Author Topic: Mass Effect ships WIP  (Read 12566 times)

Offline FarShot

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Re: Mass Effect ships WIP
« Reply #80 on: July 04, 2011, 02:46:30 PM »
No nitpicks on the SR1 beta, by the way.  She's great. :thumbsup:

Offline Saquist

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Re: Mass Effect ships WIP
« Reply #81 on: July 04, 2011, 06:03:59 PM »
I managed to beat Son'a battleship with SR-2.. took some effort despite of the speed and agility the ship has. the torp/missile tracking leaves me bit frustrated..

Are these actuallly fighters because  when it crashed against Sovereign it looked like the size of Excelsior

Offline Bones

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Re: Mass Effect ships WIP
« Reply #82 on: July 04, 2011, 06:52:00 PM »
I have both Turian Frigate and Turian Fighter, Frigate is about the size of SR-2 (350-380 meters) while fighters are around 15 meters long / tall (they look like a crossing of Slave-1, Colonial Viper MK7 and the fighter we get at the beginning of Freelancer :P )

Turian Frigate will hold 10 fighters in its hangar

Offline TheConstable6

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Re: Mass Effect ships WIP
« Reply #83 on: July 10, 2011, 07:43:01 PM »
not this time, for now I'll focus on bringing as many ME ships as I can to BC, then there will be plenty of room for additional modification ;)

UPDATE :

Turian Frigate now in game, it's scaled, it has no smoothing errors, it has cool hardpoint (although I'll have to reduce max charge on all cannons) and it's ready for beta testing :D

armaments & specs so far :
Engines - 20 % slower and less maneuverable than SR2
Shields - stronger than SR2 but has less recharge rate
Weapons :
 - 10x Javelin Torpedo tubes (1 torpedo per tube)
 - 8x light Mass Accelerator Cannons
 - 2x heavy Mass Accelerator Cannons
Ablative Armor
5x Turian Fighters in hangar bay

what do you think ?

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Offline Bones

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Re: Mass Effect ships WIP
« Reply #84 on: July 11, 2011, 02:04:18 AM »
There was a minor setback ... I accidently deleted Turian pack  :facepalm: but don't worry, had early backup with out HP's, fixed model etc. etc. I'm recovering it ATM... this time will be much more carefull when moving it from place to place :P

Offline FarShot

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Re: Mass Effect ships WIP
« Reply #85 on: July 11, 2011, 09:52:43 PM »
Hey Bones?  I'm having issues with your beta issue.  Firstly, Turian Fighters are not launching.  Shuttle launcher framework is enabled.  Secondly, those mass accelerator cannons don't fire.  I'm assuming they are mapped as pulses, right?

It might be on my end, so I'd wait and see what the other beta testers report.

Offline Shadowknight1

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Re: Mass Effect ships WIP
« Reply #86 on: July 11, 2011, 10:54:23 PM »
Hey Bones?  I'm having issues with your beta issue.  Firstly, Turian Fighters are not launching.  Shuttle launcher framework is enabled.  Secondly, those mass accelerator cannons don't fire.  I'm assuming they are mapped as pulses, right?

It might be on my end, so I'd wait and see what the other beta testers report.

No problem with the Fighters, but I have the same issue with the cannons.

To Boldly Go...Again.

Offline Bones

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Re: Mass Effect ships WIP
« Reply #87 on: July 12, 2011, 02:46:13 PM »
Strange, I'll check them again, must have missed something :P thx for heaqds up guys  :thumbsup:


UPDATE :

Solved. I am officially a NOOB :) I've put 'max charge' =1 and 'min firing charge' =5  :facepalm: it's fixed now

here are updated scripts : http://dl.dropbox.com/u/3658970/Scripts.rar

UPDATE 2 :

Turian Frigate and Fighter are ready, I've sent them in a pack to BCF so expect it soon ;)

until it's not up on BCF here is the link to it http://dl.dropbox.com/u/3658970/DM_Turian_Frigate_v.1.0.rar

enjoy ! :)

Offline Aeries

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Re: Mass Effect ships WIP
« Reply #88 on: July 18, 2011, 09:55:21 PM »
Bones, I love you.

Offline Bones

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Re: Mass Effect ships WIP
« Reply #89 on: July 20, 2011, 09:56:57 AM »
Bones, I love you.

Then you're gonna love this news :

Alliance Dreadnaught is almost ready tho I'll have to put it on tiny hold for this week, still sightseeing Canada :P

Offline FarShot

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Re: Mass Effect ships WIP
« Reply #90 on: July 20, 2011, 10:02:43 AM »
I don't recall there being any Alliance dreadnoughts in the games.  Correct me if I'm wrong though. :hithead:

Offline Nihilus

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Re: Mass Effect ships WIP
« Reply #91 on: July 20, 2011, 12:49:07 PM »
I don't recall there being any Alliance dreadnoughts in the games.  Correct me if I'm wrong though. :hithead:

The Alliance fleet shows up to save the Council, (or let them Die depending on the players choice), and defeats Sovereign.

Offline FarShot

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Re: Mass Effect ships WIP
« Reply #92 on: July 20, 2011, 01:34:22 PM »
As I recall, those are cruisers though, not dreadnoughts...

Offline Vedic

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Re: Mass Effect ships WIP
« Reply #93 on: July 20, 2011, 01:40:02 PM »
As I recall, those are cruisers though, not dreadnoughts...

That would likely have something to do with the FX Screw up ME1 had.

Offline FarShot

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Re: Mass Effect ships WIP
« Reply #94 on: July 20, 2011, 01:55:36 PM »
The Mass Effect wiki lists them as cruisers.  If I had ME installed, I'd check the Codex, but I think ME Wiki's info is from the Codex.
http://masseffect.wikia.com/wiki/Cruiser#Cruisers

Offline Bones

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Re: Mass Effect ships WIP
« Reply #95 on: July 20, 2011, 05:09:38 PM »
to be honest I didn't change filenames too much , I left all those ship names as they were in original data packages used in ME, in example Turian fleet was supposed to have frigates, dreadnaughts and carriers... I found only frigate but the model appeard way too big in cutscenes to be qualified as frigate so I've mixed all three ships into one, so it's just a little bigger than SR-2, has firepower of dreadnaught and holds 10 fighters ;)


Offline Nihilus

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Re: Mass Effect ships WIP
« Reply #96 on: July 20, 2011, 06:30:28 PM »
to be honest I didn't change filenames too much , I left all those ship names as they were in original data packages used in ME, in example Turian fleet was supposed to have frigates, dreadnaughts and carriers... I found only frigate but the model appeard way too big in cutscenes to be qualified as frigate so I've mixed all three ships into one, so it's just a little bigger than SR-2, has firepower of dreadnaught and holds 10 fighters ;)



Scaling might have been pretty off in the game though.  The Destiny Ascension looked like it dwarfed the Turian ships around it, yet the Turian ship looked to be about half the size of Sovereign when they collided.  Based on that scale it would appear the Destiny Ascension is larger than Sovereign which contradicts the comments about how massively large Sovereign was supposed to be.

Offline Bones

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Re: Mass Effect ships WIP
« Reply #97 on: July 20, 2011, 09:05:04 PM »
yep and that's why I follow ME wiki - ship classification when it comes to scale ;) besides there is a clear comparision of Turian frigate and Normandy when Joker maneuvers her when they reach Citadel in the beginning of the game, it shows that Turian frigate is about the same size as SR-2 which is twice the size of SR1

Offline TheConstable6

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Re: Mass Effect ships WIP
« Reply #98 on: July 21, 2011, 10:42:46 PM »
Then you're gonna love this news :

Alliance Dreadnaught is almost ready tho I'll have to put it on tiny hold for this week, still sightseeing Canada :P

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 Made weak by time and fate, but strong in will
 To strive, to seek, to find, and not to yield.

Offline Aeries

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Re: Mass Effect ships WIP
« Reply #99 on: July 21, 2011, 11:12:46 PM »
Also, took a quick peak at the Normandy SR-1 model herself, Bones. Excellent work on her; she's a real beauty and very nicely built*. The only nit-pick I had was the lack of smoothing in some areas. Regardless, I was quite impressed.

Edit: Can't wait to see the SR-2; she'll be a real sight in my 3ds Max window. :P