Author Topic: Kophjaeger WIP: K'tinga Class!  (Read 56896 times)

Offline Kophjaeger

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #160 on: March 16, 2014, 07:31:03 AM »
Absolutely understood, I am working through the textures, but the big thing is to get the textures figured out to where I can release a properly mapped model to be hardpointed. With that said, is there anyone up to the hardpointing task? I am shooting for a two week beta release, or full release.

Thanks for the kind words everyone, this one has been missing from our universe for far too long...

Offline Maverick

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #161 on: March 17, 2014, 06:21:26 PM »
Good god man that is one impressive render  :drool: :drool: :drool: I am very Impressed Kop truly amazing work. I'f you need a beta tester I'm available just shoot me a pm when you get it ready for testing.
Qprisbrey

Offline Kophjaeger

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #162 on: March 18, 2014, 03:20:05 AM »
A little update. Texturing all the arms really fleshes her out. All sorts of patterns, from tree bark, to roofing shingles.

Mav, I'll be glad to send it your way, we will just need the hardpoints and scaling done once the mesh is locked down. Just about every part I skin requires a remap though.




Offline Bren

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #163 on: March 18, 2014, 11:30:54 AM »
Hotdamn!

 :yay: :bow:

I'm no great fan of the JJ stuff, but the first 10 minutes of the 2009 film were incredible, and, at least to my mind, cemented those two ships in my head-canon.

This is a fantastic rendition, dude - unsurpassed. :thumbsup:

EDIT:

i have to reiterate what Lord Tribble said... have you tried it in game yet? im not being a kill joy but i think we all want to see it ingame

Heck, as much as I want to plug away at it, even if this doesn't work in-game, Kophjaeger has added to the substance of the universe by recreating this ship so remarkably well.
Koph, I hope you will release it to the CGI enthusiast community, too - there will be some magnificent images and animations made with this bad boy!

EDIT:

I had to edit again to note how much more I appreciate the artistry of this ship now - how it can have a totally different character, depending on your viewing angle. I would hesitate to say that this ship was "designed" - it was intentionally thrown together - and for a Trek ship, I expect something more sensible and interpretable (especially for a supposed Romulan/Borg ship)... but if you disregard those considerations, this is a beautiful, monstrous thing, which you have done absolute justice to.
"The sky calls to us, if we do not destroy ourselves, we will, one day, venture to the stars." - Carl Sagan

Klingon Academy now works on XP/Vista/Win 7 thanks to one dude's patches, click here for details. I highly recommend it!

Offline Kophjaeger

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Re: Kophjaeger WIP: Narada
« Reply #164 on: March 24, 2014, 03:30:23 PM »
Well, I am officially in the refinement stage. The textures are drawn, the mesh is mostly mapped right, and I am soon going to be adding flare to the textures and little details to make her pop. Any critical feedback or things needed is quite welcome. I desaturated by 50%, and am pretty pleased with the slight off color scheme now, but I'm not sure if it is too light or just right....


Offline Vortex

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #165 on: March 24, 2014, 04:17:48 PM »
Looks great, take a cookie.

Remember, the way you see the textures here aren't the way that they'll appear in-game due to lighting. I always thought that the Narada was black, to be honest. :p

Offline nxadam1701

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #166 on: March 24, 2014, 05:16:17 PM »
I must say, I despise the ship bc I felt it wasn't very Romulan but that's besides the point, the complexity of the ship and how you excellently managed to reconstruct this beast, I must say you did a Phenomenal job, very well done.  :bow:

Offline MajorPayne

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #167 on: March 25, 2014, 02:34:53 PM »
Definately giving this a cookie.

Offline Lord Tribble

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #168 on: March 25, 2014, 02:43:49 PM »
That is sexy.

Fingers crossed for launching it into BC!

Offline Kophjaeger

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #169 on: March 27, 2014, 06:52:33 PM »
Ok folks, here is the alpha version. A few feverish days to work out the textures, and I think we have a workable model and texture set.

I need a hardpointer to get her into the game.... TGAs and the exported NIF are ready to test.


Offline Saquist

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #170 on: March 27, 2014, 07:46:49 PM »
Somewhat conflicted...

I hate it.
....but I like it.

I'm going to sit in a corner while I resolve this clear cognitive collapse.

Offline nxadam1701

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #171 on: March 27, 2014, 08:02:50 PM »
 :funny

Somewhat conflicted...

I hate it.
....but I like it.

I'm going to sit in a corner while I resolve this clear cognitive collapse.

Offline Lord Tribble

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #172 on: March 28, 2014, 08:03:30 AM »
Ok folks, here is the alpha version. A few feverish days to work out the textures, and I think we have a workable model and texture set.

I need a hardpointer to get her into the game.... TGAs and the exported NIF are ready to test.




Offline Shadowknight1

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #173 on: March 28, 2014, 08:37:21 PM »
Somewhat conflicted...

I hate it.
....but I like it.

I'm going to sit in a corner while I resolve this clear cognitive collapse.
I think it's a beauty for a pinecone assimilated by the Borg.

To Boldly Go...Again.

Offline Kophjaeger

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #174 on: June 02, 2014, 05:20:31 PM »
Still looking for a hardpointer to bring this one into reality (BC reality anyway).

Offline Flowrellik

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Re: Kophjaeger WIP: My most ambitious project ever... Narada
« Reply #175 on: June 15, 2014, 06:23:19 PM »
O_O
I need to reinstall my BC....
Im want to grab hold of the finished version of this beast. Im heading to BMT for the airforce around August time so the sooner the better plz.

Offline Kophjaeger

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Re: Kophjaeger WIP: The most overused model in Star Trek
« Reply #176 on: August 21, 2014, 11:28:34 AM »
Been a little while, but I have some things to share.

First is a "refit" of the stock Legacy Bird of Prey, including it's variants. Not sure what it takes as a disclaimer to release a mod of a stock model from a different game, although there is so little of the original in that model... its almost new.




Then the WIP which is the Husnock family of models. This pack when finished will comprise almost a dozen ships



Offline moed

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Re: Kophjaeger WIP: The most overused model in Star Trek
« Reply #177 on: August 21, 2014, 01:38:37 PM »
Awesome stuff dude!

Good to have you back!

Offline Saquist

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Re: Kophjaeger WIP: The most overused model in Star Trek
« Reply #178 on: August 24, 2014, 01:43:30 PM »
The Husnock Warship:  The single most controversial ship encounter of all verses wars.
(400 Giga Watts of particle Energy!)

Offline Lord Tribble

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Re: Kophjaeger WIP: The most overused model in Star Trek
« Reply #179 on: August 25, 2014, 03:40:51 AM »
They look nice, very nice!

I wish I could volunteer to HP your Narada, I can tweak existing ones but I don't have the first clue about HPing from scratch. I've never even been able to get the MPE to work.