Author Topic: Kophjaeger WIP: K'tinga Class!  (Read 56843 times)

Offline Kophjaeger

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #100 on: February 20, 2014, 08:26:29 AM »
Thanks to that new material, I am plugging and chugging. The drilling array and ventral mess is the next major hurdle...


Offline Lord Tribble

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #101 on: February 20, 2014, 06:01:25 PM »
looking good! I suppose the good thing about the Narada is that you can probably get away without worrying about very high detail accuracy, it's a big mess of bits anyway!

I'm curious as to how you're scaling this? I was thinking about this a while back, but since BC's engine doesn't like massive moving ships and most people seem to make their NuTrek ships in half scale, you could probably get away with making it twice the size of a TNG warbird, if only for usability.

Offline FarShot

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #102 on: February 20, 2014, 06:43:49 PM »
When I was thinking of making this once, I had this idea where you have entire polygon sheets coming forward and out that use the transparent texture trick to represent the clusters of tiny arms that fill in most of the Narada.

Offline Bren

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #103 on: February 20, 2014, 09:22:16 PM »
A bit more reference for you:



(probably best watched on Youtube in 1080p fullscreen - I find the embeds here lack the "fullscreen" option for some infuriating reason)

This might help you discern more of the spatial relationships between components - the ship can be a real furball in static 2D.
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Offline Maverick

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #104 on: February 20, 2014, 10:39:58 PM »
A bit more reference for you:

This might help you discern more of the spatial relationships between components - the ship can be a real furball in static 2D.

Lord Tribble posted this exact same vid two days ago on the previous page (pg. 5) , but It is one hell of a find never the less not much material out there for this beast.

http://bc-central.net/forums/index.php/topic,9625.msg212685.html#msg212685   
Re: Kophjaeger WIP: My most ambitious project ever... Narada
? Reply #95 on: February 18, 2014, 03:05:57 PM ?
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http://bc-central.net/forums/index.php/topic,9625.msg212735.html#msg212735
Re: Kophjaeger WIP: My most ambitious project ever... Narada
? Reply #100 on: Today at 06:26:29 AM ?

Looks great Kopphjaeger  :thumbsup:
Qprisbrey

Offline Kophjaeger

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #105 on: February 21, 2014, 01:46:17 AM »
Thanks fellas, I'm still progressing pretty well. I downloaded that youtube clip, and the resolution is a little bit better for me. So far, she is still pretty low poly, at 12k, so there are alot of details I think I will be able to add. The nice thing about this model is that even the simplified mesh looks pretty good, and with the complexity of it, there is a lot of leeway in the depth of detailing. I can afford a few nice bone arms.

Offline Lord Tribble

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #106 on: February 21, 2014, 04:18:08 AM »
When I was thinking of making this once, I had this idea where you have entire polygon sheets coming forward and out that use the transparent texture trick to represent the clusters of tiny arms that fill in most of the Narada.

That's a good idea! But wouldn't that cause issues with seeing entire 'sheets' of damage texture when it got hit rather than just where the arms are?

Offline FarShot

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #107 on: February 21, 2014, 02:14:46 PM »
Not if you set the ships damage radius stuff to non-existent.

Offline Maverick

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #108 on: February 21, 2014, 08:15:52 PM »
Id rather have a medium detailed model then a ultra detailed model that way it won't lag as bad and you could run more models in the game. as for damaging depending on what damage textures you use it causes quite a bit of lag if the model takes lot's of damage well a model that size anyway If it's anything like baz's narada.
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Offline Kophjaeger

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #109 on: February 22, 2014, 01:34:19 AM »
So far I am still under 15k, and I am being as prudent with poly as I can be. Definitely an advantage to being a milkshape user.

Hardpointing, scaling, and BC damage I know nothing about, but thus far it is a clean functioning model on Legacy. As far as textures go, I have found that a ship with even one 2048^2 texture lags, but is there an upper limit on smaller textures? Is 4 1024^2 the equivalent? Or 3 1024^2 and 4 512^2? Does anyone know how that trade off usually works on game engines?

Offline Lord Tribble

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #110 on: February 22, 2014, 04:08:26 AM »
I'm not sure about much of that, but I think meshes with hidden triangles cause lag issues. When ships take damage it's not just trying to changing the texture on the surface but on all the hidden faces in that area. I think. (Mainly based that on looking at those vox debug files that appear with some ships that lag a lot when taking damage).

Offline Kophjaeger

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #111 on: February 22, 2014, 09:04:01 AM »
I want to say thanks to all the support out there. It's been a long week, but I think the mesh is getting close to 75%.

I added another layer of tendrils around the maw, and unified much of the core, as well as reworked the rear ribbing. The drilling platform is going to probably take some guesswork, it's probably the most obscure shape on the ship. Then just a few more odds and ends, some wirey framing, and we will have one ugly beard trimmer.




Offline Lord Tribble

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #112 on: February 22, 2014, 11:41:43 AM »


Wasn't the drilling platform retracted and stored inside the ship? Wouldn't have thought you needed to worry about that

Offline Kophjaeger

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #113 on: February 22, 2014, 11:51:34 AM »
If you look real real closely on the HD inspection video, there is an apparatus down there that resembles a pelvis, differential, and phallis. Not surprising, since there are so many organic features to this thing. You can guess where the drill appears to come out from.

Offline Lord Tribble

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #114 on: February 22, 2014, 12:55:59 PM »
If you look real real closely on the HD inspection video, there is an apparatus down there that resembles a pelvis, differential, and phallis. Not surprising, since there are so many organic features to this thing. You can guess where the drill appears to come out from.

0_0

...Honestly...I don't see it... I just see the big exhaust pipes and pointy stabby bits

Offline Kophjaeger

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #115 on: February 22, 2014, 01:47:12 PM »
Its visible just barely when the ship's rear is exactly facing you, it is almost black and has a speckled looking texture. There is a part that looks like a tailbone pointing towards the engine bulb.

Offline Lord Tribble

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #116 on: February 22, 2014, 02:04:06 PM »
Still not quite sure what you mean, but I'll take your word for it ;)

One thing I did notice though while looking for it, is that the main engine seems to be an actual sphere (you can just about see its shape through the other bits) that simply backs into the cage-like structure behind it. Yours seems to be stretched and elongated into it.

I think it should be something more like this if you look at the video;


Offline FarShot

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #117 on: February 22, 2014, 02:13:44 PM »
After watching that video, it looks like a Borg Sphere grew cancer while inside a Romulan vessel.  It looks so much better than it did in the film.  Reminds me of the indoctrination process in Mass Effect.

Offline Saquist

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #118 on: February 23, 2014, 10:23:40 AM »
The narada is a the biggest mess I've ever seen, good luck.

Size chart here.
http://www.suricatafx.com/?p=201

Offline Lord Tribble

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #119 on: February 23, 2014, 10:56:03 AM »
Here's an actual ILM one from the films development;

http://i.imgur.com/bZpAfCf.jpg

Half scaling to match most peoples nuTrek might help avoid BC's engine throwing a tantrum. I remember testing ships that 'wobbled' because they were too big!