Hi everyone.
Having never modded a game before, I am just trying to get a grip on how everything comes together. Using an example such as creating a custom ship and using it in bridge commander, let me see if I can hypothesize the process.
1. Ship is modeled, textured, rigged (if applicable)
2. Ship imported and the controls make the ship perform actions as defined by the UI
3. At some point someone has to program the ship how to display damage and recognize that hits to various parts of the ship cause different types of damage. The game also has to be told where the phaser arcs are and where to apply glows and lighting.
4. The ship is assigned parameters such as hit points, shield strength, weapon strength, reload times, regeneration times, how many simultaneous repair slots and the speed they repair, top speed, sensor range, weapon types and a multitude of other things I am sure I'm forgetting.
Basically I have no idea how anything beyond step 1 works.
Joe