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BC Forums => BC Modding => Topic started by: RCgothic on June 11, 2007, 05:40:36 PM

Title: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
Post by: RCgothic on June 11, 2007, 05:40:36 PM
Edited: Ok, am officially launching this as a WIP for BC. If executioner_de's omega can fit into BC at 50k polys, then so will this one, which won't have that many.

I've also been offered lots of help with the stages beyond mesh-making, many thanks to those people.
Current status is on page 6.

-------------------------

Original post:

This is going to be a beast to model.
I attempted it once before and gave up because it was too hard, but my modelling skills, particularly in the areas of extrude and drill, have improved enough that I'm attempting it again.
It's at 1700 polys with about 10 percent modelled.
Can you guess what it is yet?
Title: Re: Can you tell what it is yet?
Post by: Nighthawk on June 11, 2007, 05:50:16 PM
looks like Romulan or Klingon.
or the harpoon of a Greek galley.
Title: Re: Can you tell what it is yet?
Post by: RCgothic on June 11, 2007, 05:54:26 PM
Wrong.
Next? :D
I expect Armondikov will know what it is, probably MLeo as well. The eagle on the prow is a massive hint.
Title: Re: Can you tell what it is yet?
Post by: MLeo on June 11, 2007, 05:59:08 PM
GAWD! I know that!


*Brain melts*
*Sneezes*
*Brain reboots*


Warhammer.

Could that be correct?
I remember asking about a signature image of yours a little while ago.
Title: Re: Can you tell what it is yet?
Post by: RCgothic on June 11, 2007, 06:08:06 PM
hehe, yeah, It's an Imperial Cruiser from Warhammer 40k. I'll probably be making the Lunar Class first and then doing all the other variants.
(http://spaceship.brainiac.com/GamesWork/gw-bfg-lunar.jpeg)
This is a Lunar class upgraded with a prow nova cannon. The version I'm doing has a Ram instead. this ship is 4km long (yes, those torpedo tubes do fire torpedos 120m long), it'd go through a borg cube and out the other side without stopping.
Title: Re: Can you tell what it is yet?
Post by: Legacy on June 11, 2007, 08:59:36 PM
Awesome!  8)
Title: Re: Can you tell what it is yet?
Post by: UPD Equinox on June 11, 2007, 09:43:53 PM
Soooo... no chance of bringing the space marines into the federation then i take it? lol
Title: Re: Can you tell what it is yet?
Post by: RCgothic on June 12, 2007, 02:52:02 AM
If the Imperium encountered the federation, then the Federation would bow to the Immortal God Emperor or be Annihilated. The Imperium is rather single minded in that respect. The one time the imperium attempted to establish peaceful relations with another empire the diplomatic efforts were sabotaged from within and lead directly to the horus heresy.

The Lunar class cruiser isn't even amongst the largest of the ships of the Imperium. Starfleet's only tactical advantage is speed and manouvrebility at sublight. These vessels are better than starfleet's finest in every other way.
I'm currently working on the gundecks.
Title: Re: Lunar Class cruiser and derivatives.
Post by: JimmyB76 on June 12, 2007, 07:41:07 AM
very cool!
Title: Re: Lunar Class cruiser and derivatives.
Post by: Nighthawk on June 12, 2007, 11:47:04 AM
HOLY CRAP!!!! are you gonna model all those details?
it will be a piece of art when finished.
Title: Re: Lunar Class cruiser and derivatives.
Post by: RCgothic on June 12, 2007, 12:53:35 PM
Nah, a piece of art requires textures. It will be a feat of awesomeness though.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: RCgothic on June 12, 2007, 05:46:50 PM
I've completed the gun batteries, next up is the Lance emplacements.The poly count is rocketing, I hope the slightly blocky look doesn't detract from the look, because it's already 5.7k polies with maybe 20% modelled.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: Master Thief on June 12, 2007, 05:54:39 PM
Glad to see you doing something like this RC :)

I've came to love 40K stuff recently. Thank you DOW:DC :P
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: RCgothic on June 12, 2007, 06:03:06 PM
Here's a Lunar Class to scale with a Sovy. It's smaller than the Lunar's ram, lol.
This version has a skull on the prow rather than an eagle, and a slightly different style of ram. This is down to variation between different ships. Mine is based on the miniature rather than the art.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: Mustang on June 12, 2007, 06:04:57 PM
Holy CRAP you model fast...

Anyways, will this ship be scaled to this size in BC? That would be so awesome... to pull up next to a Sovereign... and then blast it away in two hits.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: RCgothic on June 12, 2007, 06:15:28 PM
Lol, a sovy couldn't take ONE hit from those lances, lol. I model fast because I'm evading proper work.
At the moment I'm not sure it can go into BC, at this rate it will hit 60k polys easily. Maybe with some really basic textures.
If it were to be put into HP, it would be toned down a bit, but still ballanced versus the other variants of this ship rather than against the ST Universe.

If It were to get an HP, I'd like it to go like this:
Indestructible armoured prow.
Torpedoes launched via MVAM. They'd have an AI that sets them to ram the Lunar's target, and be about as manouvreable as a Galaxy class and about defiant sized. The kinetic damage alone would probably be one hit one KO in BC, and if possible they'd be contact detonated.
Lance Batteries modelled by phaser turrets. (Giant Lasers)
Weapons Battereis by rapid fire disruptor banks. (Giant Plasma Cannons)
Point defence turrets by phaser turrets. (Smaller Lasers)

Shields and hull would be on a par with a borg cube, or maybe a really powerful starbase.
Oh yes, and ISD to scale as well
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: Mustang on June 12, 2007, 06:46:21 PM
Holy hell, this thing is a walking- erm... flying deathtrap!!
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: RCgothic on June 12, 2007, 07:12:11 PM
Yeah, with a crew of 30k and possible complement of space marines, it sure would be a death trap for anyone attempting to board her.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: RCgothic on June 12, 2007, 07:41:33 PM
Gah, I did something wrong and erased all the work I'd done in the last 40mins, completely lost the Lance batteries. Bugger. Oh well, have another go tomorrow.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: UPD Equinox on June 12, 2007, 08:35:47 PM
To be honest it doesnt really look that much bigger than the sovvy. Like yeah i know you could fit probably 100 sovvies inside it but i mean how can one of their torpedoes be the size of a galaxy class....?
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: DJ Curtis on June 13, 2007, 02:34:34 AM
great work.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: RCgothic on June 13, 2007, 02:46:49 AM
To be honest it doesnt really look that much bigger than the sovvy. Like yeah i know you could fit probably 100 sovvies inside it but i mean how can one of their torpedoes be the size of a galaxy class....?
The torpedos are 3% of the length of the ship, which is 120m long, making the torpedos almost Defiant sized. I'd estimate that you could fit a magazine of 48 torpedos inside the prow without much trouble.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: Legacy on June 13, 2007, 08:08:35 AM
Man, that almost claims for a W40K port for a decent FPS game.. lol.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: RCgothic on June 13, 2007, 08:59:52 AM
Well I'll finish off the Lance emplacements when I get back from the labs this evening, I almost recovered what I'd lost this morning. The Lance turrets are as big as an Intrepid class lol. It'd be like the Iowa pulling up alongside a speedboat and leveling it's main guns at it, hehe.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: Glempius on June 13, 2007, 01:06:41 PM
Foolish servant of the False Emperor! You shall be laid to waste by the mighty armies of Chaos and the galaxy shall burn! BURN!

*cough*

Sorry about that, I don't know what came over me
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: RCgothic on June 13, 2007, 06:04:10 PM
Burn in the pure flame of the Emperor, minion of Chaos! :D

I've finished the lance decks, now just to add the lances, which I may get done tonight. The five small turrets are point defences. There is another point defence turret on top of each of the main lance turrets.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: DJ Curtis on June 13, 2007, 06:36:14 PM
Very space-battleship-esque.  Great clean modeling too.  I've asked before but... when are you gonna start modding bc? :D
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: RCgothic on June 13, 2007, 06:42:38 PM
It's all about the texturing. I can't.

I'm learning to use GIMP slowly, then once I've done that I'll start learning how to apply textures. We're talking at least 6 months on my current timetable.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: DJ Curtis on June 13, 2007, 07:09:49 PM
Well, I never did learn to texture in a photo program like PS.  I just make and render all my textures using max.

Tho in the meantime, if you have any meshes you want to send my way, i could have a look at them and give you some direction on how you could go about using max to make textures for them.  basically, if you can model in max, you can texture in max.  There is no difference between the two.

Actually, what version of max do you use?  i could send you one of my .max scenes that I have created a texture set in.  i bet once you see how it's done you'd have no problems adapting the solution to your own textures.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: RCgothic on June 13, 2007, 07:14:52 PM
Haha, I use a very old version of lightwave, v5.6. I'm also familiar with some Engineering design tools, Solidworks and IDEAS. But those last 2 are more 3D modelling in order to produce a specification rather than art renders.

Executioner D once managed to convert a Y-wing of mine into BC, but I don't know how he managed the conversion process.
Max is on my to buy list, but I'm a poor student at the end of my overdraft. I'll be working all summer, maybe after I've saved up a bit I'll be able to afford it.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: DJ Curtis on June 13, 2007, 07:22:45 PM
what format does lightwave save to?
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: RCgothic on June 13, 2007, 07:23:48 PM
*lwo for object files.
*lws for scene files.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: DJ Curtis on June 13, 2007, 08:02:06 PM
I can't find a free converter nor can I export, so I'll do the next best thing and post pix of what i mean. :)

Basically I just make flat layers in the shape of the different parts of the ship and then stack them.

For example

Hull at z-axis=0
windows at z-axis=+1
penants at z-axis=+2
other details at z-axis=+3

etc.

I use a Free Form Displacement modifier to flatten everything so that light is distributed evenly and I render the image using an orthographic camera.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: RCgothic on June 13, 2007, 08:22:10 PM
I don't know how I'd go about doing that in lightwave, I can see the seperate layers, but i don't know how I'd create them. I've never really played around with the scene editor, only the modeller. Thanks for trying to help, I'm sure I'll figure it out one day.

Finished the turrets, now I'm going to bed. I'll probably have to put this on hold for a week because I've got a coursework deadline coming up.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: Legacy on June 14, 2007, 06:23:02 AM
Executioner D once managed to convert a Y-wing of mine into BC, but I don't know how he managed the conversion process.

Actually, i did painted that model.
Did the porting using deep exploration.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: RCgothic on June 14, 2007, 02:41:36 PM
Sorry, my mistake. It was a long time ago.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: cpthooker on June 15, 2007, 12:17:01 PM
thats looking great, I do love W40k even before DOW. But it did make the universe popular :)
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: RCgothic on June 15, 2007, 06:06:53 PM
I know I said this was on hiatus, but apparently I enjoy jeopardising my degree.

Have done some work on the underside. Poly count is just under 13k with about 2/3 still to model.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: Legacy on June 15, 2007, 10:41:38 PM
I know I said this was on hiatus, but apparently I enjoy jeopardising my degree.

Have done some work on the underside. Poly count is just under 13k with about 2/3 still to model.

Go nuts, make it real CGI and reach a million ;)
Title: Re: W40k Lunar Class Imperial Cruiser [updated 11.10pm GMT 11/6]
Post by: RCgothic on June 16, 2007, 04:21:41 AM
I don't think I could cope with that many points. This is the most detailed mesh I've ever made, and I'm finding keeping track of individual points a little taxing already. It's not that I wouldn't like to. I think that this model is going to be far above what BC can handle, so it might as well be upgraded to CGI quality.

I do models by sketch, extrude, drill, check, fix.
The drill portion loves to create errors. I have to check for errors and fix manually. I couldn't keep track of them with much more detail than this.
Title: Re: W40k Lunar Class Imperial Cruiser [updated 11.10pm GMT 11/6]
Post by: RCgothic on June 16, 2007, 08:12:35 AM
small update.
Title: Re: W40k Lunar Class Imperial Cruiser [updated 1pm GMT 16/6]
Post by: RCgothic on June 16, 2007, 02:39:36 PM
Another update. I'm moving onto the main superstructure now.

Also, some thoughs about armanents if I were to HP it.

The sheilds recharge very fast, and are capable of withstanding a bombardment by four lances simultaneously without much trouble. Five will drop the shields. This will be achieved through high recharge rates.

The gun batteries will fire bolts as damaging as a lance strike, but eight or so times as fast. They'll miss most of the time at long range, making them less powerful than lances, and hit more frequently than lances at short range, making them more powerful.
This will make it very difficult for one ship to damage another of the same class except at point blank range.

Once the shields are overwhelmed, the ship will be very vulnerable to. One hit from a Lance or Gun Battery will disable a system, a second will destroy it. It will only take about 30 hits to destroy a ship with no shields.

If a ship with its shields down gets out of the line of fire, its shields will be restored pretty immediately.

The sort of Starfleet firepower required to down a shield would be of the order of ten quantum torpedos simultaneously. The Lunar class would then only be vulnerable for a short period of time before restoring its shields.

The strength of a Lance would be equivalent to two quantum torpedos, and much more rapid firing.

A Lunar class has next to zero rear firepower, and handles like a Super Star Destroyer, but Imperial doctrine is to field them in pairs or more at least.

That would provide a very toned down version of the sort of combat found in the table top game Battlefleet Gothic, but I think it work quite well for BC. (assuming BC can cope with 45k polygons per ship). Given that it would probably take 60 quantum torpedos to destroy not counting the ones neccessary to lower the shields, it could probably take on a fleet of 15 sovys and win.

I'm going to have to make some Cobra Destroyers now, they're about warbird sized, would be a better match for a sovy or two.
Title: Re: W40k Lunar Class Imperial Cruiser [updated 7pm GMT 16/6]
Post by: cpthooker on June 21, 2007, 05:40:55 PM
looks great :)
Title: Re: W40k Lunar Class Imperial Cruiser [updated 7pm GMT 16/6]
Post by: RCgothic on June 21, 2007, 05:43:06 PM
Thanks!

This project is currently on a break whilst I get my coursework finished, updates should resume next week.
Title: Re: W40k Lunar Class Imperial Cruiser [updated 7pm GMT 16/6]
Post by: Tuskin38 on June 23, 2007, 10:04:58 AM
She looks awesome. How big is she compared to a Super Star Destroyer, I'd say 5 of her could fit in the length of the SSD.
Title: Re: W40k Lunar Class Imperial Cruiser [updated 7pm GMT 16/6]
Post by: RCgothic on June 24, 2007, 07:16:07 AM
An Executor class SSD is 19km long, so just under five times longer than a Lunar class cruiser at 4km long, itself 2 and a half times longer than an ISD.

A Battleship is 7.5km long, which makes the Executor 2.5 times larger than the Imperial Navy's biggest, but Imperial Navy makes up for it with weight of numbers and shield and weapon tech.
Title: Re: W40k Lunar Class Imperial Cruiser [updated 11.10pm GMT 11/6]
Post by: cordanilus on June 25, 2007, 10:12:50 AM
Quote
I think that this model is going to be far above what BC can handle

I don't know, you could load it up but maybe not too many ships going with it.  I put together a model with 59,000 polies and bc handles it ok (I think milkshapes limit is 62,556 polies).

A dozen (avg poly 5000) ships can add up the poly count though.

That's one nice looking ship you got there.  Awesome.
Title: Re: W40k Lunar Class Imperial Cruiser [updated 7pm GMT 16/6]
Post by: RCgothic on June 25, 2007, 10:35:17 AM
I've resumed work, so there should be an update later today.

Edit: Had a crash and lost the changes I'd made. Update postponed till tomorrow.
Title: Re: W40k Lunar Class Imperial Cruiser [updated 7pm GMT 16/6]
Post by: Nighthawk on June 25, 2007, 03:52:49 PM
heads up:
do NOT export to .3ds unless you are sure your mesh is continuous. in other words, the vertices are snapped to some kind of grid, so the mesh doesn't have gaps.
dont use Milkshape for conversion, it will mess the mesh up. use NifSkope, instead. if you export to .obj, export by parts and merge everything in Nifskope. if you export the whole model to .obj and splitted in groups, you'll lose the grouping.
NifSkope can be tricky, but it's way better than Milkshape for big models (polygon wise).
let's hope the Niftools team complete Nifskope's code for BC so we can import and export without having to set it up.
Title: Re: W40k Lunar Class Imperial Cruiser [updated 7pm GMT 16/6]
Post by: Legacy on June 25, 2007, 06:32:28 PM
BC? Sorry, but for what i know, this is CGI not ingame.
Title: Re: W40k Lunar Class Imperial Cruiser [updated 7pm GMT 16/6]
Post by: RCgothic on June 25, 2007, 07:49:33 PM
I'm very careful these days about making sure that the polys all join to each other properly, and that there are no polygons with more than 4 points. Legacy probably remembers how messy my Y-wing was, but since then (4+ years ago?) my meshes have become as neat and clean as I can make them.

I do this by checking the point statistics. Any point that is connected to 2 or fewer polygons probably borders a polygon that isn't connected properly. This eliminates the vast majority of errors.
The second round of testing involves transforming the whole model using metanurbs. If a polygon isn't connected properly it will open a sizeable gap even if the original offset is miniscule, making spotting mesh errors much easier.

I reduce polygons with >4 points using the tripple tool and then merging any sensible triangles into 4 sided polys.

For the moment this is CGI. I'm not convinced BC will be able to handle it.
Title: Re: W40k Lunar Class Imperial Cruiser [updated 11.40am GMT 26/6]
Post by: RCgothic on June 26, 2007, 06:38:28 AM
Update. I've started on the core and wings as I tend to think of them.

Polycount just hit 17k. I'm revising my initial estimate of the final polycount downwards.
30k estimated total.
Title: Re: W40k Lunar Class Imperial Cruiser [updated 11.40am GMT 26/6]
Post by: Legacy on June 26, 2007, 07:57:43 AM
This thing looks amazing.
Can't wait to see it under propper lighting.
Title: Re: W40k Lunar Class Imperial Cruiser [updated 11.40am GMT 26/6]
Post by: DJ Curtis on June 26, 2007, 10:57:06 AM
cool.  the detail on this is just amazing.
Title: Re: W40k Lunar Class Imperial Cruiser [updated 7pm GMT 16/6]
Post by: Nighthawk on June 26, 2007, 11:41:10 AM
BC? Sorry, but for what i know, this is CGI not ingame.

IF he's gonna port it.
cool.  the detail on this is just amazing.
agreed.
I personally want something like this on BC. for fun, to blast it out with a volley of pulses, and see the parts blown away in pieces
Title: Re: W40k Lunar Class Imperial Cruiser [updated 11.40am GMT 26/6]
Post by: RCgothic on June 26, 2007, 12:26:06 PM
I personally want something like this on BC. for fun, to blast it out with a volley of pulses, and see the parts blown away in pieces

You realise that this ship is a BEAST, and if it were ported to BC without being toned down it could one-shot a Sovereign using only one of its many weapon systems, and survive a bombardment of ten quantum torpedos a second indefinitely.  :twisted:

Updates pending, been working on the wings a bit.
Title: Re: W40k Lunar Class Imperial Cruiser [updated 11.40am GMT 26/6]
Post by: Nighthawk on June 26, 2007, 01:14:36 PM
You realise that this ship is a BEAST, and if it were ported to BC without being toned down it could one-shot a Sovereign using only one of its many weapon systems, and survive a bombardment of ten quantum torpedos a second indefinitely.

yeah, a challenge! bring it on!!! :P
Title: Re: W40k Lunar Class Imperial Cruiser [updated 11.40am GMT 26/6]
Post by: RCgothic on June 27, 2007, 04:15:18 AM
A small update.
Poly count hasn't increased substantially since the last one, but I've got a lot of >4 sided polys I need to break down that will up the count a lot.
Basically this is just showing off the detailing on the wings. There's still a bit more to do on them. After I've done that I'll finish off the keel.

These pics show how I model one half and then mirror it. The wings however aren't entirely symetrical. I'm doing the bits that are before adding the non-symetrical sensor probes.
Title: Re: W40k Lunar Class Imperial Cruiser [updated 11.40am GMT 26/6]
Post by: RCgothic on June 27, 2007, 04:26:17 AM
Also, I've just figured out how to rail extrude, which is going to make doing the pipes in the engine area much easier.
Title: Re: W40k Lunar Class Imperial Cruiser [updated 11.40am GMT 26/6]
Post by: DJ Curtis on June 27, 2007, 04:36:19 AM
crazy man.  good idea about modeling the symmetrical parts first.
Title: W40k Lunar Class Imperial Cruiser [updated 4pm GMT 21/9]
Post by: RCgothic on September 21, 2007, 11:05:03 AM
Thread resurrection!

This of course means that I now have some proper work to do, and I'm evading it. I also had to repair my Lunar class miniature, which was damaged by forgetting that I'd brought it home and leaving it in a pocket.

Anyway, have re-acquainted myself with the model, done some clean-up around the intersections between all the different sub-models (count is 8 at the moment.) and added the ventral sail.

So not a huge visual change from the last update, but progress is being made. Each sub-model contains a 'base' shape that needs to interlock properly with those around it before I'm comfortable adding too much detail. The ventral sections are almost done in that respect, but the dorsal areas need more work before I can finally finish all the details off.

Current poly count: 17.7k polys. Finished Estimate: 30-35k polys.

Having seen Executioner_de's omega class destroyer, it is fully possible that this could be ported into BC.
Title: Re: W40k Lunar Class Imperial Cruiser [updated 4pm GMT 21/9]
Post by: Legacy on September 21, 2007, 11:35:37 AM
Great to see you back at this one RC.
If you want me to try to put it ingame, you know where to find me.
I'll be probably messing with exe's omega too.
Title: Re: W40k Lunar Class Imperial Cruiser [updated 4pm GMT 21/9]
Post by: blaXXer on September 21, 2007, 11:37:38 AM
sweet mother of jeebus! 'tis genius.
Title: Re: W40k Lunar Class Imperial Cruiser [updated 4pm GMT 21/9]
Post by: RCgothic on September 21, 2007, 08:54:21 PM
New update.
Have added the beacons to the edge of the wings, and detailed the underside.
I'm going to gradually work my way down with the detailing until I've finished the bottom of the ship, then build upwards.
This was made harder than it should have been by trying to keep track of an MSN conversation with my girlfriend.

I've just hit 19k polys, but have realised that I have more than 150 very large >4 point polygons, which will probably increase that by another thousand or so. when they're dealt with. I've been ignoring these outsized polygons because they're easier to work with whilst I'm still adding details.

I'm revising my finished estimate upwards to >40k polys.
Title: Re: W40k Lunar Class Imperial Cruiser [updated 2am GMT 22/9]
Post by: RCgothic on September 22, 2007, 11:22:25 AM
Another update:
Added pipes, finished detailing the top of the wings.
Added detail to underside of wings.
Added point defence turrets
Added more connecting material between the rear hull to the forward hull.

In progress:
Working on the ventral sail.

Thinking about:
Doing the main engines. Fun Fun. :D
Title: Re: W40k Lunar Class Imperial Cruiser [updated 4.30pm GMT 22/9]
Post by: RCgothic on September 22, 2007, 01:30:13 PM
Gah! Crashed and lost about an hour's work. Hate it when that happens.
Title: Re: W40k Lunar Class Imperial Cruiser [updated 4.30pm GMT 22/9]
Post by: RCgothic on September 22, 2007, 06:02:58 PM
Have almost finished the underside. It should only take me another hour to round this part off. I wish I could get better lighting on this, it's very difficult to show off all the detail that's going on.

I wonder if I should move this thread into BC modding, now that the end-goal is to see if we can get it in there?
Title: Re: W40k Lunar Class Imperial Cruiser [updated 4.30pm GMT 22/9]
Post by: RCgothic on September 22, 2007, 11:16:37 PM
And final update for today. Probably won't do any more for a few days. This is clearly a real-work evasion tactic, and I need to actually get some real work done.

Engines.
Poly count is in the region of 24k with more than 500 >4 point polys to deal with. Gah, have let them stack up rather too much.
Title: Re: W40k Lunar Class Imperial Cruiser [updated 4.30pm GMT 22/9]
Post by: RCgothic on September 23, 2007, 10:14:32 AM
A butt-load of tripling and merging 500+ >4 polygons later, Poly count is 25k3 polys. A lot of effort for zero visual effect.
I'd estimate about 70% done.

I've also discovered some mesh errors, where I've connected a few polys the wrong way round and not noticed and papered over the gap, making the offending polies very hard to spot. The result is if I press 'align' it flips a portion of the model the wrong way out.
Title: Re: W40k Lunar Class Imperial Cruiser [updated 4.30pm GMT 22/9]
Post by: RCgothic on September 23, 2007, 11:55:19 AM
Yay for a volumetric search. Errors found and eliminated.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: Jay Crimson on September 24, 2007, 10:09:50 AM
Warhammer (at least the 40K one) is totally not my thing, but I still like that model alot. :)
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: RCgothic on September 24, 2007, 04:39:12 PM
Cheers!

Have finally finished modelling the underside.
Poly count is 27k.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: JimmyB76 on September 24, 2007, 06:50:06 PM
it is coming along nicely RC!!!   keep it goin! :D
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: DJ Curtis on September 24, 2007, 06:52:44 PM
Wow.  That's really impressive. And at 27K, you could still run it in BC, one at a time of course.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: Billz on September 24, 2007, 07:44:03 PM
Looks mean.

Excellent!
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: Legacy on September 24, 2007, 08:04:20 PM
Wow.  That's really impressive. And at 27K, you could still run it in BC, one at a time of course.

You know, you can run 3x 49k in bc with tiny maps (been doing that with exe omega), trouble is that the game will crash if you try to make a vox file for it.
Aside that, it runs quite smoothly if you consider 3x 49k.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: RCgothic on September 24, 2007, 08:14:13 PM
I don't see this going over 40k. The hope is to have four of them. Imperial tactical doctrine is to field them in pairs. Individually they don't have enough firepower to knock down each other's shields except at very close range, so they need to team up. 2 vs 2 is the goal.

Either that, or I'm going to have to do the escort ships. :D

I'd been hoping to get more progress done tonight on the dorsal sections, but a previously unknown type of mesh error has been manifesting, and I've been having the devil of a time tracking them down. I estimate there are about 4 polygons out of the 27k so far that aren't quite where they're supposed to be, and they're screwing things up. Why they're messing things up now and not earlier, I don't know. I've been doing some volumetric searches, and have found a few of them, but it's really hard going.

Edit1: Ok, think I've got most of them, though I suspect there may be others that haven't manifested yet.
Edit2: Good grief, smacking these errors is like whack-a-mole, you get one and three more spring up in its place.
Edit3: 3 hours later... finally, finally got all of them. maybe tomorrow I can make some actual progress on teh superstructure...
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: cpthooker on September 25, 2007, 03:38:58 AM
looks great, I love the W40k universe
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: Legacy on September 25, 2007, 06:31:53 AM
Looks amazing.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: RCgothic on September 25, 2007, 09:28:25 AM
Now that the mesh errors are out of the way, I've laid the bones of the superstructure. All that's left is detailing and the bridge.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: RCgothic on September 27, 2007, 07:58:56 PM
Hull is pretty much complete. Starting on the Bridge Citadel.

Poly count has just hit 30,000. I expect a final total in the region of 32-35k.

The Lunar Class Cruiser is one of many variants based on this hull. The though occurred that because I'd been building the ship in a modular fashion, I should easily be able to make the variants.
It's just a case of doubling up the weapons options. The Battlecruisers have extra lances in place of their masts.
If I model hanger decks, which shouldn't take too long, I can also do the armed carriers, a lot like a battlestar.
Title: Re: W40k Lunar Class Imperial Cruiser
Post by: RCgothic on September 28, 2007, 04:02:17 PM
Bridge is done. All that's left is the asymmetric parts of the wings, which shouldn't take long. However, I'll be without internet access for the next few days.
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: JimmyB76 on September 28, 2007, 05:16:17 PM
good lord - the detail is amazing!!  nice job, RC!! :D
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: Nighthawk on September 28, 2007, 05:55:54 PM
hummmm,... what's the polycount of this beast?  :shock:
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: RCgothic on September 28, 2007, 06:10:23 PM
Currently 32k7

It'll certainly be no more than 34k when I've added the final details.
So a full 10k less than Exe's Omega.
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: Bren on September 29, 2007, 02:26:19 PM
Just like Mr.Crimson, I never cared much for Warhammer 40k, but this is spectacular! Well done, good show old chap!
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: Sandtrooper on September 29, 2007, 02:46:49 PM
That poly count shouldn't hurt your chances porting it and seeing how it damages, the high poly ships I see in BC right now (publiclly) are those 2 B5 ships TC ported a year ago (Bluestar: 32,223 polys.  Whitestar: 45,650 polys).

This should complement my install nicely.
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: RCgothic on September 29, 2007, 06:37:21 PM
Thanks guys, I've enjoyed making this ship.
There are other imperial vessels I'd like to have a go at, variants and escorts. The Battlships will probably need to wait a while (until I get a battleship miniature for example).

I'll have the finishing touches done in a couple of days, and then we'll see what LC can do. :D
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: Phoenix Bondi on July 19, 2008, 08:15:32 AM
WOW< I CANT WAIT FOR THIS ....

oh yer
BUMP!!

lol any update
sorry if i've revised a dead thread
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: Technerd89 on July 19, 2008, 09:40:27 AM
yeah...definitely an outdated thread...lock?


Please let the staff decide, or use the report function rather than adding yet another pointless post to the thread-Starforce2
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: Starforce2 on July 19, 2008, 11:02:40 AM
since there has been no meaningfull contributions in nearly a year, this thread is locked, if the author wants it unlocked, pm staff.
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: RCgothic on July 20, 2008, 02:07:34 PM
After discussion with Starforce, I've re-opened this thread. It's reminded me that I have only a small amount to do to complete this mesh. I'll update when I get back from my holiday in about two weeks, as my most complete file is on my other computer.

In the mean time, I'll be looking for people to:

Convert this lightwave 5.6 *lwo file to something more usable.
Do Textures.
Do other BC-required stuff.
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: lint on July 20, 2008, 02:09:28 PM
i think you can export to .3ds from lightwave, i was able to, if thats not possible you can export it to .obj
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: Technerd89 on July 20, 2008, 04:33:37 PM
im glad you re-opened this. definitely one of the most detailed projects for BC at the moment, good luck finishing it

sorry bout that starforce
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: DL Forsaken on July 21, 2008, 06:33:39 PM
you are a god in my eyes for this
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: Phoenix Bondi on July 21, 2008, 09:35:14 PM
I'm so glade i brought this back up!  :o
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: Dalek on August 02, 2008, 08:19:13 AM
This is really detailed. And imagine the detail of the textures when they're put on! You could destroy whole fleets if this gets all the weapons it has in 40k. Surprised at the size of a Sovereign compared to it though.  :D
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: cpthooker on August 07, 2008, 02:05:16 AM
Very nice detail, was there any smaller ships?
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: DL Forsaken on August 07, 2008, 12:51:42 PM
yea there are a lot of smaller ships :D there are ships of all sizes :D
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: RCgothic on August 07, 2008, 01:50:18 PM
Dauntless Class Light Cruiser
Sword Class Gun Frigate
Firestorm Class Lance Frigate
Cobra Class Torpedo Destroyer.

I haven't made any of them, but I might, because I'm feeling bored at the moment. My computer is still in storage though, I'll try and dig it out tonight.
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally)
Post by: RCgothic on August 07, 2008, 06:57:04 PM
Ok, I've found my complete file, I should have finished up by this time tomorrow.
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: RCgothic on August 08, 2008, 07:55:41 PM
Ok, I know I said I'd have it done, but have discovered a series of mesh errors that I'm fixing first. Insignificant things, but I'm a bit of a perfectionist.
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: RCgothic on August 09, 2008, 08:26:40 PM
Have finally finished up. I noticed that I'd managed to **** up half the small turrets, so re-did them.

The end-product:
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: CJLarkin on August 09, 2008, 08:36:36 PM
Sweet, merciful frak. That's a truly nice model, RC.
Cookie coming your way.
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: RCgothic on August 10, 2008, 08:09:10 AM
Final points/polygons are: 31239 points, 33778 polygons.

Thanks for the cookie. :)

This is the part where I start appealing for help in finishing this ship for BC.
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: lint on August 10, 2008, 08:10:44 AM
well, in that case, what needs to be done next and what aspects do you need help with?
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: RCgothic on August 10, 2008, 09:33:23 AM
I don't know, I've never made a ship for BC before, so I'll need help with every step beyond the mesh-making.

I asume that it needs textures and a hardpoint file.
It also needs to be converted from *lwo format into whichever format is useful for doing the above.

Earlier in this thread, DJ tried to show me how he built up textures in several layers, but I think it was too advanced for me. That and my copy of lightwave is very old and quite possibly broken with regard to the surface editor modules (from the Klingon Academy days). I've never been able to get it to display anything other than a black surface.
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
Post by: Villain on August 10, 2008, 10:54:19 AM
I don't know, I've never made a ship for BC before, so I'll need help with every step beyond the mesh-making.

I asume that it needs textures and a hardpoint file.
It also needs to be converted from *lwo format into whichever format is useful for doing the above.

Earlier in this thread, DJ tried to show me how he built up textures in several layers, but I think it was too advanced for me. That and my copy of lightwave is very old and quite possibly broken with regard to the surface editor modules (from the Klingon Academy days). I've never been able to get it to display anything other than a black surface.

As another doomed with Lightwave, I can tell you right now that you'd be better off appropriating Max from somewhere, But Milkshape should do the trick for you (Dunno if LW5.x has Export to 3DS options. 7 does). Milkshape is free, and you can even download a pack that adds NIF compatibility. But it seems when you do that... It blows LW's smoothing out of proportion.

To whoever helps RC with his model that I can't wait to get my hands on, can you please forward me some tips on conversion as well?
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
Post by: RCgothic on August 10, 2008, 02:43:44 PM
Variants!

In the background is the Tyrant class cruiser. (all weapons batteries)
In the forground is the Gothic class cruiser. (all lance batteries.)
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
Post by: limey BSc. on August 10, 2008, 03:22:05 PM
If you can export it into something Max can import, I can port it for you. But it needs textures first.
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
Post by: RCgothic on August 10, 2008, 03:42:26 PM
I've had a look around, and i don't think I can export it as anything other than *lwo.

Two Battlecruisers. They're the same hull, but in the 40k universe the technology isn't always there for the power distribution systems. The Battlecruisers have sufficiently advanced systems to mount extra dorsal lance turrets. At the back is the Armageddon Class. Forground is Overlord.
These are all basically the same ship with slight variations.

Of all the variants on the Imperial Cruiser Hull, I've now done the following:
Lunar
Gothic
Tyrant
Overlord
Armageddon

I've still to do the following, which involve modelling a Nova Cannon and Lance Decks.
Dominator (Tyrant with nova instead of torpedoes)
Dictator. (Lunar with Hanger Decks instead of Lance Batteries)
Mars Battlecruiser (Dictator with Nova Cannon and Dorsal Lances)

5/8 isn't bad.
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
Post by: cpthooker on August 11, 2008, 02:00:38 AM
I hope you will find someone to texture this and convert it
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
Post by: lint on August 11, 2008, 02:02:53 AM
you can export it from either .3ds or .obj in lightwave, i have done it before!,
have a look around for a .3ds exporter
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
Post by: Villain on August 11, 2008, 06:33:49 AM
RC, give this a go, I'm assuming LW5 should be able to handle these, a set of import/export plugins that I use. Extract them, back up your Plugins folder and copy these over the original, anything that asks about replacing, deny it. If they don't work, PM me and I'll see what I can do. :D
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
Post by: RCgothic on August 11, 2008, 09:44:41 AM
Thanks for the plugins, but I haven't been able to get them to work, I get error messages when I select 'pref > add plugin' in modeller. I'm not sure that's what I'm supposed to do, I've never used plugins before.

Instead I've installed Blender, and have successfully imported the *lwo. I now have an option of what to export to, the likely looking ones being:

3D Studio *3ds
Wavefront *obj
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
Post by: Villain on August 11, 2008, 09:49:38 AM
Bummer, at least you got yourself a solution! I'd assume 3DS would be preferred (I don't have max so I can't say for sure)
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
Post by: RCgothic on August 11, 2008, 10:05:39 AM
Ok, here she is. Included are both *lwo and *3ds files. Those of you with Max or lightwave feel free to comment and critique. There may be something I've not noticed that needs fixing. While I'm still looking for a texturer, I can fix anything found now. (thank you USS Prime for input)

To do List:
Textures
HP
Other BC stuff.

Edit: Ok, apparently Quadrangles are a no-no for BC (when I made ships for KA back in the day, quadrangles were supported). Actual polycount is 62.4k after Trippling. There may be some scope for reducing this.
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
Post by: DL Forsaken on August 12, 2008, 05:26:55 AM
Absolute beauties!  :arms: This rocks :D
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
Post by: DemonPastry123 on August 26, 2008, 05:38:16 AM
so is this ship actually going to happen? I will be really sad if it does not.
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
Post by: Aeries on August 27, 2008, 12:56:17 AM
Ok, here she is. Included are both *lwo and *3ds files. Those of you with Max or lightwave feel free to comment and critique. There may be something I've not noticed that needs fixing. While I'm still looking for a texturer, I can fix anything found now. (thank you USS Prime for input)

To do List:
Textures
HP
Other BC stuff.

Edit: Ok, apparently Quadrangles are a no-no for BC (when I made ships for KA back in the day, quadrangles were supported). Actual polycount is 62.4k after Trippling. There may be some scope for reducing this.

Oh... crap... *should prolly triangulate the Mithra...* :S
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
Post by: RCgothic on August 27, 2008, 05:35:29 AM
Thanks to USS Prime I have a model as low as 42k polies, as well as the 62k one, and another different one in between.
I still need a texturer unfortunately.
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
Post by: DemonPastry on August 27, 2008, 04:06:29 PM
come on people cant ya see this man needs a good texturer
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
Post by: Kirk on August 27, 2008, 04:10:36 PM
No, we couldn't, thanks for clarifying. :roll:
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
Post by: DemonPastry on August 27, 2008, 08:48:00 PM
no problem always happy to help.
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
Post by: Aeries on August 27, 2008, 09:37:59 PM
Pehaps Luke?

...I still gotta somehow convert this damn ship...
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
Post by: DemonPastry on September 05, 2008, 05:59:22 AM
Luke? you there? :?
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
Post by: AndrewJ on September 05, 2008, 08:49:42 AM
JB!! ANYONE!!!>
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
Post by: Aeries on September 05, 2008, 10:51:20 AM
Luke........
........it is your destiny.
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
Post by: DemonPastry on October 11, 2008, 06:15:52 PM
please someone help this ship looks awsome
Title: Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
Post by: JimmyB76 on October 11, 2008, 07:14:01 PM
please stop bumping this thread asking for someone to take on a task...
clearly, no one has been able to tale it on; so please stop asking...

thx