Author Topic: Mass Effect ships WIP  (Read 12556 times)

Offline Nihilus

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Re: Normandy SR-2
« Reply #20 on: June 23, 2011, 06:19:47 AM »
I will release 2 variants : high res and normal res, it will be better this way

oh and how about this  ? :D

Looks pretty sweet to me but I don't know how Canon it is.  Every shot of the ship I've seen in ME3 Demos have been in silhouettes.  I still think it looks awesome though  :thumbsup:

Offline Bones

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Re: Normandy SR-2
« Reply #21 on: June 23, 2011, 06:33:57 AM »
UPDATE :

- gardian lasers are in place
- model is now fixed, no smoothing errors
- maneuverability is now 75 % of what it was
- pulse cannons realligned to wing (inbetween engines)
- model realligned to centre
- diffuse maps downscaled to 1024x1024, specular maps downscaled to 512x512 with exception for main hull which is 1024x1024
- 2048x2048 maps placed in separate folder (optional content for people with powerfull rigs)
- added a bonus ship :) Alliance Normandy SR2 with red N7 stripe and navy blue Alliance insignias instead of Cerberus logo

Offline Killallewoks

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Re: Normandy SR-2
« Reply #22 on: June 23, 2011, 11:30:08 AM »
Finally finished school and bones she is a great ship my only gripe is that the shields recharge too fast. Tested in KM 1.2 and worked fine no issues to report.

Offline FarShot

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Re: Normandy SR-2
« Reply #23 on: June 23, 2011, 12:08:27 PM »
Oh carp Bones, I forgot one more thing:  I recommend putting the ship in something other than "Other".  Perhaps "System Alliance Ships" or "Mass Effect Ships".

Offline Bones

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Re: Normandy SR-2
« Reply #24 on: June 23, 2011, 12:15:47 PM »
Ok I'll make a new group 'Mass Effect Ships' and recharge rate was 100 I've already toned it down to 35 ;)

did anyone noticed that gardian lasers fire through the ship ... I'm not sure what I did wrong with them  :idk:

Offline tiqhud

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Re: Normandy SR-2
« Reply #25 on: June 23, 2011, 01:45:34 PM »
Im not sure why either but I got an IDEA.
Sometime [in MPE] when you add somethin new to a ship ,and sometimes even if you dont, the HP is just not quite right, a system may not be right.
I looked at NormandySR2 in MPE and everything look right, there is space between the Arc-box and hull, it shouldnt fire thru. And even XYZ axis [red, green, blue] lines are correct. looking strait on, blue-pointing left, red foward, green up. {if any others report I'd just make new]
or  arcs need minor adjustment, using the Spin tool

Then agian it also maybe my system. [ancient]
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
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Offline Maxloef

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Re: Normandy SR-2
« Reply #26 on: June 23, 2011, 04:36:53 PM »
I will release 2 variants : high res and normal res, it will be better this way

oh and how about this  ? :D

alliance logo needs to be darker blue! this is the official model of the normandy from ME3 http://media.giantbomb.com/uploads/0/1366/1765461-17311_super.jpg might wanna look at it :)

Offline Bones

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Re: Normandy SR-2
« Reply #27 on: June 23, 2011, 04:57:19 PM »
Hm something tells me they won't use that for an official paint job but I might be wrong, for my taste there way too much of the blue and way too much of alliance logos... personaly I liked SR1 paint job. Dunno why they put blue on that model... Alliance fleet is using only red for markings (see Alliance Dreadnaughts, fighters or SR1). Honestly I'm considering making insignia black and the rest of those blue bits - red

Offline Nihilus

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Re: Normandy SR-2
« Reply #28 on: June 23, 2011, 05:31:44 PM »
Hm something tells me they won't use that for an official paint job but I might be wrong, for my taste there way too much of the blue and way too much of alliance logos... personaly I liked SR1 paint job. Dunno why they put blue on that model... Alliance fleet is using only red for markings (see Alliance Dreadnaughts, fighters or SR1). Honestly I'm considering making insignia black and the rest of those blue bits - red

Here she is.

Offline Bones

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Re: Normandy SR-2
« Reply #29 on: June 23, 2011, 06:18:12 PM »
such nice ship, so ruined paint job  :facepalm: I'll take care of that new color scheme then :P

Offline newhalo123

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Re: Normandy SR-2
« Reply #30 on: June 23, 2011, 09:06:57 PM »
Are you still thinking about the separate model for the upgraded Normandy? I love Mass Effect, and it would just make this ship even better than it is right now, which is otherwise impossible :D
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Offline Meteorafallen

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Re: Normandy SR-2
« Reply #31 on: June 23, 2011, 09:40:09 PM »
Hey Bones,

Another good place to see the new Normandy paint job from ME3, is on the model that Bioware will be releasing in November.

This is a link to the ship on the Bioware store, I know the shots are small, but considering how well you did with the Resurrection, I'm sure you will have no problem recreating that paint scheme.

http://biowarestore.com/mass-effect/mass-effect-accessories/ssv-normandy-ship-replica

Cheers!
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Offline Shadowknight1

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Re: Normandy SR-2
« Reply #32 on: June 23, 2011, 11:42:56 PM »
You were beaten to it Meteorafallen.

To Boldly Go...Again.

Offline Meteorafallen

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Re: Normandy SR-2
« Reply #33 on: June 24, 2011, 12:49:49 AM »
Whatevs lol Now he's got more pictures lol
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Offline Bones

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Re: Normandy SR-2
« Reply #34 on: June 24, 2011, 04:12:52 AM »
Thank's for the pics guys, now this should be walk in the park ;)

UPDATE :

Gardian lasers are now firing in proper direction, they don't clip through hull anymore.. now the way I got it working is strange to say at least :P I had to switch them so now starboard beam is in port beams location and its arc is facing the ship :hithead: confusing but works just fine

Also as my beta testers suggested, I've refined plugins so now there will be separate group - 'Mass Effect Ships' and they will be cathegorized by factions like System Alliance, Cerberus etc.

Added some tech aswell, ship is now using Multivectoral shields and Ablative Armor, been considering adding advanced armor but it seems there's no effect in game :P

... and I've added short descriptions for both ME2 and ME3 Normandy :P

I'll be absent for next 2 days but  after that I'm gonna repaint SR2 with alliance paint job

UPDATE 2 :

Engines repaint completed

started redrawing main hull, gonna take some time as I need to redraw almost whole hull from scratch to avoid cheap lighten/darken effect :P

Offline Maxloef

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Re: Normandy SR-2
« Reply #35 on: June 24, 2011, 12:47:12 PM »
She's a beauty!

Offline Bones

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Re: Normandy SR-2
« Reply #36 on: June 24, 2011, 01:55:14 PM »
She's a beauty!
thank's :) oh and you were right about color scheme, good find ;)

UPDATE :

Alliance Normandy SR2 is now completed :)

I have to admit I'm starting to like this color scheme.

here are some pics of it, comparison shots of both Cerberus and Alliance Normany and perspective shot

Offline Shadowknight1

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Re: Normandy SR-2
« Reply #37 on: June 24, 2011, 06:02:23 PM »
Sweet!

I really need to get Mass Effect 2.  I just wish ME1 was on PS3...or that I had a better computer.

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Offline MarkyD

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Re: Normandy SR-2
« Reply #38 on: June 24, 2011, 06:46:31 PM »
Never played the game mate, and dont really like the shape of the ship, but the work is awsome, model looks great and the texture work is FAB!

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Offline Vedic

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Re: Normandy SR-2
« Reply #39 on: June 24, 2011, 09:27:58 PM »
Awesome Awesome Awesome

She looks Great in Alliance Colours.