Author Topic: Question Regarding some numbers  (Read 1498 times)

Offline tiqhud

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Question Regarding some numbers
« on: September 13, 2011, 05:17:02 PM »
On MY computer system, I can shuttle launch, about 19 shuttles, before one of them collides with another.
  I know the more ships I load ingame-session , the faster a collision will happen.

 Can you launch as many shuttles before a collision happens. And count your Launches?

    [I'm thinking it is another drawback with my system , or BC limit]

I discovered this, while HPing the fighter Launch-able B5, and more recently [brought to mind] while setting up another ship with many fighters.
   
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Defiant

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Re: Question Regarding some numbers
« Reply #1 on: September 15, 2011, 09:04:16 AM »
Its the BC AI which is too stupid to handle that much fighter.

You should give BC more time to let the fighter (Starfurys?) fly away.

Offline tiqhud

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Re: Question Regarding some numbers
« Reply #2 on: September 15, 2011, 11:09:43 AM »
YEP, it seems if I click and count 5 , can launch many more, my fault I though\figure the Launch Button greying out, the getting color, would have been enough time, Guess not.
Thanks Defiant [cookie]

Hey moderators, why not a cookie icon [just curious , mite not be able to find a cooke that small
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Defiant

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Re: Question Regarding some numbers
« Reply #3 on: September 15, 2011, 01:14:29 PM »
Disable collisions ;)

Also IIRC the launching framework supports groups, so you should be able to launch a full wing with a single click (Which is more cannon..)

Offline tiqhud

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Re: Question Regarding some numbers
« Reply #4 on: September 15, 2011, 01:46:17 PM »
Also IIRC the launching framework supports groups, so you should be able to launch a full wing with a single click (Which is more cannon..)

Ive not figured How?
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Defiant

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Re: Question Regarding some numbers
« Reply #5 on: September 15, 2011, 02:21:49 PM »
Uhm, no idea...yet. Its probably untested and as result might not even work.

Can I see your current carrier file?

Offline tiqhud

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Re: Question Regarding some numbers
« Reply #6 on: September 15, 2011, 02:37:04 PM »
well here the one I was using for my testing
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Defiant

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Re: Question Regarding some numbers
« Reply #7 on: September 15, 2011, 03:27:54 PM »
Quote
launcher1.AddLaunchable('Esuit', 'ftb.friendlyAI',14)
lol, you send people with guns in the battle against ships? :P


Anyway I think we first need the correct bays and carrier file for the station to begin with because the multiple shuttle bays are important.

Offline tiqhud

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Re: Question Regarding some numbers
« Reply #8 on: September 15, 2011, 03:33:36 PM »
ok,
the ISS Phil- is my testing ship, I can launch an esuit or workbee, and go right up to another  ship travel around looking at textures [ingame] its fun.
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Defiant

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Re: Question Regarding some numbers
« Reply #9 on: September 15, 2011, 03:53:40 PM »
Try the line
Code: [Select]
        group.SetLaunchMode(LauncherGroup.ALL)

as in http://pastebin.com/CwAzbDHZ

Offline tiqhud

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Re: Question Regarding some numbers
« Reply #10 on: September 15, 2011, 04:17:13 PM »
Will do, and Ill reprt soon

Report: went to http://pastebin.com/CwAzbDHZ [copied script, pasted it in carrier]
 NO change in launching fighters.

But thanks for doing it though

[seems clicking and then counting 5 works well]
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Defiant

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Re: Question Regarding some numbers
« Reply #11 on: September 16, 2011, 07:04:45 AM »
Right, just checked. The group launch doesn't work that way. But I think with Major changes to the Hardpoint and Carrier it can be done. But every Starfury would need its own bay.

-

Alternative is to increase the number in scripts/ftb/PassThroughAI.py, line 24

Code: [Select]
pSeq.AppendAction(App.TGScriptAction_Create(__name__, "FixCollisionsAction", pShip.GetObjID(), pLauncherShip.GetObjID()), 1)
Try 5 seconds instead of 1 second for collisions to be off.

Offline tiqhud

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Re: Question Regarding some numbers
« Reply #12 on: September 16, 2011, 08:20:58 AM »
just changed scripts/ftb/PassThroughAI.py  per your suggestion will indeed try in a bit [and report]

Report: there was no change in collisions occuring, I even changed to 7, then 10, Still occured.

might very well be my system, so No Biggy.
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Nebula

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Re: Question Regarding some numbers
« Reply #13 on: September 16, 2011, 10:50:46 AM »
Did you delete the pyc?
Canon is what people argue exists on ships that don't exist.

Offline tiqhud

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Re: Question Regarding some numbers
« Reply #14 on: September 16, 2011, 11:14:54 AM »
Did you delete the pyc?
Nope, but I did check time and it recompiled a new one.
PS: just did to no effect
Quote
Defiant got me to looking around, Even played around with scripts\ftb\LaunchShip.py
I even set Delay to where it read ( 70000) and still no change

    pEvent.SetDestination( pSystem)
    pTimer = App.TGTimer_Create()
    pTimer.SetTimerStart( App.g_kUtopiaModule.GetGameTime() + iLaunchInterval)
    pTimer.SetDelay( 0)
    pTimer.SetDuration( 0)
    pTimer.SetEvent( pEvent)
    App.g_kTimerManager.AddTimer( pTimer)

And I even set Delay back to ( 0), and Duration to ( 1) it locked the game, to where I had to Crtl+alt+Del out.
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Defiant

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Re: Question Regarding some numbers
« Reply #15 on: September 16, 2011, 12:27:41 PM »
ok then its probably the shuttles colliding with each other and not the carrier.