Thanks. The work's still not done though. After her textures are done, she needs spec maps. I've heard that color spec maps are now all the rage? Then I still have to unify the mesh. THEN, I can get her sent off for hardpointing. Unless, of course, I figure out how to do deferred lighting. Then I'd redo some of the glows to black and bronze so that they are in their "off" status. And then do a light map with just the glows visible. Would be interesting to see how it works.