Author Topic: ChiefBrex's WIPs List - Current Projects: Rigel Class & TOS Pack (03.05.17)  (Read 55521 times)

Offline flarespire

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Re: ChiefBrex's WIPs List - CP: Rigel Class (Updated: 25.08.2012) NP: Aegis Class
« Reply #440 on: September 01, 2012, 08:50:08 AM »
hmm... i have max 9 installed so if you want to send it to me in a PM ill do the conversion for you and well see what happens from there ok? (you will have to export the file to another format as older versions of 3ds max cannot open newer versions of the programs .max files perhaps .obj will be the best for it)

Offline ChiefBrex

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Re: ChiefBrex's WIPs List - CP: Rigel Class (Updated: 25.08.2012) NP: Aegis Class
« Reply #441 on: September 01, 2012, 02:28:35 PM »
Correct me if I'm wrong, but isn't there an icon maker program available to make the ship icon for BC?

Offline eclipse74569

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Re: ChiefBrex's WIPs List - CP: Rigel Class (Updated: 25.08.2012) NP: Aegis Class
« Reply #442 on: September 01, 2012, 02:40:38 PM »
Eh what I generally do is just use the Perspective viewport and tilt it till it looks good to me.  Some people just use the top viewport.
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Offline ChiefBrex

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Re: ChiefBrex's WIPs List - CP: Rigel Class (Updated: 25.08.2012) NP: Aegis Class
« Reply #443 on: September 01, 2012, 02:42:11 PM »
Eh what I generally do is just use the Perspective viewport and tilt it till it looks good to me.  Some people just use the top viewport.

That's not what I meant. I have the icon made in max. But what I mean is, is there not a program that allows you to apply the systems icons to the ship icon without having to do it via MPE.

Offline eclipse74569

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Re: ChiefBrex's WIPs List - CP: Rigel Class (Updated: 25.08.2012) NP: Aegis Class
« Reply #444 on: September 01, 2012, 02:49:04 PM »
Oops...yeah you're right, sorry I misread that!  There is a program that does that.  I think Mario created that program if I'm not mistaken.
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline ChiefBrex

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Re: ChiefBrex's WIPs List - CP: Rigel Class (Updated: 25.08.2012) NP: Aegis Class
« Reply #445 on: September 01, 2012, 02:52:39 PM »
Okay, I'll harrass him about it. Thanks.

Offline flarespire

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Re: ChiefBrex's WIPs List - CP: Rigel Class (Updated: 25.08.2012) NP: Aegis Class
« Reply #446 on: September 01, 2012, 03:20:32 PM »
isnt that program BCUT? i may be mistaked, check in the SDK files as i seem to remember a similar program in there. also it may be the ship menu creator for BC, again i recomend checking before using.

Offline ChiefBrex

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Re: ChiefBrex's WIPs List - CP: Rigel Class (Updated: 25.08.2012) NP: Aegis Class
« Reply #447 on: September 01, 2012, 03:25:01 PM »
I downloaded the Tactical Display Icon Editor 1.0.5 from BCFiles. I wasn't sure if there was a TDIE included with BCUT.

Offline ChiefBrex

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Re: ChiefBrex's WIPs List - CP: Rigel Class (Updated: 25.08.2012) NP: Aegis Class
« Reply #448 on: September 01, 2012, 05:45:55 PM »
Double Post:

Okay, she's almost ingame. I got the hardpoint finished (I think), and I've generated the ship plugin. But when I tried to load the ship, this was the error message the debug console gave me:


Not sure what it means or how to fix it.

Offline ChiefBrex

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Re: ChiefBrex's WIPs List - CP: Rigel Class (Updated: 25.08.2012) NP: Aegis Class
« Reply #449 on: September 01, 2012, 09:54:57 PM »
Does anyone have a clue to this issue? It's the only thing keeping me from being able to test the Rigel right now.

Offline Bones

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Re: ChiefBrex's WIPs List - CP: Rigel Class (Updated: 25.08.2012) NP: Aegis Class
« Reply #450 on: September 02, 2012, 03:57:10 AM »
It seems there's something wrong in ship file(the one in scripts/ships) ship class must be stock ship from stock bc like Akira or Galaxy or Ambassador... but I'm not sure if that's the problem, gotta wait for scripting elders to confirm ;)

Offline ChiefBrex

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Re: ChiefBrex's WIPs List - CP: Rigel Class (Updated: 25.08.2012) NP: Aegis Class
« Reply #451 on: September 02, 2012, 05:26:15 AM »
It seems there's something wrong in ship file(the one in scripts/ships) ship class must be stock ship from stock bc like Akira or Galaxy or Ambassador... but I'm not sure if that's the problem, gotta wait for scripting elders to confirm ;)

you were right. There was a mistake in the script/ships file, but it wasn't the species name. I've got the rigel as species.GALAXY. But it was the fact that I was trying to load the LC_zhukovtp hardpoint, when that file wasn't even available in the install yet. I've changed it to read Rigel, and changed the ship name to USS Rigel. We'll see if that fixes it now.

Offline ChiefBrex

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Re: ChiefBrex's WIPs List - CP: Rigel Class (Updated: 25.08.2012) NP: Aegis Class
« Reply #452 on: September 02, 2012, 06:54:47 AM »
Okay, finally got the ship ingame, but, phasers are totally messed up. The arcs are literally backwards. Not sure how I managed that, but will fix it. Also need to fix the textures, as apparently, there are some windows that now look "split" horizontally on the secondary hull. Never noticed it in Max before, so need to go and see what the issue is, and fix that.

But, other than that, she's nearly balanced. She can take out a stock BoP and Vorcha easily. Stock Galaxy is just about evenly matched, and a stock Sovereign is a challenge, but doable. Once I get replacement ships in, I'm sure the Rigel will have a hard time against a Galaxy, and will more than likely be destroyed by a Sovereign Class (as it should be).

Anyway, a few screenshots for you to enjoy. Anyone else want to help me Beta test this ship?














Offline 007bashir

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Re: ChiefBrex's WIPs List - CP: Rigel Class (Updated: 02.09.2012) NP: Aegis Class
« Reply #453 on: September 02, 2012, 06:57:34 AM »
Beta-Tester Here! 

Offline ChiefBrex

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Re: ChiefBrex's WIPs List - CP: Rigel Class (Updated: 02.09.2012) NP: Aegis Class
« Reply #454 on: September 02, 2012, 06:37:17 PM »
Is there anyone good with phaser hardpointing?

Offline Bones

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Re: ChiefBrex's WIPs List - CP: Rigel Class (Updated: 02.09.2012) NP: Aegis Class
« Reply #455 on: September 02, 2012, 06:55:28 PM »
if you have just encountered reverse phaseres arc then you just have to make them fire backwards and opposite to what they should face and you're good to go ;) dunno why that happens but making them fire into the hull actually made them fire properly each time I made new phaser :P

Offline ChiefBrex

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Re: ChiefBrex's WIPs List - CP: Rigel Class (Updated: 02.09.2012) NP: Aegis Class
« Reply #456 on: September 02, 2012, 06:59:14 PM »
if you have just encountered reverse phaseres arc then you just have to make them fire backwards and opposite to what they should face and you're good to go ;) dunno why that happens but making them fire into the hull actually made them fire properly each time I made new phaser :P


Will have to try that.

Offline CyAn1d3

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Re: ChiefBrex's WIPs List - CP: Rigel Class (Updated: 02.09.2012) NP: Aegis Class
« Reply #457 on: September 03, 2012, 02:07:10 AM »
Hardpointing has its WTF?? Moments, you just got caught in one early ;)  she looks good ingame.
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Offline ChiefBrex

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Re: ChiefBrex's WIPs List - CP: Rigel Class (Updated: 02.09.2012) NP: Aegis Class
« Reply #458 on: September 03, 2012, 07:19:48 AM »
She does. I'm so proud of the Rigel Class. Jimmy says it's one of my best works ever. And I think he's right. The mesh is practically clean, she looks high quality, despite the lack of AA and filtering available in BC, the textures look clean and crisp, especially the registries. Once I get the phaser hardpoint issue fixed, I'll be ready to send it off to beta testers. I know Nix and 007bashir have volunteered. Anyone else? I'd like at least 1 or 2 more people.

Offline Killallewoks

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Re: ChiefBrex's WIPs List - CP: Rigel Class (Updated: 02.09.2012) NP: Aegis Class
« Reply #459 on: September 03, 2012, 07:20:53 AM »
She does. I'm so proud of the Rigel Class. Jimmy says it's one of my best works ever. And I think he's right. The mesh is practically clean, she looks high quality, despite the lack of AA and filtering available in BC, the textures look clean and crisp, especially the registries. Once I get the phaser hardpoint issue fixed, I'll be ready to send it off to beta testers. I know Nix and 007bashir have volunteered. Anyone else? I'd like at least 1 or 2 more people.

I have a couple of days left, one last beta for a whislt.  :)