Author Topic: Cardassian Galor WIP: Recovered!  (Read 89037 times)

Offline Shadowknight1

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Re: Cardassian Galor class WIP - Starting from scratch all over again. UGH!!!!
« Reply #100 on: October 01, 2011, 02:51:36 AM »
And it looks fantastic!

To Boldly Go...Again.

Offline serverandenforcer

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Re: Cardassian Galor class WIP - Starting from scratch all over again. UGH!!!!
« Reply #101 on: October 01, 2011, 02:54:29 AM »
Calling it a night.  Been banging my head to figure out how to build those two skinny bump thinga-ma-gigs on the bridge without causing any kind of smoothing errors.  Finally was able to get it done after a hour and a half experimeting on different ways in going about it.  Pretty much had to re-do some of the vertex connections on the bridge.


Offline mckinneyc

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Re: Cardassian Galor class WIP - Starting from scratch all over again. UGH!!!!
« Reply #102 on: October 01, 2011, 06:47:12 AM »
My word! Never liked this class until now!

Offline serverandenforcer

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Re: Cardassian Galor class WIP - Starting from scratch all over again. UGH!!!!
« Reply #103 on: October 01, 2011, 07:00:32 PM »
Quick questoin to the modelers out there.  Have you ever encountered where you're working on a mesh where everything is unified, and then out of the blue, a part - that you weren't working on, becomes detached from the rest of the mesh?  I've encountered this problem numerous times already and trying to figure out what's causing the problem.

Offline Adonis

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Re: Cardassian Galor class WIP - Starting from scratch all over again. UGH!!!!
« Reply #104 on: October 01, 2011, 08:43:08 PM »
Quick questoin to the modelers out there.  Have you ever encountered where you're working on a mesh where everything is unified, and then out of the blue, a part - that you weren't working on, becomes detached from the rest of the mesh?  I've encountered this problem numerous times already and trying to figure out what's causing the problem.

Something like that tends to happen when you use booleans when object A isn't watertight and/or an errorless mesh in the Boolean stack, or max has a problem with figuring out the exact topology (i.e. when you're lazy and forget to triangulate polies :P ).
Easy is the path to wisdom for those not blinded by themselves.


Offline serverandenforcer

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Re: Cardassian Galor class WIP - Starting from scratch all over again. UGH!!!!
« Reply #105 on: October 01, 2011, 08:46:27 PM »
Something like that tends to happen when you use booleans when object A isn't watertight and/or an errorless mesh in the Boolean stack, or max has a problem with figuring out the exact topology (i.e. when you're lazy and forget to triangulate polies :P ).

Ah, more than likely the last one.

Offline TheConstable6

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Re: Cardassian Galor class WIP - Starting from scratch all over again. UGH!!!!
« Reply #106 on: October 04, 2011, 04:19:52 PM »
Holy Jesus God Zeus Izanagi that mesh is spectacular!
Though much is taken, much abides; and though
 We are not now that strength which in old days
 Moved earth and heaven; that which we are, we are;
 One equal temper of heroic hearts,
 Made weak by time and fate, but strong in will
 To strive, to seek, to find, and not to yield.

Offline Saquist

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Re: Cardassian Galor class WIP - Starting from scratch all over again. UGH!!!!
« Reply #107 on: October 05, 2011, 06:55:15 AM »
Ok, squeezed some time in for a quick 40 minute job.

Poly (triangle) count is currently at 6618.  Mesh is one solid piece.

You say one "SOLID" piece.

Can Bridge Commander take Solid or Surface models and if both which is preferred?

Offline Jb06

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Re: Cardassian Galor class WIP - Starting from scratch all over again. UGH!!!!
« Reply #108 on: October 05, 2011, 09:13:39 AM »
He means unified mesh, which is solid... and BC prefers unified meshes ;)

This is looking awesome btw, it's about time someone treated the cardies to a new ship

Offline serverandenforcer

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Re: Cardassian Galor class WIP - Starting from scratch all over again. UGH!!!!
« Reply #109 on: October 23, 2011, 03:17:53 PM »
I'm still working on this.  The power cable to my laptop went MIA and was just found last night at a friend's house.  So that's why I haven't been too active on it.  Once I get off from work on Monday morning, I'll be back at it.  NOTE to self.... never drink hard liquor at any other place but home if you're bringing valuable items with you.   :funny :facepalm:

Offline FlowrellikX

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Re: Cardassian Galor class WIP - Starting from scratch all over again. UGH!!!!
« Reply #110 on: October 25, 2011, 11:51:08 PM »
I love what you did for the Galor Class.
It looks completely detailed and Fantastic!
I wish the best of luck to ya kn any other future projects ^^

Offline JamesTiberiusKirk

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Re: Cardassian Galor class WIP - Starting from scratch all over again. UGH!!!!
« Reply #111 on: October 28, 2011, 12:36:03 PM »
I'm still working on this.  The power cable to my laptop went MIA and was just found last night at a friend's house.  So that's why I haven't been too active on it.  Once I get off from work on Monday morning, I'll be back at it.  NOTE to self.... never drink hard liquor at any other place but home if you're bringing valuable items with you.   :funny :facepalm:

well, you better dont do it at home either. i myself tend to show off every bit of equipment i have, mostly failing of course xD

"And this... is... to go... even further beyond!"

Offline serverandenforcer

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Re: Cardassian Galor class WIP - Starting from scratch all over again. UGH!!!!
« Reply #112 on: November 03, 2011, 04:56:27 AM »
Minor update.... Finally got to put in a couple hours on this thing.  Reworked the forked tail section and added some detail to it.  Ran into a problem where I was getting open edge errors.  I solved it but ended up making a mess of things in another part of the model while fixing it.  So I had to use some clever thinking to get around it while keeping the model as a whole piece and it worked!  So, the majority of my time working on this today was correcting things going catywonkus.  If it wasn't for that, I would've had a lot more done.  Was also thinking about exporting the model to pepakura once completed and printing the whole thing out on card paper so I can actually build the model in real world... which would involve resining, bondoing, wet sanding, and painting. Would be cool if I could even sell it.  Don't know what the legality of it would be since it's a copyrighted work of Paramount Studios.

Anyways, here are the pics...


Offline 007bashir

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Re: Cardassian Galor class WIP - Starting from scratch all over again. UGH!!!!
« Reply #113 on: November 03, 2011, 06:23:22 AM »
thats really cool. BTW, whats the poly count?

Offline Adonis

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Re: Cardassian Galor class WIP - Starting from scratch all over again. UGH!!!!
« Reply #114 on: November 03, 2011, 10:55:12 AM »
Since you'e doing the CGI one, the tail is the wrong shape. Look at attached pic for clarification:
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Offline serverandenforcer

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Re: Cardassian Galor class WIP - Starting from scratch all over again. UGH!!!!
« Reply #115 on: November 03, 2011, 01:03:04 PM »
Since you'e doing the CGI one, the tail is the wrong shape. Look at attached pic for clarification:

That's the exact overlay guide that I'm using. However, I found other references that show that's not how it exactly looked on the studio model. So I'm kind of doing a half and half deal. That's why I rebuilt the tail section.

Offline moed

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Re: Cardassian Galor class WIP - Starting from scratch all over again. UGH!!!!
« Reply #116 on: November 03, 2011, 01:39:24 PM »
That's the exact overlay guide that I'm using. However, I found other references that show that's not how it exactly looked on the studio model. So I'm kind of doing a half and half deal. That's why I rebuilt the tail section.

Good call.

Offline Adonis

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Re: Cardassian Galor class WIP - Starting from scratch all over again. UGH!!!!
« Reply #117 on: November 03, 2011, 04:48:30 PM »
That's the exact overlay guide that I'm using. However, I found other references that show that's not how it exactly looked on the studio model. So I'm kind of doing a half and half deal. That's why I rebuilt the tail section.

Well the biggest differences are the cobra head shape, the tail shape and the coloring. They're different on the CGI. For Excal I'm doing both versions (the CGI is unfinished still).
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Offline Captain_D

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Re: Cardassian Galor class WIP - Starting from scratch all over again. UGH!!!!
« Reply #118 on: November 03, 2011, 05:38:06 PM »
,,,,,,,,,,Was also thinking about exporting the model to pepakura once completed and printing the whole thing out on card paper so I can actually build the model in real world... which would involve resining, bondoing, wet sanding, and painting. Would be cool if I could even sell it.  Don't know what the legality of it would be since it's a copyrighted work of Paramount Studios.,,,,,,

That would be awesome. Would love to see how it comes out.  :)

I would assume that as long as you didn't mass produce that it wouldn't be a problem. Would be worth looking into before you sold it.

Nice work on the tail section, and a cookie for your hard work. :thumbsup:

Offline serverandenforcer

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Re: Cardassian Galor class WIP - Starting from scratch all over again. UGH!!!!
« Reply #119 on: November 03, 2011, 07:51:53 PM »
Well the biggest differences are the cobra head shape, the tail shape and the coloring. They're different on the CGI. For Excal I'm doing both versions (the CGI is unfinished still).

I'm curious to know what's different with the cobra head.