Bridge Commander Central
BC Forums => BC Modding => Topic started by: Jb06 on November 01, 2007, 06:31:45 PM
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As some of you may know, well only a few :p, i've been working on brand new textures on the lc intrepid to make it look more like the show. Some of you may have noticed the the colours on lc's current textures are different to that on the show. that would be because LC based them off the actual model, not the cgi version. I, being a big fan of voyager, have decided to create textures which look like the show, so here it goes.
I wanted to get general feedback before i finish the textures. I've completed the textures for the saucer and spine, around 80% on the bottom of the saucer and around 50% on the sides... note the windows which you see on the sides are just the glows, i havent put any on yet:P. the nacelles have a new darker colour, but the rest of the textures on there still need to be done. Also the main deflector and the aux deflector still need doing, so the one's you currently see are lc's. other than that, everything else is brand new. The BC members who i've shown this to so far say it does look like the show, with the bluish/grey tint to the hull. Anyways less of the talk and lets see what you think.
~Jb06
JL Studios
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Some of you may have noticed the the colours on lc's current textures are different to that on the show. that would be because LC based them off the actual model, not the cgi version. I, being a big fan of voyager, have decided to create textures which look like the show, so here it goes.
unless Relativity is considered to be an alternate timeline, the voyager hull is white/grey and liiiiiiiiiiiiightly blue-ish
(http://images.wikia.com/memoryalpha/en/images/3/34/Voyager_in_drydock.JPG)
the yellow tone comes from the drydock lights. lower it in photoshop and you'll get the right tone.
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LC got his original colours as close to the studio model as your probably going to get, while these look okay, I'm gonna stick with LC's. :D
The Model and textures are really good I'm not sure this ship need an overhaul just yet!? :(
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Unless Relativity is considered to be an alternate timeline, the voyager hull is white/grey and liiiiiiiiiiiiightly blue-ish
The yellow tone comes from the drydock lights. lower it in photoshop and you'll get the right tone.
well look at these pics, you can see the colour of the hull in them better. The hull clearly has a bluish tint to it for the cgi version.
LC got his original colours as close to the studio model as your probably going to get, while these look okay, I'm gonna stick with LC's. :D
The Model and textures are really good I'm not sure this ship need an overhaul just yet!? :(
Well like i said, i'm not going for the model look im going for the show look, whether it was cgi or not. It's only like you retexturing the galaxy.
I felt and along with others who i i've been speaking to, felt the textures lacked depth, no offence LC as you did do a great job, but as i said in the pm's to lc i want the lc intrepid to look more like the show.
Besides it's just the same with the lc defiant, thats had an overhaul done by lint, I'm just doing the same for the intrepid
~Jb06
JLS
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i guess i started a trend for the fall season :lol:
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OK, seems like my clarification at the pm was not enough for you JB.
After one year of research i consider myself an intrepid specialist, so let me do this again, and you please change this to "CGI model based retexture" as i requested.
This should end the discussion.
Your whole point is based on the fact that teh CGI model they used after season 3 is a huge piece of crap.
They were not able to make it accurated to the studio model neither in shape, colors or details.
As being a big hater of the piece of s**t, i based my model at the studio model, which is the original voyager. That said, the colours used at my model are if not 100%, 90% accurated to the studio model, and the fact the colours are different from your resouces are based at the fact that the CGI model used late at the show was innacurated, not my ingame model.
Of course i have proof of that. Let me post a comparsion between orthos from the crap, i mean cgi and the studio model.
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Some more good ones.
Note that several areas of the ship have different colors at the crap.. i mean CGI.
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Some more good ones.
Note that several areas of the ship have different colors at the crap.. i mean CGI.
(http://bc-central.net/forums/index.php?action=dlattach;topic=2127.0;attach=9770;image)
Legacy where did u find this pic? are those dark grey areas the ablative armor generators
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hmmm....
not sure this is entirely necessary, but... the more the merrier i guess.
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Legacy where did u find this pic? are those dark grey areas the ablative armor generators
Indeed they are, it's a Screencap from endgame.
i think i got it from the guardian of forever.
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Just because something is not your taste does not make it crap.
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Well i did put show, i guess that was not enough. I also concur with AndrewJ, that is your opinion that the cgi model is crap, it may look it, but quite frankly the cgi was used more is the series than the model thats why i'm doing it. In MY HUMBLE OPINION the textures on the cgi look better than the crappy model, so that's that. its a matter of personal taste.
This mod wasn't going to overwrite anything on either the km1 version, the one later released or BR's pack, it was going to be a new ship, so if your worried about it overwriting LC's version, its not gona happen. And at this rate i will not release it as i asked for a general concensus about the textures not, " the lc intrepid textures which are on are fine". That again some of you is your opinion. I'm not bothered that the current ones are "ok", but like i said at the start and indeed the rest of my posts its for the show model... CGI.
I don't see why you didn't give lint all this hassle everyone, as he's doing the exact same thing.
~Jb06
JLS
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Just because something is not your taste does not make it crap.
Actually like i said, it`s not a crap because i don't like it, but because it were poorly done, not fitting either the shape or the colors it should fit, and yes, that does make it crap; and yes, it`s commonly considered a crap because of that.
I`m not that narrow minded, nor should you be, ok?
JB likes how the colors look in the screen and that's fine, but that does not change the fact that they were unable to propper represent what they were trying to represent with fidelity, when that happens, it`s called crap modelling or crap texturing; i doubt that if they would be fans posting a model that different in a forums like SFM by now, they would have good criticism.
I don't see why you didn't give lint all this hassle everyone, as he's doing the exact same thing.
I think that`s because Lint had a more foccused achieve like "making it look like into a determinated episode" and were aware that it were not the same reference i used. And even posted a cap of the current episode. What means he did his homework to understand why the models were different.
To be frankly i was really pissed when you're in your pm asked permission to (not at this words, but with this meaning) fix the wrong colors at my model, a model that i took one year to research and two to paint.
Yet, after we spoken and clarified that it were not an error, but a use of different sources, i granted you permission, and just requested you to state the propper nature of the retexture you wanted to do, so it would be clear to all n00bs that are not familiar with the voyager development, and yes, for that "show retexture" was not enough, because it was implicating my version was not in the show, which is, at least, incorrect.
TBH, i`m no fan of extensive retextures, like the 20-30 that were done from the sns galaxy or cg sov, but that never stoped me granting permissions and will not now. If people will use this or mine, is up to this taste and does not matter to me, as it's impossible to please all trekker-nit-pickers all around with one single ship (God i tried in the past). I just wanted to give then the right list of options to choose from.
Now i think this thread should go back on topic, and leave all this discussion for the past.
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dont bring me into this!, haha.
Just adding on to what lc said,
The Defiant i originally did was the new Defiant/Sao Paulo which obviously looked and had a totally different paint job/texture from the original that got blown up,
LC's original texture is totally perfect and about 97% accurate to the studio model of the defiant, which he based it off aswell as he did with the voyager (thats what i conclude by the images of the studio defiant i have).
If anything i am more wrong from the versions im doing because he based it off the original model and im basing it off the (often inaccurate) cgi
i still use and play with the original texture because thats still an awesome texture.
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Personally Legacy I think your going a little over the top over this.
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Well i admit, in the first pm when i asked your permission and i said about afew colour corrections i intended to make, i did not no that there was a difference texture wise between the cgi version and studio model. Now i no that your textures were made from for the studio model, they match the studio model fantastically, but like i said i prefer the one on screen so the colour changes are necessary as the cgi textures are different like you've stated.
So yeh please can we get back on topic, or actually start the topic as so far all there has been is talk about lc's current textures. thanks
~Jb06
JLS
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Coming from someone who was around in the early days of this forumand who watched LC's original Intrepid thread very closely, I can honestly say that LC put a tremendous amount of work and time into all aspects of his Intrepid. I also believe that the colourscheme of the model is as close to canon as anyone is likely to get. :D
As I said in an earlier post, This ship is literally straight out of drydock (Literally!!). Can't you guy's at least let the paint dry first, before giving the Intrepid a Makeover!? :?
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Nope.
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Well actually i watched lc's progress when making the intrepid, i'm not saying that the model and textures are a pile of s**t, I said he done an outstanding job, I just want textures that look like the show... CGI, not the model, as the series used the CGI model more than the studio model.
Glenn, the colour scheme that lc done is for the studio model, which indeed is canon, but the textures DO NOT MATCH the CGI model!!!! The textures which im doing... the CGI Version are also canon and doubtfull that anyone is likely to get it more canon.
FOR THE FINAL TIME ANYWAY CAN WE GET BACK ON TOPIC. I don't give two horses butts that there's nothing wrong with lc's textures which there isnt if you compare it to the studio model, but when you do to the CGI model, the textures are wrong!!!!!
That is why i'm making this.
JB or any other moddy if there are anymore offtopic posts after this, please lock it down and i'll go over to bcs were im not going to get this kiss butting attitude towards lc.
~Jb06
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FOR THE FINAL TIME ANYWAY CAN WE GET BACK ON TOPIC.
first of all - let the staff do the moderating ok?? i wont ask this again...
second - tone it down a bit please... your attitude is becoming increasingly abrasive in this thread, and we will decide if a thread needs locking or not so requesting one under whatever circumstances which should possibly arrive is irrelevant...
thirdly - you should really show some respect to people who know what they are taking about, have amazing skills in what they do, and have been around alot longer... even if you disagree you should show the respect not to argue and nitpick back...
JB or any other moddy if there are anymore offtopic posts after this, please lock it down and i'll go over to bcs were im not going to get this kiss butting attitude towards lc.
~Jb06
frankly, LC has done more for BC than pretty much anyone, and deserves the "kiss butting attitude" as you so nicely put it - this is *his* model youre working from, after all... (and he could pull the plug on this project at any point, if he really wanted to)
finally, please dont drag BCS into this and make mention of it in the manner you just did... i, for one, have great and immense respect and admiration for LC and may be one of those "kiss butters" of his you referred to, so life wont be any easier for you there than it would be here...
Personally Legacy I think your going a little over the top over this.
you're out of line, dude... keep yourself in check please... you have posted nothing in this thread but arguments towards LC and that will stop now...
now *FOR THE FINAL TIME* this whole matter will be dropped now (unless LC has something he would like to say)... any more disrespect to anyone from anyone, and this thread will cease to exist here (or at BCS)...
consider this a general warning... anyone else (that is not staff) posting about this drama/matter will be considered for a ban...
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on tpic: so, you're just adjusting the color or some details, too?
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@ Jimmy sorry, yeh was just getting ticked off with people saying that lc's textures are fine and they were completely swamping the thread thats got nothing to do with my project.
finally, please dont drag BCS into this and make mention of it in the manner you just did... i, for one, have great and immense respect and admiration for LC and may be one of those "kiss butters" of his you referred to, so life wont be any easier for you there than it would be here...
I also have immense respect to lc. i'm not dissing lc, his textures are great there's no question about it, I just want it like i've said several times now for like ths cgi in the show. Also just felt that people were gangin up because like you said lc is a legend, tad unfair.
Well i've adjusted for example the colour of the hull, the rcs thrusters, the sensor palets, nacelles, escape pods, deflectors, hull panelling and loads more so generally most things.
They are brand new textures so most parts are different.
~Jb06
JLS
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Well actually i watched lc's progress when making the intrepid, i'm not saying that the model and textures are a pile of s**t, I said he done an outstanding job, I just want textures that look like the show... CGI, not the model, as the series used the CGI model more than the studio model.
just wanted to add something before you do something more in the textures:
if you want the textures for LC's ship like those in the CGI version, there might be some differences in the final look, since LC copied the studio model. and you're applying "Mk 2" textures over a "Mk 1" model. had to put it that way so you can see the difference
it's not rare to be confusing when someone talks about CGI and there are both CGI and model variants of a ship.
in the end, it's Paramount's builders mistake if they didn't reproduce the studio model correctly, not yours, not LC's either.
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hawk is right,
when i was doing the defiant i came across this pic which shows how much they can differ from each other!
Another fine example of paramounts model/cgi department
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hawk is right,
when i was doing the defiant i came across this pic which shows how much they can differ from each other!
Another fine example of paramounts model/cgi department
Yeh, the cgi defiant was very different to the studio model, but i don't think that the cgi voyager model was that badly done. yes there are afew errors like the size of the engineering section and a tad on the main deflector, but they are barely noticeable.
~Jb06
JLS
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yeah, im not big the voyager design myself, at some angles it kind of looks like a shoe :lol:.
are you gonna do a retexture for the inverted nacelle model for the km version?
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I guess the colour is "steel grey".
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Before anything, yes, i'm ignoring the off topic discussion after my post and will not mention it, and thanks jimmy for the moderating job while i was on the flight to here (away from home), and will pretend nothing was said, otherwise i'll have to start enforcing some hard moderating here and it's something i would gladly avoid.
Yeh, the cgi defiant was very different to the studio model, but i don't think that the cgi voyager model was that badly done. yes there are afew errors like the size of the engineering section and a tad on the main deflector, but they are barely noticeable.
~Jb06
JLS
There are some other major errors and things that do not fit like the top saucer main phaser arrays (check my front comparsion shot). Nighthawk has a strong point, but i dont think it'll influence the final look of your mod, it'll just became an hybrid, not 100% to one or another, just fitting better the different tastes of people.
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Just to let anyone no who's interested, all the textures should be finished off tommorrow, which is sort of today if you live in the uk :P with new specs and alpha's so get ready to give your opinion on the cgi retexture.
~Jb06
JLS
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Ok i think everything is now done, need to fix something i just noticed, but that will take seconds. So what do everything think?
~Jb06
JLS
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More pics
~Jb06
JLS
EDIT: BTW go back a page to see more pics.
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I'm gonna have to be honest here...
I can't actually spot any differences. Are the lifeboats beveled a bit more?
Could you point out the changes. A side by side would be helpful.
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There's way more changes than the escape pods. Should i be offended by tht. :?
List of changes:
The hull colour has been changed to a more bluish colour
New specs added to make the hull have a silver tint
escape pods beveled and details been added.
rcs thrusters darkened
main deflector darkerned & replaced brown lines with red.
docking port's changed to cgi version
front and rear torpedo tubes changed to a brighter red
front and rear torpedo tubes changed to darker grey
sensor palet changed to a dark yellow
things roung the aero shuttle changed to dark brown
warp core ejection changed to match cgi
aero shuttle changed to match cgi
top of the bridge has been changed to a dark colour
nacelles grille have got a new pattern and darkened
impulse engines now a more vibrant red
shuttle bay changed to a brownish colour
Brand new windows so you can see the crew
neck details changed
forward and rest of the sensor platforms darkened.
cargo bay doors changed to darker yellow
there's a few more, but i can't remember at this moment in time
~Jb06
JLS
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There's way more changes than the escape pods. Should i be offended by tht. :?
... umm, no... I don't think so.
now i see the changes.
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Are you sure that the retexture is also compartible with the LC Intrepid in KM1.0?
And thanks for the comparison above.
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Lol i put the wrong emoticon DJ was supposed to be supposed :P as i was only joking.
Yes it is compatible with the km1 version... i might see if i'm allowed to include the script which goes in the custom/ships py so the nacelles can move, but you will have to have km1 to have it as the ftech alone is still not available.
I'm also going to include a new type 9 which can be seen here, though it needs resizing and hping if this is the size it is supposed to be.( look at the 2nd screencap below)
EDIT: I'VE REMOVED THE IMAGE INCASE as it seems i converted the wrong type 9. until i can get hold of brex, the image will stay off
Does anyone know if thats the right size? im talking about the screencap, not screenshot so then i can resize the type9
~Jb06
JLS
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based on that screenshot, indeed it does, to about 1/2 of it's current size.
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Indeed, that looks perfect te me.
and I think the model looks overal much better than LC's one. (no offense LC :))
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Indeed, that looks perfect te me.
and I think the model looks overal much better than LC's one. (no offense LC :))
They both are good but I prefer the CG model over the studio model. I will say sorry to LC too :) , but nonetheless your model is great :)
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Thanks guys, remember i havent altered the model, just brand new textures, which i think you know, just wanted to clarify before another world war breaks out ;)
BTW the type which i thought was this
http://bridgecommander.filefront.com/screenshots/File/55557/1
it's not actually that. I converted it over a year ago and thats why i thought it was that one, but it turns out its chief brex's from sfc3. So until i can get hold of him i'll take the screenies off.
~Jb06
JLS
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i must say this is a nice retexture
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Hmm, this has been an interesting read - everyone is entitled to their opinion but if I see things get so heated again I will delete the entire thread and ask JB06 to make a new thread if he wishes.
Now as far as my opinion goes, I think you need to do a few things to make this a worthwhile download JB:
- Remove some of the decals that LC and I put on, since the CGI model doesnt include alot of decals
- Ask LC for permission, and edit the phaser strips into the CGI position using a model editor
- Come up with something more spectacular for your speculars, at the moment they look almost pure white all over.
- Be careful when throwing around the words "Brand New Textures" in the same sentence, as you have seen it has the tendancy of annoying the person who spent 2 years on the original textures you are working from.
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is the captains ship supposed to be sticking out like that???
besides that great work on the retexture, but i have to say i prefair LC's best
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Hmm, this has been an interesting read - everyone is entitled to their opinion but if I see things get so heated again I will delete the entire thread and ask JB06 to make a new thread if he wishes.
Now as far as my opinion goes, I think you need to do a few things to make this a worthwhile download JB:
- Remove some of the decals that LC and I put on, since the CGI model doesnt include alot of decals
- Ask LC for permission, and edit the phaser strips into the CGI position using a model editor
- Come up with something more spectacular for your speculars, at the moment they look almost pure white all over.
- Be careful when throwing around the words "Brand New Textures" in the same sentence, as you have seen it has the tendancy of annoying the person who spent 2 years on the original textures you are working from.
2 out of the 3 improves which you suggested were already underway, i just havent updated this thread yet. the next time i was going to update was after the improvements have been implemented. The speculars are still not finished, they were just put on straight after i completed the textures, though im still finding places i still need to improve on.
Well the only thing thats not brand new in the textures are the deflector, and the sensor platforms. everything else has been started from scratch, so if that's not brand new, i dont no what is.
is the captains ship supposed to be sticking out like that???
besides that great work on the retexture, but i have to say i prefair LC's best
Well it does stick out... look at the screencap below, may be i've just done it too much. Like i've said to people, what ever takes your fancy.
~Jb06
JLS
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well, from what i can see in that referance pic, its more like a sceam; much like you would get on a car where the body parts connect
Like i've said to people, what ever takes your fancy
not really me taking a fancy but trying to offer a point of view on something that you might or might not have got wrong. if your trying to make the textures as canon to the cgi version of an intrepid, then you should'nt be so snappy over a small little crit.
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if your trying to make the textures as canon to the cgi version of an intrepid, then you should'nt be so snappy over a small little crit.
And we appreciate all input, but how was that snappy?
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Like i've said to people, what ever takes your fancy
it is this bit i find a little on the snippy side. it isnt really a line that was needed to be added in his reply to me.
might just be ive taken it out of context, might be i am reading it in the correct context. when you cant hear a persons voice its hard to tell.
either way, its still good work. its alot better than i could manage texture wise.
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indeed, i don't no how you taken that as snappy, if you want snappy go back a page :P. i said whatever takes your fancy to prefairing LC's textures.
I've also been looking at the specs and i've found that the cgi version has white specs. here look
~Jb06
JLS
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yeah, I would have to agree that the aeroshuttle is flush with the hull, at least on the physical model.
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Well the only thing thats not brand new in the textures are the deflector, and the sensor platforms. everything else has been started from scratch, so if that's not brand new, i dont no what is.
Really? I was under the impression that the bulk of the texturing was a modification of LC's original work. Is that not the case?
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certainly looks like it to me.
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agreed with aces_high. in the studio model, it's nearly fused with the saucer (it can be painting job, tho)
in the CGI model, it's more exagerated
(http://images.wikia.com/memoryalpha/en/images/6/69/Aeroshuttle-docked.jpg)
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so what program are you using to apply the new textures to the mesh???
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Well the only thing thats not brand new in the textures are the deflector, and the sensor platforms. everything else has been started from scratch, so if that's not brand new, i dont no what is.
Really? I was under the impression that the bulk of the texturing was a modification of LC's original work. Is that not the case?
certainly looks like it to me.
Thanks guys, i work my but off making brand new textures with each psd's 100mb+, i've spent a week making brand new textures, I don't like to rip all the work. The only reason i didnt make new deflectors and sensor platform is because there pretty similar. There's nothing that looks anything like lc's stuff besides from the stuff i've mentioned.
agreed with aces_high. in the studio model, it's nearly fused with the saucer (it can be painting job, tho)
in the CGI model, it's more exagerated
(http://images.wikia.com/memoryalpha/en/images/6/69/Aeroshuttle-docked.jpg)
Well im adjusting the aero shuttle along with afew other things myself and limey noticed.
so what program are you using to apply the new textures to the mesh???
If you mean which design program... photoshop cs3.
~Jb06
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no, i actully ment what 3d modeling program are you using to line up the new textures using the uv map co-ordinates. which i assume you would need to do with fresh clean brand new textures?
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Just because there brand new textures, doesnt mean i have to remap the intrepid. Putting lc's at 25% then making an outline on a new layer where the necessary things go and then deleting lc's texutres, still means they're brand new. We might have to remap some places, if lc gives me permission to alter the model to the cgi version. I'm now at the point that I'm sick to death of having to justify stuff to people. I'll update this thread when i've done. Unless you've got something to say about how they look, i suggest it stops, if you give suggestions like lc, aces, mark and nighthawk thats fine. Like mark said he will delete the thread if anything kicks off again.
Sorry if you think im being a toser, but this thread has gone down hill since my very first post.
~Jb06
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Yes, seems like they exagerated on bump mapping the aeroshuttle.. ugh.. bump mapping.
As for the brand new or not, there's not quite way to say if they are or aren't without looking at jb`s textures, so, i take his word on it, and that should be enough for everyone.
As for the model changes, i see no reason for not letting you do it, in fact i`m looking forward to see what you'll come up with.
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i was mearly asking a question, as you know LC im not a texturer and was just wondering how he applied the new textures. thats all i wanted to know, no justification needed by him. for future referance i will keep my comments out of jls members modding threads.
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Anyway look at the following screenies... I think there brand new. All the details from the hull lines are different... Note look at the length of the scroll.... me thinks they're new blaxxer and DJ.
~Jb06
JLS
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Well the only thing thats not brand new in the textures are the deflector, and the sensor platforms. everything else has been started from scratch, so if that's not brand new, i dont no what is.
You will never understand what it is to make something "from scratch" until you map and texture a model from absolutly no textures at all. Until then we are all just standing on the shoulders of giants like LC, SNS, CG, Queball, RD etc. It pays us all to remember that, thats all I was saying.
As for your textures, spec.jpg was a nice image but I would definately say (based on that comparison) that you need to either completly remove or reduce the bevel on those escape pods, also if you compare the cgi secondary deflector to the one you currently have you will see you have decals which werent moved to the CGI model, I would probably guess the same goes for the front of the engineering hull above the deflector since I remember havign to add extra decals which werent on the CGI.
Finally if you look at the CGI there are some plating patterns visible on the base colour... that could give you an opening to give the speculars a slight tint of plating.
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M@DM@X, theres no need for that. We're generally nice guys, but you gotta understand that jb has been getting a lot of stick about this, which is making him understandably annoyed.
LC, thanks for the permission. I'll get on it soon and I'll try to do your model, and of course jb's new textures proud ;)!
Mark, jb has textured 3 bridges (2 of which were modelled (from scratch) by me, and all 3 mapped (from scratch) by me) completely from scratch.
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You will never understand what it is to make something "from scratch" until you map and texture a model from absolutly no textures at all. Until then we are all just standing on the shoulders of giants like LC, SNS, CG, Queball, RD etc. It pays us all to remember that, thats all I was saying.
As for your textures, spec.jpg was a nice image but I would definately say (based on that comparison) that you need to either completly remove or reduce the bevel on those escape pods, also if you compare the cgi secondary deflector to the one you currently have you will see you have decals which werent moved to the CGI model, I would probably guess the same goes for the front of the engineering hull above the deflector since I remember havign to add extra decals which werent on the CGI.
Finally if you look at the CGI there are some plating patterns visible on the base colour... that could give you an opening to give the speculars a slight tint of plating.
I also recommend you to reduce the size of the photoshop bevel and emboss at the shield grid, it`s creating bubbles at the cross section areas, which usually happens when you have the bevel and emboss size bigger than the line itself.
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Anyway look at the following screenies... I think there brand new. All the details from the hull lines are different... Note look at the length of the scroll.... me thinks they're new blaxxer and DJ.
Certainly looks legitimate, I think honor has been satisfied, so to speak.
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Anyway look at the following screenies... I think there brand new. All the details from the hull lines are different... Note look at the length of the scroll.... me thinks they're new blaxxer and DJ.
You are still using LCs work as the point of reference, thats obvious from the way there are details on the hull which do not exsist on the CGI model; so to say its from scratch is not accurate - Redrawn maybe but not made from scratch.
As i said, shoulders of giants.
Mark, jb has textured 3 bridges (2 of which were modelled (from scratch) by me, and all 3 mapped (from scratch) by me) completely from scratch.
hmm, yes and how many bridges have I textured from scratch? actually you wont know that fully for a while but I can tell you its more then three. Bridge mapping and texturing is a completly different ball game, and for the record I was not listing myself in the "giants" category.
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:funny
(http://members.shaw.ca/dripkens/giants.jpg)
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But there's one thing you're missing. I've only been modding for a year, you... years, in that time there's been the crew mods, the dauntless which was from scratch. we've, JLS have done 3 bridges since september and there's more that people don't know about yet. like yourself mark, with i dno immersion sets and other species bridges. 3 + bridges in a 2/3 months... thats pretty damn good.
~Jb06
But there's one thing you're missing. I've only been modding for a year, in that time there's been the crew mods, the dauntless which was from scratch. we've, JLS have done 3 bridges since september and there's more that people don't know about yet. like yourself mark, with i dno immersion sets and other species bridges. 3 + bridges in a 2/3 months... thats pretty damn good.
EDIT:
Anyway look at the following screenies... I think there brand new. All the details from the hull lines are different... Note look at the length of the scroll.... me thinks they're new blaxxer and DJ.
You are still using LCs work as the point of reference, thats obvious from the way there are details on the hull which do not exsist on the CGI model; so to say its from scratch is not accurate - Redrawn maybe but not made from scratch.
As i said, shoulders of giants.
But why should i remap the entire ship, when the current mapping is fine. Yes the details which you on currently may not be on the cgi, but that is being worked on. 90% of the details that are on now, are on the cgi model. that little 10% will take 2 mins to delete.
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I agree. And you should continue modding.
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OKAY EVERYONE LISTEN UP
We all know that this is based on LCs intrepid, we all know that JB has redrawn the textures, and we all know that its a matter of opinion as to whether CGI looked better than Studio Model.
With that said I want ABSOLUTELY no more posts about originality of this work, it doesn't matter either way and I will delete any posts remarking on it since permissions have been fully authorised.
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Am I the only one ignoring the pointless discussion and trying to be construtive?
Thanks for all the support guys, but it`s no needed, things are fine as they pose now.
Aside that, JB, if you need any other advise for the look of the maps lemme know.
And i see your psds are about 250mb, man you should see mine... hahahaha
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Ok thanks LC. If there's anything i'll give you a bel..
Lol that was cut down afew times. i've learnt from the dauntless to keep the size down.
Btw lc i need to get back into the crew mods... is there any chance in doing the heads... i think it was early tng worf & nem and maybe 1 more person, but i cn't remember or am i likey to get my balls shot off by a gun :D
doesnt have to be like right now... im gona try get back into them in like early december.
~Jb06
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Ok thanks LC. If there's anything i'll give you a bel..
Lol that was cut down afew times. i've learnt from the dauntless to keep the size down.
Btw lc i need to get back into the crew mods... is there any chance in doing the heads... i think it was early tng worf & nem and maybe 1 more person, but i cn't remember or am i likey to get my balls shot off by a gun :D
doesnt have to be like right now... im gona try get back into them in like early december.
~Jb06
I think it was Belanna and 7 of 9 that needed new head models as a patch for the Voyager crew pack.
Anyway, excellent work.
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I have to agree with everyone giving positive feedback. I think this is turning out nicely. I Loved Voyager, all of it, Studio and CGI. I can't wait to see more of this :) This will definitely go into my install!
Roger
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Am I the only one ignoring the pointless discussion and trying to be constructive?
Hehe. That's what I decided to do when I realized back on page 1 that there were two more pages to this thread.
JB06, when comparing your retexture to the original textures, I see exactly what you mean about the depth of the textures (nice job using shots to get your points across, by the way). I think you've done a wonderful job. These textures look absolutely superb. To me, the specular highlights coupled with the higher contrast in colors really make LC's textures--that is, all the details--pop (which is really a compliment to LC's work, when you think about it).
LC made virtually all of the details perfect in terms of location, and proportions (which, in my opinion, is the hardest part!). It looks to me like JB06 is just trying to make those details a pop a little more (and, thus, make them more true to the show, in his opinion).
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Ok instead of releasing this mod with chief brex's type 9, we've decided as it seems virtually impossible to get hold of him, to include an aeroshuttle with it. You might have already seen it on the request aeroshuttle thread, but here it is again.
This will be exclusive to the CGI Voyager.
At this moment in time, alterations to the lcintrepid mesh have come to a halt after some weird problems, so if we can't do them i will release them with the normal lc intrepid. It's not like there's a significant difference between the studio model and the cgi, unlike the defiant.
~Jb06
JLS
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Sexy ship there! Gawsh you're makin me impatient LOL
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Lol well in the last hour thanks to lints help we've managed to find out what was causin the problems. so the alterations to the cgi version will be done.
~Jb06
JLS
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Wow, I like the Aeroshuttle. Nice Touch M8. The Intrepid looks gr8. And just because the CGI model doesn't look like the studio model it doesn't mean it's shit. Your all forgetting that the CGI model was created like 10 years ago so of course it's not gonna be as accurate as the studio. Besides, personally I like the CGI model more. I think the colours and shape look more realistic than the model. It looks more matallic and metal, thats how I think all the ships should look(especially TOS connie even though it wouldn't be canon). That's why I love speculars lol. LC made a great model of the Intrepid (it's the one I use) and if extremely canon to the studio model. Can't wait for this intrepid to be released tho because it looks fantastic and i'm dying to try out the aeroshuttle. Sorry if I went off topic :lol:
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Thanks. well Im currently testing the hp... its the km1 hp, but modified so it doesnt fly and fight like a fighter jet :P no offence. The alterations to the mesh to make it the cgi version is 99% done, after that we are making it ftech nacelles compatible as i've just got confirmation off defiant and mleo that i can include the script. So its the official USS Voyager with working nacelles outside km1 :D thanks defiant n mleo!!!
Well these are my speculars
~Jb06
JLS
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Wow! Alrighty!!! :D. will this overwrite LC's original though? That's my only question :)
Roger
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Nope it wont overwrite LC's studio model from km1 or the released version. Its got a different name and a better hp than the km1 version.
~Jb06
JLS
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Slight update... CGI Model now has fully working ftech nacelles. The Mvam model once the aeroshuttle has been launced has been done so now Voyager has a hole were the aeroshuttle should be. that is also fully scripted and I've made some nice sfx to go with it.
Shouldnt be long now till beta testing starts.
~Jb06
JLS
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Shouldnt be long now till beta testing starts.
~Jb06
JLS
OOH OOH! Pick me Pick me LOL. Great to hear JB :). Can't wait :D
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OOH OOH! Pick me Pick me LOL. Great to hear JB :). Can't wait :D
Me too, please.
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Well beta testers were already confirmed at the start of the project sorry dudes...
FekLeyr Targ your ok as you applied when JLS first started.
As for the rest it shouldnt be that long :D
Thanks
~Jb06
JLS
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That's quite alright JB. This is turning out quite well, and I'll be happy with testing her when she's available at BC Files ;).
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Wow, it's looking amazing now. No offense LC but I think this one looks better. It's hard to distinguish it from the actual CGI model.
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woweee :shock:, looks likes it was taken straight from the show, your ship is going to make great PTOD material, cant wait he he
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Hey Great retexture, I can see the glows looking more like the cgi version, But one question, will This version have, The Glows that continue onto the hull like near the main deflector? U know how theres a blue glow that just taints the hull where the back of the aero shuttle is ? ill get a pic ;)
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Thanks everyone.
Come to think of it i havent tried the blue glow infront of the main deflector, but it maybe worth a try, whilst im waiting for the mesh to be completed.
~Jb06
JLS
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Just got back from college so i thought i would try your idea out and i think the results look rather good. What does everyone else think?
~Jb06
JLS
Should the deflector glow stay or go?
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The deflector glow certainly adds a more real-to-life feel to the ship, and makes it less like a 'model.' Perhaps decrease its intensity ever so slightly?
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Hell yes !!! but just like tbower said decrease glow intensity and this thing gonna rock on ! :D
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Not really a fan of the glow but if you want to keep it, then I say decrease its intensity aswell.
Though, if it were me, I would get rid of that effect altogther. Just doesnt look 'right' to me.
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Well here it is sports fans... intensity decreased.
Then another pic showing the show and bc cgi voyager. i think the glow now is better.
People agree?
~Jb06
JLS
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Does the glow on the bottom side of the suacer vanish when its in Silent Running mode? (all lights off)
Or is the glow actually 'in' the ship texture itself?
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Well the blue is on the texture... here it is on silent running. I for one don't use the sr very often as it messes up the pulses.
~Jb06
JLS
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You may be able to get around it by just having an alpha channel on the textures, the only problem is that it won't have the same blue colour as the deflector, Still worth working on further!! :D
Nice stuff. :)
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Thats the reason why I thought it would be better without that glow. Because when on Silent Running, it would look like its been vandelised and spray painted blue. In other words, it looks strange.
Heres an idea, why dont you release seperate textures at the same time of the ship itslef. That way, if people dont like the blue glow, they can put in the alternate textures that dont have the blue glow on them.
Just a thought.
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You may be able to get around it by just having an alpha channel on the textures, the only problem is that it won't have the same blue colour as the deflector, Still worth working on further!! :D
Nice stuff. :)
Well i considered that on a free in college, but i dont think it would have the same effect. I tried it, but it just doesnt looks as good without the blue.
Thats the reason why I thought it would be better without that glow. Because when on Silent Running, it would look like its been vandelised and spray painted blue. In other words, it looks strange.
Heres an idea, why dont you release seperate textures at the same time of the ship itslef. That way, if people dont like the blue glow, they can put in the alternate textures that dont have the blue glow on them.
Just a thought.
Well i could, but lets face it, you can't exactly do a lot in sr and most of the time you should be flying around "exploring and that's when the ship looks its best ;)
~Jb06
JLS
EDIT: this is without the blue, but still with the alpha glow. I don't think it looks as good.
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I'll give you a cookie if you release alternate saucer textures for it.
Also, I remember you saying that you had done something with a type 9 shuttle. Would be awesome if that got sent out with this aswell.
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Hey, cool. I like the look of the ship. :D
Ya, maybe have the other texture in there and let the user change it as well if they want.
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Well i tell ya what billz, seeing as you've got my msn address when it's released il send you the none blue ones. the only reason i say this is because if i include the texture without the blue, it will bump it up another 36mb and i don't want this ship to be massive.
You ask why 36mb... the blue glow is spread across 3 textures.
As for the type 9, you'll just have to wait and see ;)
~Jb06
JLS
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hey jb06, the ship looks nice. ;)
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Well i tell ya what billz, seeing as you've got my msn address when it's released il send you the none blue ones. the only reason i say this is because if i include the texture without the blue, it will bump it up another 36mb and i don't want this ship to be massive.
You ask why 36mb... the blue glow is spread across 3 textures.
As for the type 9, you'll just have to wait and see ;)
~Jb06
JLS
Don't forget Janeways shuttle from the future and the delta flyer ;)
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Well janeways from the future will be included in the endgame version we're doing. As for the delta flyer i might consider putting that in ;)
~Jb06
JLS
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Damn i hate it when i have nothing to do, i actually do work. So i present this, another ship to go into the voyager pack :D
Brand new textures with the unused type 9 model off bcf
What you think?
Oh and ive reduced the amount of blue on voyagers deflector glow so than it is still visible with glows on, but as soon as your in silent running, it is barely visible. The reason i changed it because i noticed when the light shone on the ship, the blue looked really bad. True it was fine in the dark, but no the light. the way it looks now, it's fine in the light and dark.
~Jb06
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It looks as though there may be some smoothing errors around Voyager's deflector. The shuttle looks good, btw.
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Yeh there's tonnes of smoothing errors on the cgi voyager, though my co-worker aka limey, doesnt know how to fix them and at this moment in time im looking for a very generous guy to sort them out :D hint hint.
If its no trouble, is it possible you can fix them?
~Jb06
JLS
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sure, just send me the mesh in .3ds format, and I'll get it back to you in .nif, with all the smoothing errors fixed up. just add me to your msn.
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What about the Aeroshuttle? :(
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Sorry I didnt get back to you about the model, gf got home two hours earlier then expected and I didnt have time for anything.
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What about the Aeroshuttle? :(
What about it?
Sorry I didnt get back to you about the model, gf got home two hours earlier then expected and I didnt have time for anything.
No probs, il let DJ have a look at them.
BTW everyone, i thought seeing as i've done the type 9, aeroshuttle and cgi voyager i should do the delta flyer, so ill begin a retexture in abit and then report back to see what you all think
~Jb06
JLS
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As promised here's the new and improved Delta Flyer.
What does everyone think? :D
~Jb06
JLS
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Nice improvement, Dude ;)
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i quite like it
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Stunning.
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Looks like the Delta Flyer needs some smoothing fixing as well. Who's model is it btw?
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Its the one from km1. It's just hard to tell because the texturin is that good 8)
~Jb06
JLS
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Its the one from km1. It's just hard to tell because the texturin is that good 8)
~Jb06
JLS
indeed the texturing work is stunning here and so on everything you touch :D
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Wow such a great compilment from one of the greatest textures i no :D
thanks
Well all i have to do on the Flyer and Cochrane are make them abit less new, as in, they just been made. afew scratches and blemishes here and there. And of course i need to finish texturing the underside of her.
As for the smoothing on the Flyer, i might leave as i dont want to get on the wrong side of DJ for him to correct all the smoothing errors.
~Jb06
JLS
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My god a lot happens when your internet goes down for a few days!
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After a conversation with billz, we've decided to refine the nacelles on the type 9 so we're using voyagers as a basis then changing them to fit the type 9.
~Jb06
JLS
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JB, I don't have MS3d to convert the nif's to .3ds. Is it possible you could get someone to do that and then send them to me. Right now I'm unable to fix the smoothing.
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I can do it if you want DJ I have MS3D
cptbensisko@hotmail.com
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No problem il convert them in 2 mins. Just finishing up on the azteching on the flyer
~Jb06
JLS
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Just like to show the hull now.
Would you say it's an improvement?
~Jb06
JLS
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Yup and it comes with chips called Fred too :D, nice work JB.
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Lol thanks Andrew. Anywho since then its ingame specs and all.
So opinions now please.
thanks
~Jb06
JLS
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Jb06, Very Impressive ;)
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hey sorry i havent replied to ure pics yet, YES AMAZING !!!!! I love the Glows, I always noticed them in the equinox, I loved the glows above the deflector, Now i can switch between Both textures when i want to :) I love having a choice !!! :D oHHHH the delta looks great too !!! will it have The moving warp nacelles ? :)
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Thanks everyone.
Well the delta flyer might, i say might have moving nacelles.. its depends how much time we have on our hands and if we can get the help off defiant.
~Jb06
JLS
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Thanks everyone.
Well the delta flyer might, i say might have moving nacelles.. its depends how much time we have on our hands and if we can get the help off defiant.
~Jb06
JLS
Wicked, shes a pleasure to test mate, lovely work you've done on her and the new Voyager :D they look the business in-game ;)
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moving nacelles???
should watch more shuttle episodes, he?!
what exactly moves?
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Yup looks like you should :P
~Jb06
JLS
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YES YES AND YES so cool would give Cookie if I could. good work!
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hehe, okay, never recognized.
anyway, wether it comes with or without moving nacelles it's simply fantastic.
would also give cooky if I could...
still some posts are missing^^
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cool good work
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Well over the weekend we're gona have a pop at making the flyer have moving nacelles. I just hope we can get it working.
In the mean time i've been playing around. These were inspired from the potd on bcf.
http://bridgecommander.filefront.com/potd/94476
*Note: Voyager or the flyer will not have a slipstream drive, I just added them for fun :D.
~Jb06
JLS
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Man, what this game can do.
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:mrgreen: My my, what have we here? A b-e-a-UTIFUL little set of ships!!! I must say that this looks grand! I'm particularly fond of how the deflector dish glow actually radiates out and across the hull. In my opinion, it makes the ship that much more genuine. :)
-Aeries.
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I'm honored to be helping in the development of these babies :D I can only say to you all that these ships are amazing, the effort thats gone into them is beyond what I expected and then some more and a bit more for good measure.
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Hey JB, I've got some bad news. Unfortunately the conversion is simply causing way to many mesh errors to make fixing the smoothing errors really viable. I tried fixing the errors by re-welding vertexes and such, but still a ton of stuff ends up being deformed in small ways. The real problem is that in order to fix them all, I'd have to basically repair the mesh, which would really mess up your UVW maps. For the time being, if you can't fix the smoothing in MS3d, I'd say you'll have to live with it. Sorry man, I gave it the ol' college try
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Darn. Well, thanks for trying. I'm sure you gave it your best shot. I'll look again at trying to fix it in Milkshape, but if not, I guess it'll have to have the errors. Well, unless of course I try and alter the mesh in Max!
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I dunno. The smoothing looked pretty good to me in those last 2 pics.
Look at this one. :D
P.S.
JB, I can always remap the hull should the smoothing get messed up. It won't be the best but I'm sure I can make it look good :D
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No probs DJ, i think limey will just have to make the alterations again in max install of ms3d. I think it's when you import the original nif into ms3d were the problem begins. SO limey get some tutorials and learn the mutha f*ker :D
If that fails, i still have the old plans which show what needs changing from lc's studio model to convert it to the cgi model, so if someone with knowledge of max and is good in max, give me a bell either via pm or msn, to see if you can change the model.
~Jb06
JLS
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I think ours prayers have been answered. But i won't reveal just yet ;).
Anywho, we've been working on the ftech nacelles and here's wot we have so far.
What does everyone think?
the smoothing errors will be sorted out.
~Jb06
JLS
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nifty
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quite good, but now you produced some smoothing errors ;)
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the smoothing errors will be sorted out.
~Jb06
JLS
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Lol thanks jimmy, well considering it was nearly 2 o'clock in the morning it wasnt bad. Anyway thats all been sorted and we're now testing the scripts for the moving nacelles. Finger crossed it works. :D
~Jb06
JLS
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Aparently its not quite working at the moment, and we don't quite know why!! Worse news, I'm off home in a little under 2 hours, and my computers not heading home till Saturday, then on Sunday, I'm off down to London for the day, so little/no work is gonna get done on my end over the weekend.
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Jb i'm honored that my potd inspired you, lol :D The ship and the shuttles are looking great. This is gonna be one of the best mods of the year.
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Lol no probs ;)
Well status update on the flyer... Ive managed to get the nacelles moving, though the alignment is still off slighty. So its all looking pretty good.
~Jb06
JLS
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wow just wanted say the Mod is looking uber good :D Personally i liked the medium blueness u had :D u know the one where u comapred it to the show, it looked perfect in my op, But maybe make the glow longer, since in the show the blue light carrys all the way to the phasers, But i really am nitpicking here !!! also the Blue parts on the warp nacelles, in that pic u posted it was light blue in the middle then darker blue on the edges. Also the blue u have on the nacelles the now would look like the perfect colour for the deflector. i just want it perfect, But i so love the flyer now, its so cool and nifty, great work :D and i cant believe u got the nacelles working so fast, textures look awesome btw :D great work :D Im sorry for all my Nitpicking But i just want it to be the best mod it can be, and ive watched this ship for so long now on the eps I feel like i know it well :) its the only ship Im like that with, well maybe the Sov too, but i dont know her so well,
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Dude :D
That's a lot of smileys :D
Mind if I add a few? :D
:dance :dance yay!!!
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wow just wanted say the Mod is looking uber good :D Personally i liked the medium blueness u had :D u know the one where u comapred it to the show, it looked perfect in my op, But maybe make the glow longer, since in the show the blue light carrys all the way to the phasers, But i really am nitpicking here !!!
Also the Blue parts on the warp nacelles, in that pic u posted it was light blue in the middle then darker blue on the edges. Furthermore the blue u have on the nacelles now would look like the perfect colour for the deflector. i just want it perfect.
I so love the flyer now, its so cool and nifty, great work :D and i cant believe u got the nacelles working so fast, textures look awesome btw :D great work :D
Im sorry for all my Nitpicking But i just want it to be the best mod it can be, and ive watched this ship for so long now on the eps I feel like i know it well :) its the only ship Im like that with, well maybe the Sov too, but i dont know her so well,
Lol ok if you split it up into paragraphs like i have done that is my only nit pick lol O/J It's just hard to read with a hangover :D
So you're saying darken the glow for deflector and darken the deflector itself?
~Jb06
JLS
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This more to your liking?
~Jb06
JLS
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No...that does not look as good. It was great how it was, IMO. It looked like...smeared...or something.
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@jb06: The coloring of the defector looks nice. But you might want to sharpen up the specular on the Deflector.
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No...that does not look as good. It was great how it was, IMO. It looked like...smeared...or something.
Well ive lightened it up abit now.. but the new deflector has the colours from the show.
@jb06: The coloring of the defector looks nice. But you might want to sharpen up the specular on the Deflector.
Thanks, i only update the spec when i thought it was done... so thats still got the original specular.
Anywho this will be my last post of the night as im planning on getting trashed :D Take note of the new lines at the back of nacelles, the new deflector and also that the smoothing errors have gone thanks to cordanilus :D
I want loads of comments by tomorrow :D
~Jb06
JLS
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It looks just so cool good work guys!
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wow... period
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haha i knew u would understand through my hangoverish drunken word jumble !!!! And Look at that Not much has changed with me since my last post !!! darn that drink !!!!!!! :D But I can see Massive changes here with the Mod, It looks freakin awesome !!!!!!
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Cool. :D
It took me a while to sort out most of the errors but I'm not out of the woods just yet. I still have to smooth out the warp pylons (which is proving difficult) and just above the main deflector dish. I'm sorry LC, but I have to rebuild that part in order to get rid of the mesh error.
I'll see what I can do about finishing it off today JB. :D
EDIT:
Aha! Just so I don't double post. :D
I've completed smoothing the hull, it's about 98% smooth as I cannot smooth the entire thing out. But, all in all...it looks impressive.
I've a couple of screenshot of the LC's Voyager with LC's textures. JB06 should be the one posting pics of voyager with JL Studio's Textures. :D
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LOL yup i will ;) So after weeks of waiting the smoothing errors are no longer.
Status update
CGI Voyager
HP 100%
meshes 100%
textures 100%
CGI Aeroshuttle
HP 100%
mesh 100%
textures 100%
MVAM script 90%
CGI Type 9
HP 80%
mesh 90%
textures 90%
CGI Delta Flyer
HP 100%
meshes 90%
textures 100%
ftech movable nacelles 70%
Not bad eh :D If JLS play our cards right this pack should be ready for beta testing either for xmas or just after.
~Jb06
JLS
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Gawd that's amazing, stunning, beautiful, fantastic, etc (you get the point lol) I cannot believe the quality of ships being released on BC now. :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D WOW :D :D :D :D :D :D
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Gawd that's amazing, stunning, beautiful, fantastic, etc (you get the point lol) I cannot believe the quality of ships being released on BC now. :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D WOW :D :D :D :D :D :D
Now that is enthusiasm!! Thanks for the help there Cord, much appreciated!
I have done the post-seperation Voyager model and sent it to jb, so some ingame shots should be here soon ;)!
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omg thats better than in the series!!!!!!!!!!!
i like your work!! truly amazing
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omg thats better than in the series!!!!!!!!!!!
i like your work!! truly amazing
Agreed.
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OK here\'s the lost stuff since the move. I\'m having major problems with bcc at the mo... the only way i can access it is through a proxy server!?! god knows why.
The video which is a sort of teaser.
(http://i93.photobucket.com/albums/l62/01burrowsj/th_voy_0002.jpg) (http://s93.photobucket.com/albums/l62/01burrowsj/?action=view¤t=voy_0002.flv)
Then i decided after a post on bcs to add a new type 8. the mesh is a kitbash of Redragons type 6 and our modified Redragon type 9. There\'s also some shots of the type 9 in-game :D And if i can find them, there is the mvam pics of the aeroshuttle.
All that is left to do now is the aligning the delta flyers nacelles and this is ready for beta testing. :D
EDIT: back up so here they are again
~Jb06
JLS
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This is so amazing!!!!
Keep up the work! :D
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*big smiles* :D
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*wants to have*
stunning...
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Think the Aero shuttle needs a bit of work on the smoothing. Other than that, it all looks tops. Good job.
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Think the Aero shuttle needs a bit of work on the smoothing. Other than that, it all looks tops. Good job.
Yup, working on it. :D
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Tiny nitpick. It probably doesnt even matter since the type 8 shuttle is so small. But I may aswell point it out for JB06.
The voyager reg numbers on the side of the type 8 shuttle is 'jagged' (like it was on those 1701 TMP pics registeries you used from me a while back).
:P
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Lol that was because i didnt have any aa on. can afford to do that with a 1gb gfx card :D
here see all fine and dandy :D
Oh and billz since i lost that cookie from yesterday you can give me another one :D :D
~Jb06
JLS
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*hijacks shuttle & warps awaaaaayyyyyy* (being careful to mask the warp signature, of course...) ;]
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*steals a 29th century ship finds Aeries and smacks him back to 1066, battle of hastings :P*
Update people, the smoothing on the aeroshuttle is done thanks to lint, im now going to concentrate my efforts on the flyers' wings.
Beta testers please add me on msn.
thanks
~Jb06
JLS
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I did it.
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*steals a 29th century ship finds Aeries and smacks him back to 1066, battle of hastings :P*
Update people, the smoothing on the aeroshuttle is done thanks to lint, im now going to concentrate my efforts on the flyers' wings.
Beta testers please add me on msn.
thanks
~Jb06
JLS
Meany head! :P
Darn, I'd offer to beta test this beauty, but I'm far too busy with my lil' Mithra. :)
Best of wishes!
-Aeries.
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Lol well i've all ready had about 21 people email me, pm me and add me on msn asking to beta test, but ive managed to get the list down to 8 which should be fine.
thanks
~Jb06
JLS
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Just to let everyone know, this is now in beta testing stage. so it shouldnt be long now until it's released, as long as there arent that many problems :D
~Jb06
JLS
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wonderful news, I really like those ships you have made,
it will be a nice adittion :D
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*Paces around impatiently*
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Lol
Just a little update. We've ironed out afew bugs and added the two things which needed doing which was the type 9 hp and the delta flyer nacelles. The beta is currently on V0.9 so that shows how close it is to release ;)
~Jb06
JLS
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lol after all this you should work on some real damage textures so you can actually see deck to deck damage :p bet you would be bluddy awesome at that :D... lovein voyager and the shuttles btw, it was alaways my fav ship
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YES! :dance
I just got caught up with this thread (I haven't been here in a month, lol).
This looks so awesome, JB06. I love the new textures, the mesh looks fabulous, and I'm giddy over the fact that you modeled an actual impression into the mesh where the Aeroshuttle docks. I can't wait!
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Thanks guys :D
Well this is going to be nearly one of the last updates, maybe afew more depends on the last of the testing. We've spotted and cleared up several bugs in the scripts, I found some in the textures and i'm pleased to get this baby released soon. Im hoping for around new years day, like i said depends if anything major is found in the mean time. I'm gonna give it a few hours testing today then i'll ask the beta testers the A OK.
Its been a mad mod, first starting off with just CGI Voyager with all the slating, "Yeh there's noffin wrong with LC's version", but I ignored all that and paced on. LOL its good how the community supports you at first or in my case not, but lets not bring that up again ;)
Then there was the addition of the shuttles, which should and will make a fine addition to peoples' install. It's been nice learning new skills on the project especially getting the ftech moving nacelles to work on the flyer :D
Overall I think CGI Voyager and her 4 shuttles looks great, handles great and basically rules :spartasanta:, as do other people think :)
I'd like to thank the many people who supported me, when the dust settled, the beta testers who were great, the many pther people who i've missed and i'd like to give cordanilus a massive round of applause for taking care of the mesh smoothings and hp tweaks ;).
You can all thank me by voting for me in this months polls and by giving me a few cookies lol I no, I'm cheeky :P
thanks
~Jb06
JLS
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jolly good work :)
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I'm glad I got to beta test this mod.
Cookie for you.
:D
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I LOVE this! I totally can't WAIT to play it, BEAUTIFUL job, dude!!! However, I have terrible news...
I made you a cookie... but I eated it... :'(
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lol
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!00% complete. Screenies taken and i've sent it to BR to upload it to BC Files, So Jimmy if you wana lock this down, i'll make a new thread when it's available for download in the downloads section.
thanks guys
~Jb06
JLS
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no probs - and well done! :)