Author Topic: DS9FX Xtended 1.2  (Read 21211 times)

Offline ECGadget

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Re: DS9FX Xtended 1.2
« Reply #60 on: August 14, 2017, 09:03:49 PM »
Well since this is not BCS-TNG I cannot smite so have a cookie instead for that.

I'll be installing BC on my computer it seems then to have a play with this during testing! (Provided I can find the 1.1 patch!)

Offline Mario

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Re: DS9FX Xtended 1.2
« Reply #61 on: August 14, 2017, 09:05:19 PM »
I'm sleepy 1.1 patch for DS9FX or 1.1 STBC patch?
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Offline ECGadget

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Re: DS9FX Xtended 1.2
« Reply #62 on: August 14, 2017, 09:08:30 PM »
No idea, but I think I have both. I didn't even think of that. I was referring to STBC though.

Offline Mario

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Re: DS9FX Xtended 1.2
« Reply #63 on: August 14, 2017, 09:11:32 PM »
I've got 1.1 patch for STBC somewhere lying on my computer. As for 1.1 DS9FX if you all insist I could create the patch once more I've still got the files needed to create a patch (I think).
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Offline Morgan

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Re: DS9FX Xtended 1.2
« Reply #64 on: August 14, 2017, 09:20:35 PM »
Not move along home. Anything but that. XD

Sov, I'll ask him anyway!

And I think I have the 1.1 patch. I'll check in the morning to see. I tend to keep old patch files in case they disappear!
All the better if you do! That means we could put out an incremental update for those who don't wanna download a full install again.

Obligatory: "Allamaraine!"

Offline Morgan

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Re: DS9FX Xtended 1.2
« Reply #65 on: August 14, 2017, 10:16:23 PM »
BC's official 1.1 patch is up on ModDB too if anyone has trouble locating it, and Nexus Mods can get anyone up to speed mod wise.  Quick refresher on DS9FX's bare-bones requirements:

BC 1.1 Patch (http://www.moddb.com/games/star-trek-bridge-commander/downloads/star-trek-bridge-commander-v11-patch)
Foundation (can be found in BCUT which is available on BCC or Nexus Mods)
NanoFX 2
Unified Main Menu

Nexus Mods:  http://www.nexusmods.com/startrekbridgecommmander/mods/searchresults/?src_order=2&src_sort=0&src_view=1&src_tab=1&src_language=0&page=1&pUp=1

Offline ECGadget

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Re: DS9FX Xtended 1.2
« Reply #66 on: August 15, 2017, 07:51:53 AM »
I don't have the DS9FXtended 1.1 patch it seems. Or at least not on these two harddrives I have checked so far.

I have BCS-TB, BCUT 1.8, DS9FXtended 1.0, and the STBC Patch file.

Offline Morgan

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Re: DS9FX Xtended 1.2
« Reply #67 on: August 15, 2017, 12:57:02 PM »
I don't have the DS9FXtended 1.1 patch it seems. Or at least not on these two harddrives I have checked so far.

I have BCS-TB, BCUT 1.8, DS9FXtended 1.0, and the STBC Patch file.
No worries.  Worst case scenario is that 1.2 gets released as a full install vs an incremental patch.  :)

Oh and the latest BCUT is 1.8.1 - it's in BCC downloads or Nexus mods.

Offline ECGadget

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Re: DS9FX Xtended 1.2
« Reply #68 on: August 15, 2017, 03:56:48 PM »
Sounds like a plan.
Sorry about that! I may still have it on another HDD!

Offline FekLeyr Targ

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Re: DS9FX Xtended 1.2
« Reply #69 on: August 16, 2017, 05:07:06 PM »
As one of the former regular beta testers of DS9FX (original and Xtended) and other BC mods, I'm very happy to see DS9FX Xtended returning. I can't believe that it has been a little over 10 years since the original DS9FX 3.0 and Kobayashi Maru 1.0 were first released. :)
TaH pagh, Tah be.

Offline Morgan

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Re: DS9FX Xtended 1.2
« Reply #70 on: August 16, 2017, 07:53:24 PM »
As one of the former regular beta testers of DS9FX (original and Xtended) and other BC mods, I'm very happy to see DS9FX Xtended returning. I can't believe that it has been a little over 10 years since the original DS9FX 3.0 and Kobayashi Maru 1.0 were first released. :)
Holy hell, you're right!  10 years since DS9FX 3.0??  Jeez...

Maybe we should call this an anniversary edition?  Mario?  What do you think?   :wink:

Offline Mario

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Re: DS9FX Xtended 1.2
« Reply #71 on: August 16, 2017, 09:06:33 PM »
Holy hell, you're right!  10 years since DS9FX 3.0??  Jeez...

Maybe we should call this an anniversary edition?  Mario?  What do you think?   :wink:

12 years of DS9FX if you count in the development time. 10 if you count the release date, V3.0 was released in 2007 (August I think) and then Xtended 3 years later in 2010. I don't have anything against calling it Anniversary edition :)

As one of the former regular beta testers of DS9FX (original and Xtended) and other BC mods, I'm very happy to see DS9FX Xtended returning. I can't believe that it has been a little over 10 years since the original DS9FX 3.0 and Kobayashi Maru 1.0 were first released. :)

One of my oldest and most loyal beta testers :)
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Offline FekLeyr Targ

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Re: DS9FX Xtended 1.2
« Reply #72 on: August 19, 2017, 04:11:48 PM »
One of my oldest and most loyal beta testers :)
Always a pleasure. :)


I remember that a "Rescue Gul Dukat"-mission based on "The Way of the Warrior" was planned to be part of DS9FX 3.0 but it was never finished.
With DS9FX Xtended 1.2 underway, are there plans to create new historical missions based on the TV-episodes and perhabs some based on the novels?
TaH pagh, Tah be.

Offline Mario

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Re: DS9FX Xtended 1.2
« Reply #73 on: August 19, 2017, 06:06:07 PM »
Always a pleasure. :)


I remember that a "Rescue Gul Dukat"-mission based on "The Way of the Warrior" was planned to be part of DS9FX 3.0 but it was never finished.
With DS9FX Xtended 1.2 underway, are there plans to create new historical missions based on the TV-episodes and perhabs some based on the novels?

There are talks between me and Nero about the goals for 1.2. While this particular mission was not mentioned it could be put on the TODO list.
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Offline Morgan

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Re: DS9FX Xtended 1.2
« Reply #74 on: August 19, 2017, 10:28:17 PM »
It sounds very cool for a new historic mission. :D

Offline Lurok91

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Re: DS9FX Xtended 1.2
« Reply #75 on: August 21, 2017, 09:32:29 AM »
Sadly my stickied all-bridges-made post disappeared in changeover :(

Nero - have sent links for Delta Flyer and DS9 Ops  :thumbsup:  (was nice to see Ops used in Stage 9 mod, and credited  https://www.reddit.com/r/stage9/)

It seems a lot of bridge download links have disappeared, but for DSFX I could recommend:
* DS9 Ops

* Sean/Lurok Defiant bridges (all seasons)


* Runabout bridges (all seasons)

* Klingon Rotarran

* Romulan D'Deridex

* revamped Intrepid/Voyager

* Galor re-texture (mainly Cardassian lcar changes)


Also have Sisko Saratoga bridge and DS9 Nebula bridge, but might not be needed.

Offline Morgan

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Re: DS9FX Xtended 1.2
« Reply #76 on: August 21, 2017, 09:39:26 AM »
It is an honor and a privilege to announce that Deep Space 9's OPS set, made by my old friend Lurok91, will be a part of the new DS9FX update :D Thank you for sending it over good sir!

Offline Lurok91

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Re: DS9FX Xtended 1.2
« Reply #77 on: August 21, 2017, 09:47:00 AM »
 :)  :thumbsup:

DS9FX Xtended 1.2 may just get me playing again!


Offline Morgan

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Re: DS9FX Xtended 1.2
« Reply #78 on: August 21, 2017, 12:53:09 PM »
No lie, there's an unofficial hope that the Xtended update may breathe a little life back into the BC community and inspire others to pick up modding again from time to time. If the responses in this thread are any indication, there's definitely a demand for more mods. :D

Offline FekLeyr Targ

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Re: DS9FX Xtended 1.2
« Reply #79 on: August 21, 2017, 02:24:15 PM »
It is an honor and a privilege to announce that Deep Space 9's OPS set, made by my old friend Lurok91, will be a part of the new DS9FX update :D Thank you for sending it over good sir!
Yessss!!!
Perhabs with the per-ship bridge feature from 3rd Era's Bridge Plugin Core, the player's bridge could be switched to DS9's Ops once he/she takes command of the station in the "Way of the Warrior" historical mission.
(Same with the other ships including the Defiant.)
TaH pagh, Tah be.