Author Topic: Pelican Dropship (Update 8/16)  (Read 2600 times)

Offline deadthunder2_0

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Pelican Dropship (Update 8/16)
« on: August 03, 2011, 01:32:28 PM »
I know it's not much, but that's a lot to be said for me, seeing that I have completed the front top section of the head. I am using GMax, so it is not top quality, but I plan on improving it in the future.

I will need some help 'cuse I'm a newbie at modeling, and truefully dont know how, but here that I have.
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Offline CyAn1d3

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Re: Melak Class Warbird Type A
« Reply #1 on: August 03, 2011, 01:44:01 PM »
not bad, but as DJ once told me "everyones gotta start somewhere"

lemme know if you have any questions, i use MAX and the interface isnt much different
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Offline WileyCoyote

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Re: Melak Class Warbird Type A
« Reply #2 on: August 03, 2011, 01:45:42 PM »
I started with Gmax, and I believe the poly limit for Gmax was 20k polys(at least for me). Let's see where this goes.
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Offline King Class Scout

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Re: Melak Class Warbird Type A
« Reply #3 on: August 03, 2011, 01:56:32 PM »
another copy of the melak? appropriate, considering, like the Amby prototype, it was the pre-production version.  agree with wiley...let's see where this goes.
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Offline deadthunder2_0

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Re: Melak Class Warbird Type A
« Reply #4 on: August 05, 2011, 10:49:43 AM »
It's really ugly, and not connected, but here's the basic head-
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Offline eclipse74569

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Re: Melak Class Warbird Type A
« Reply #5 on: August 05, 2011, 09:48:44 PM »
You and I are on the same boat DT2.0...My version of the Luna Class (not the one I'm working on currently) is far from finished and I'm looking at it like "uhhhhhhhhh....*presses a random key*"  Yours loos good right now :)
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Offline deadthunder2_0

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Re: Melak Class Warbird Type A
« Reply #6 on: August 06, 2011, 04:59:52 PM »
Thanks, here is the neck and the back of the head as is so far, I also added the "Eyes" Which are most likely disruptors.
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Offline MarkyD

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Re: Melak Class Warbird Type A
« Reply #7 on: August 10, 2011, 02:52:06 PM »
Keep at it mate, it's taking shape  :thumbsup:

Offline deadthunder2_0

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Re: Melak Class Warbird Type A
« Reply #8 on: August 12, 2011, 11:48:05 AM »
Reworked a lot of the head!
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Offline deadthunder2_0

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Re: Melak Class Warbird Type A
« Reply #9 on: August 15, 2011, 10:41:37 AM »
Started the Wings
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Offline CyAn1d3

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Re: Melak Class Warbird Type A
« Reply #10 on: August 15, 2011, 03:53:00 PM »
could we get a wireframe shot? something dosnt look right...
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Offline deadthunder2_0

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Re: Pelican Dropship (Update 8/16)
« Reply #11 on: August 16, 2011, 06:06:11 PM »
Found this online, but how do you fix an inverted mesh??? The faces are on the wrong side of the model!!!
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Offline eclipse74569

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Re: Pelican Dropship (Update 8/16)
« Reply #12 on: August 16, 2011, 06:11:56 PM »
Select the mesh and in the modifiers tab select Normals. Check the "Flip Normals" Box and you should be good :)
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline deadthunder2_0

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Re: Pelican Dropship (Update 8/16)
« Reply #13 on: August 16, 2011, 06:21:52 PM »
Like This?
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Offline CyAn1d3

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Re: Pelican Dropship (Update 8/16)
« Reply #14 on: August 16, 2011, 06:23:35 PM »
thata be it
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline eclipse74569

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Re: Pelican Dropship (Update 8/16)
« Reply #15 on: August 16, 2011, 06:31:05 PM »
 :thumbsup:
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline CyAn1d3

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Re: Pelican Dropship (Update 8/16)
« Reply #16 on: August 16, 2011, 06:31:59 PM »
so does this mean we get the REST of the halo fleet too  :D *runs*
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Offline deadthunder2_0

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Re: Pelican Dropship (Update 8/16)
« Reply #17 on: August 16, 2011, 06:33:59 PM »
If someone models them and textures them then I would HP and script. As for now this model is up for texturing to anyone who wants to.
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Offline MarkyD

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Re: Pelican Dropship (Update 8/16)
« Reply #18 on: August 21, 2011, 02:23:46 PM »
The wings look like a good start mate, keep going with it mate  :thumbsup:

Offline Aeries

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Re: Pelican Dropship (Update 8/16)
« Reply #19 on: August 21, 2011, 03:22:28 PM »
AWESOME! :D