Author Topic: Cardassian Galor WIP: Recovered!  (Read 88969 times)

Offline serverandenforcer

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Re: Cardassian Galor WIP: SLIGHT UPDATE 18JANUARY2013
« Reply #280 on: January 18, 2013, 06:04:26 PM »
Saquist, if you mean the cannon Dominion ships, then yes, but far down the road.  Those designs are intimidating to make.  There are other species that haven't had as much treatment as they should have received.  For instance the Ferengi Maurader, Bajoran transport ships (which were actually late TMP era and early TLE Cardassian ships), and a high mesh detail Romulan Warbird.  That is currently on my list right now  to build.  Judging at the speed in which I build things, I wouldn't hold your breath for too long.  More than likely though, Baz or Wiley will get to those ships before I do... and then at which point it would be senseless for me to work on.  Another thing I've always wanted to try is to make 1:1 scale planets with atmospheric layers.  Maybe get some meshed out terrain as well.  BC will probably crash of course though - but it would be fun to try.

Offline serverandenforcer

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Re: Cardassian Galor WIP: SLIGHT UPDATE 18JANUARY2013
« Reply #281 on: January 18, 2013, 06:39:56 PM »
The thing which will eat you alive with this (goes for the studio version too) is the panel patterns. They are brushed color shades, which are hard to replicate, plus the dirt which I personally did in 3D painting mode in Photoshop on my one.

Dude, seriously.  They are a pain in the butt.  Not just because they are small and intricate, but just trying to match up the color, the size, and position.  I couldn't replicate your pattern on the head because the proportions of some of the objects on mine are different from yours.  I had to try my best at replicating the pattern from the CGI model from drexfiles and I was able to get to closely match it up with mine.  I did borrow some element from yours though just to add some extra detail so it wouldn't look so plain.  I'm thinking that once I'm done with the overal textur pattern I will add in a subtle aztec pattern over it to break up the large monotonous colored areas a bit.  However, despite this being a bit daunting, I am having some fun with it.  Plus I'm figuring out some new tricks of mine own on how to get some of the detailing done.  The only thing that's bugging me is how to implement the engine glows while at the same time keeping the dark grey look when the engines are offline.  I'm thinking I might have to come up with another texture file specifically for engine glows.

Offline MarkyD

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Re: Cardassian Galor WIP: SLIGHT UPDATE 18JANUARY2013
« Reply #282 on: January 19, 2013, 06:40:43 AM »
Nice start on the textures  :thumbsup:

Offline serverandenforcer

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Re: Cardassian Galor WIP: SLIGHT UPDATE 18JANUARY2013
« Reply #283 on: January 20, 2013, 02:24:32 AM »
Quick question...  Is there a way to increase the resolution beyond 2048x2048 in the UVW Edit window?

Offline serverandenforcer

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Re: Cardassian Galor WIP: SLIGHT UPDATE 18JANUARY2013
« Reply #284 on: January 21, 2013, 09:09:12 PM »
Just a quick update before I head back out to my GF's place.  Right now I'm working on the dorsal side of the head.  Just started work on the bridge section.





BTW... this is actually my first "official" attempt at texturing.  I thought this was going to be hard, but it's actually quite a bit of fun.  I did do some texture work in the past, but that was just fooling around trying to see how it all worked.

Offline moed

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Re: Cardassian Galor WIP: SLIGHT UPDATE 21JANUARY2013
« Reply #285 on: January 22, 2013, 12:37:03 AM »
Nice job on this.  I like the attention to detail.

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Offline Saquist

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Re: Cardassian Galor WIP: SLIGHT UPDATE 18JANUARY2013
« Reply #286 on: January 22, 2013, 07:09:17 PM »
Saquist, if you mean the cannon Dominion ships, then yes, but far down the road.  Those designs are intimidating to make.  There are other species that haven't had as much treatment as they should have received.  For instance the Ferengi Maurader, Bajoran transport ships (which were actually late TMP era and early TLE Cardassian ships), and a high mesh detail Romulan Warbird.  That is currently on my list right now  to build.  Judging at the speed in which I build things, I wouldn't hold your breath for too long.  More than likely though, Baz or Wiley will get to those ships before I do... and then at which point it would be senseless for me to work on.  Another thing I've always wanted to try is to make 1:1 scale planets with atmospheric layers.  Maybe get some meshed out terrain as well.  BC will probably crash of course though - but it would be fun to try.

I've been working on some plans that may help.

Offline serverandenforcer

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Re: Cardassian Galor WIP: SLIGHT UPDATE 18JANUARY2013
« Reply #287 on: January 24, 2013, 06:44:25 PM »
I've been working on some plans that may help.

Interested to know...


I'm pretty much done with the top side of the head, minus the windows (which will be added at the end).  Kind of satisfied with the work so far



Offline serverandenforcer

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Re: Cardassian Galor WIP: SLIGHT UPDATE 24JANUARY2013
« Reply #288 on: January 25, 2013, 10:11:20 PM »
Finished the front and sides of the head.  Now just need to work on the back and the bottom.




Offline Saquist

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Re: Cardassian Galor WIP: SLIGHT UPDATE 25JANUARY2013
« Reply #289 on: January 25, 2013, 10:34:12 PM »
The brushing work looks nice.

Offline Adonis

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Re: Cardassian Galor WIP: SLIGHT UPDATE 18JANUARY2013
« Reply #290 on: January 25, 2013, 10:54:27 PM »
Dude, seriously.  They are a pain in the butt.  Not just because they are small and intricate, but just trying to match up the color, the size, and position.  I couldn't replicate your pattern on the head because the proportions of some of the objects on mine are different from yours.  I had to try my best at replicating the pattern from the CGI model from drexfiles and I was able to get to closely match it up with mine.  I did borrow some element from yours though just to add some extra detail so it wouldn't look so plain.  I'm thinking that once I'm done with the overal textur pattern I will add in a subtle aztec pattern over it to break up the large monotonous colored areas a bit.  However, despite this being a bit daunting, I am having some fun with it.  Plus I'm figuring out some new tricks of mine own on how to get some of the detailing done.  The only thing that's bugging me is how to implement the engine glows while at the same time keeping the dark grey look when the engines are offline.  I'm thinking I might have to come up with another texture file specifically for engine glows.

They are basically one single pattern layed out all over the thing in different sizes and rotations. Oh, and check your pm's ;)
Easy is the path to wisdom for those not blinded by themselves.


Offline serverandenforcer

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Re: Cardassian Galor WIP: SLIGHT UPDATE 25JANUARY2013
« Reply #291 on: January 29, 2013, 07:22:33 PM »
Finished the bottom of the head.  That was a pain in the butt.  Everything on the reference was brush strokes and blended in with everyting .  It was hard to tell when a pattern / color started and stopped.  In fact, I don't think there was a pattern.  It was just one big mess.  Fricken Cardies.  They have to make everything difficult.


Offline Adonis

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Re: Cardassian Galor WIP: SLIGHT UPDATE 25JANUARY2013
« Reply #292 on: January 29, 2013, 07:25:04 PM »
Finished the bottom of the head.  That was a pain in the butt.  Everything on the reference was brush strokes and blended in with everyting .  It was hard to tell when a pattern / color started and stopped.  In fact, I don't think there was a pattern.  It was just one big mess.  Fricken Cardies.  They have to make everything difficult.



Actually, it's the same basic pattern as the top, tho slightly modified in the center.
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Offline serverandenforcer

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Re: Cardassian Galor WIP: SLIGHT UPDATE 25JANUARY2013
« Reply #293 on: January 29, 2013, 08:34:49 PM »
I pretty much did that except I also made a based texture underneath it to add some difference to it so that it won't look like a copy of the top.

Offline serverandenforcer

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Re: Cardassian Galor WIP: SLIGHT UPDATE 25JANUARY2013
« Reply #294 on: January 30, 2013, 03:48:12 PM »
Sorry about locking this thread folks.  Must've accidentally hit it when I wanted to go to the top of the page when viewing  bc-central last night on my Android.  Perhaps that button should be placed somewhere else in consideration of touch screen technology with smart phones now.

Offline Vortex

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Re: Cardassian Galor WIP: SLIGHT UPDATE 25JANUARY2013
« Reply #295 on: January 31, 2013, 11:46:33 AM »
LOL!! I was wondering what had happened. xD

Nice work on the ship, though.

Offline serverandenforcer

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Re: Cardassian Galor WIP: SLIGHT UPDATE 25JANUARY2013
« Reply #296 on: February 02, 2013, 06:49:32 PM »
Got the back of the head completed.  Still more to go...





Offline mckinneyc

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Re: Cardassian Galor WIP: SLIGHT UPDATE 25JANUARY2013
« Reply #297 on: February 02, 2013, 06:52:45 PM »
Your attention to detail and effort into this are astounding

Offline serverandenforcer

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Re: Cardassian Galor WIP: SLIGHT UPDATE 02FEBRUARY2013
« Reply #298 on: February 03, 2013, 12:30:54 AM »
Did it again with the lock.  Sorry guys.  Just message me the next time it happens.  I won't lock a thread unless I give a reason why.

Offline Shadowknight1

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Re: Cardassian Galor WIP: SLIGHT UPDATE 02FEBRUARY2013
« Reply #299 on: February 03, 2013, 02:09:11 AM »
Such a darn fine looking Cardie ship.

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