2470
  • Cookies: 787
  • I'm actually making stuff! :D
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 14.07.2012)
« Reply #165 on: July 15, 2012, 07:24:54 PM »
Well I'm sure it'd look good with them modeled in.  Thing is, that will probably add quite a bit to your poly count.  18k is a pretty good number on the high end.  Try not to push it much further.

Offline CyAn1d3

  • MacDill Shipyards Design Team
  • Posts: 1656
  • Cookies: 420
  • RETIRED
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 14.07.2012)
« Reply #166 on: July 15, 2012, 09:41:30 PM »
Well I'm sure it'd look good with them modeled in.  Thing is, that will probably add quite a bit to your poly count.  18k is a pretty good number on the high end.  Try not to push it much further.

 :yeahthat:

hence why 99% of the ships have textured windows.

ina perfect world we wouldnt have to stress poly counts tho...
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline ChiefBrex

  • Posts: 290
  • Cookies: 303
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 14.07.2012)
« Reply #167 on: July 15, 2012, 09:45:09 PM »
yeah, the poly count shot up by 6K with just those few modeled in. Which sucks, because I like the way it looks. But, CyAn1d3, you're gonna have to  show me by video what you mean. Not sure I can make windows the way you suggested without seeing how to do it. I'm more of a visual person XD

Offline CyAn1d3

  • MacDill Shipyards Design Team
  • Posts: 1656
  • Cookies: 420
  • RETIRED
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 14.07.2012)
« Reply #168 on: July 15, 2012, 10:07:30 PM »
make a video?  :hithead: wtf is that? i have NO clue how to do that lol

ill see what i can do, keep an eye on the tutorials section

also another thing to keep in mind while modeling, is nine times out of ten, the poly count will DOUBLE when the model is converted to NIF, as BC works off of triangulated polys.
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline FarShot

  • That guy with good ideas...
  • Moderator
  • Posts: 2470
  • Cookies: 787
  • I'm actually making stuff! :D
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 14.07.2012)
« Reply #169 on: July 15, 2012, 10:14:47 PM »
I actually look at the tri count when I model just for that reason.  Every time I quote a poly count, I'm actually saying a tri count.

Offline ChiefBrex

  • Posts: 290
  • Cookies: 303
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 14.07.2012)
« Reply #170 on: July 16, 2012, 10:15:04 AM »
First off Cyan1d3, if you have Skype, that would work. Secondly, when I quote a poly count, I'm using the tri count in max

Offline Captain_D

  • Captain of the Seafood Universe
  • Posts: 403
  • Cookies: 5
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 14.07.2012)
« Reply #171 on: July 16, 2012, 09:37:54 PM »
yeah, the poly count shot up by 6K with just those few modeled in. Which sucks, because I like the way it looks. ,,,,,,,,

Even though it's not poly-worthy, the effort is appreciated. I also like how they came out.

Maybe have an observation lounge with some detail in it.

She is looking great so far.  :thumbsup:

Offline Adonis

  • Ze Meister xP
  • Posts: 670
  • Cookies: 84
  • Da Death Squad ???
    • Star Trek Excalibur
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 14.07.2012)
« Reply #172 on: July 16, 2012, 10:22:05 PM »
Brex, how many segments does 90 degs of the window curve have?
Easy is the path to wisdom for those not blinded by themselves.


Offline ChiefBrex

  • Posts: 290
  • Cookies: 303
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 14.07.2012)
« Reply #173 on: July 17, 2012, 05:23:39 PM »
4 or 8. I don't remember right off the top of my head.

Offline Adonis

  • Ze Meister xP
  • Posts: 670
  • Cookies: 84
  • Da Death Squad ???
    • Star Trek Excalibur
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 14.07.2012)
« Reply #174 on: July 17, 2012, 06:50:35 PM »
4 or 8. I don't remember right off the top of my head.

3 is enough, 4 at most per 90 degs ;) more won't make a difference in visibility due to the size of them.
Easy is the path to wisdom for those not blinded by themselves.


Offline ChiefBrex

  • Posts: 290
  • Cookies: 303
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 14.07.2012)
« Reply #175 on: July 17, 2012, 08:09:17 PM »
yeah, hadn't thought of that. I could go back and redo them with just 3 or 4. Still waiting to hear from CyAn1d3 on whether he's got skype and is willing to show me the texture method XD

Offline CyAn1d3

  • MacDill Shipyards Design Team
  • Posts: 1656
  • Cookies: 420
  • RETIRED
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 14.07.2012)
« Reply #176 on: July 17, 2012, 09:41:12 PM »
naw i dont have it.

ill whip you up a tutorial. hang on
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline CyAn1d3

  • MacDill Shipyards Design Team
  • Posts: 1656
  • Cookies: 420
  • RETIRED
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 14.07.2012)
« Reply #177 on: July 17, 2012, 10:12:41 PM »
DOUBLE POST!!  :P :funny

heres your tut.

it will be my most downloaded file this month >.<

http://www.gamefront.com/files/22000590/Tutorial.rar
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline ChiefBrex

  • Posts: 290
  • Cookies: 303
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 14.07.2012)
« Reply #178 on: July 22, 2012, 04:35:24 PM »
Okay, Rigel is pretty much finished for the mesh. Unless you guys see things that need tweaking. I'm not sure if I want to add phasers to the nacelle pylons themselves. What do you guys think?


Offline FarShot

  • That guy with good ideas...
  • Moderator
  • Posts: 2470
  • Cookies: 787
  • I'm actually making stuff! :D
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 22.07.2012)
« Reply #179 on: July 22, 2012, 04:49:20 PM »
If you do add them, I'd keep them ventral and outboard.  Something that would have a similar arc to the ones on the top of the nacelles.

Otherwise, looks good!  Looking forward to textures. ;)