Bridge Commander Central
BC Forums => BC Modding => Topic started by: Bones on February 23, 2008, 11:46:31 AM
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Hi there !
I just thought I'll share my small idea on how to revive excelsior after the dominion war. I used Sorcere model for this and I will retexture it with new sovereign styled textures and hull elements, also I will try to change phasers banks into pharers stripes, cuz banks just don't fit TNG anymore. Here's what I managed to do so far, any opinions/ suggestions ?
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OI OI now thats an awesome retexture :D
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that was the Merlin? I always miss the name of that class.
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:shock:
I like the warp pylons and the deflector the most...
the black platings look agressive.as the sould ;)
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My only request is a blue deflector, please :P.
I will reserve judgement. I don't like the striped nacelles. One grill would look better. Other than that, huzzah.
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yep that was sorcerer class uss merlin, it still will be sorcerer class but refit, with new names, yes names cuz I'm gonna make it a pack of 4 maybe 5 ships. Still got to figure out how to add modeled in phaser stripes :D also I'll have to remap it for ID map so there is much to do on this one.
A for blue deflector, it is reserved for newer variant. I'll see what can be done about those nacelles.
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Wow nice. But i'm not too fond of the second pic. I think it should look more like the Lakota/Ent B. But the colour scheme is awsome.
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Very nice bones, the colour scheme is excellent!! :)
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Wow nice. But i'm not too fond of the second pic. I think it should look more like the Lakota/Ent B. But the colour scheme is awsome.
Well I've picked sorcerer because of awesome model and TNGish style, tho those nacelles needs some work, also I'm thinking on adding one additional impulse engine on the neck.
Very nice bones, the colour scheme is excellent!! :)
THX I finally managed to make them smooth just like in cg sov cuz most of my retextures are very contrasted so this one should be more elegant and more calm :D
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very nice work, I really like what you have done so far :D
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First off, turn off the flux chillers at the side. That's a pure TMP trait. Secondly, I'd suggest to use a dark gray shade for thosde dark pannels and brake'em up with black ones and a darker gray. Oh, and don't do the Sov style panneling at the dorsal and ventral back side of the saucer ;)
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looks pretty good. I really like the Merlin. This is gonna look pretty sweet once its got some windows on it. Good work.
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Wow nice. But i'm not too fond of the second pic. I think it should look more like the Lakota/Ent B. But the colour scheme is awsome.
Well I've picked sorcerer because of awesome model and TNGish style, tho those nacelles needs some work, also I'm thinking on adding one additional impulse engine on the neck.
Very nice bones, the colour scheme is excellent!! :)
THX I finally managed to make them smooth just like in cg sov cuz most of my retextures are very contrasted so this one should be more elegant and more calm :D
Yeah I think an extra impulse would work
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Wow, she's looking really nice dude. I wasn't that fond of this design, but you're making it look really good. Well done. :)
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Why not swap the nacelles for the ones the Tiburon uses?
I've thought about doing that for the Chabot Refit on a few occasions, but never got around to it.
I really like the color scheme you have going here. I'd say, don't change a thing on what you've got now.
As for the phasers, unless you decide to swap out the original saucer for the kitbash version, which doesn't have phasers, you're gonna be doing alot of patching before you're able to make the phasers. Or so I would imagine.
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First off, turn off the flux chillers at the side. That's a pure TMP trait. Secondly, I'd suggest to use a dark gray shade for thosde dark pannels and brake'em up with black ones and a darker gray. Oh, and don't do the Sov style panneling at the dorsal and ventral back side of the saucer ;)
Thank's for advices mate, saucer will be as it is now (bottom, top is unfinished tho I won't make those dark pannels on it) only some minor details like thrusters, escape pods and windows will be added. What are flux chillers ??? could you point it out on pics :D as for those dark pannels I would like them as close to sovereign in paint as possible. Thanks anyway :D
Why not swap the nacelles for the ones the Tiburon uses?
I've thought about doing that for the Chabot Refit on a few occasions, but never got around to it.
I really like the color scheme you have going here. I'd say, don't change a thing on what you've got now.
As for the phasers, unless you decide to swap out the original saucer for the kitbash version, which doesn't have phasers, you're gonna be doing alot of patching before you're able to make the phasers. Or so I would imagine.
Well I think I could do that, still looking after some good phasers on other ships cuz modelling a phaser strip in ms3d $ucks very much.
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My only request is a blue deflector, please :P.
ya i gotta agree...
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Well I think I could do that, still looking after some good phasers on other ships cuz modelling a phaser strip in ms3d $ucks very much.
I think it just $uck$ period... :/
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Hey Bones,
Let me know if you want me make up some arrays for you ;)
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Great Job Bones! I can't wait to get 'hold of this #loveFFX#
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Very nice Bones :D Love the color scheme too.
P.S.
I don't mind milkshape, is what I use to model all my ships and bases. Although I'm sure Max is better (and I'm slowly finding this out), but I'm still very good with milkshape.
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You said you were thinking of adding another impulse engine to the mesh, and wanted phaser arrays?
How's this for a work around?
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In case you're wondering, I just swapped the bay texture out for the impulse texture, and voila, instant impulse.
And the rail phasers. I deleted the banks, capped the holes, and extruded them slightly so they would have the general appearance of phaser arrays.
Not exactly fancy, but it gets the job done.
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If this vessel is supposed to be post-Nemesis, wouldn't the phaser arrays be similar to designs of that era? Doesn't really matter if you model them, or paint them on as a texture, but they should be a lot thinner, right?
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This is great place for additional impulse :D thanks for great idea :D as for the phaser banks this is only for saucer but what I need is phasers all over the ship and like always there is helpful Lint :D you've got perfect timing mate :D I'll catch you on msn tomorrow.
as for the deflector I just swaped it with the deflector I made fot Lint's excesior tho I'll remake it to fit TNG era, take a look on the pic below.
If this vessel is supposed to be post-Nemesis, wouldn't the phaser arrays be similar to designs of that era? Doesn't really matter if you model them, or paint them on as a texture, but they should be a lot thinner, right?
They will be modeled and up to date :D
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If this vessel is supposed to be post-Nemesis, wouldn't the phaser arrays be similar to designs of that era? Doesn't really matter if you model them, or paint them on as a texture, but they should be a lot thinner, right?
Probably, but that little work around I did was using the existing mesh. It was just something that came to me when I saw this thread, and I couldn't resist exploring the possibility.
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the blue deflector looks mcuh nicer :)
have a cookie man ;)
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This is great place for additional impulse :D thanks for great idea :D as for the phaser banks this is only for saucer but what I need is phasers all over the ship and like always there is helpful Lint :D you've got perfect timing mate :D I'll catch you on msn tomorrow.
as for the deflector I just swaped it with the deflector I made fot Lint's excesior tho I'll remake it to fit TNG era, take a look on the pic below.
If this vessel is supposed to be post-Nemesis, wouldn't the phaser arrays be similar to designs of that era? Doesn't really matter if you model them, or paint them on as a texture, but they should be a lot thinner, right?
They will be modeled and up to date :D
Nice, dude. Seems you and I will both be keeping Lint rather busy. :P
-Aeries.
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Not sure about the Constitution Refit-esque nacelles. Would it not be better to design entirely new nacelles in a style reminescent of the Sovvy/Prometheus design? Since it's Post-Dominion War I mean... My point is, if your doing a Post-Dominion War ship, would it not be prudent to go the whole nine yards on the project, and not just limit yourself to retexturing the ship and changing nacelles?
Texturing thus far looks great, and fits perfectly alongside the Sovereign Class. A brand new explorer-type ship to replace the aging Nebula/Galaxy classes wouldn't be such a bad idea.
Perhaps Starfleet chose to do a complete overhaul of the ship class, effectively creating a new class of ship since the Excelsior Class had fared so well for over 80 years as well as managed well during at least 2 wars ("Federation vs Cardassians" and "Federation/Klingon/Romulan vs Dominion").
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Three Wars. Throw the ad hoc Klingon-Federation War in there from DS9, where Excelsiors did the brunt of the orbital fighting.
I'm all for keeping it the Excelsior namewise. That girl never needs to die.
Make sure the model is nice and super poly! That way she will transition easily into Excalibur (knock on wood) :D.
That blue deflector makes all the difference in the world.
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Make sure the model is nice and super poly! That way she will transition easily into Excalibur (knock on wood) :D.
The ship doesnt need to be "super high poly". Atm I believe no ships currently planned for Excalibur exceeds 15k polygons. If people decide to make ships for use in Excalibur (post-release), they should aim for around the same count. Don't forget, the engine has support for bump mapping which helps add detail through textures, and a strong possibility of adding parallax mapping for even greater detail. My point is, you don't have to go super high poly to achieve great detail.
On Topic: My biggest suggestion as already stated, is the possible replacement with a Sovvy/Prommie-esque designed nacelles, preferrably created from scratch. Rest of the ship looks great with its new texturing.
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I just meant "have a round saucer and not an Octogon" by that statement :P.
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Wow, nice retexture of the Sorcerer, really looks nice. Personally I like the model as is, the texturing makes the ship look really cool though. Oh and while I'm probably in the minority, I liked the yellow Sovereign deflector, hope it will be included on at least one of the ships in the pack. So have a cookie and keep up the excellent work.
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On Topic: My biggest suggestion as already stated, is the possible replacement with a Sovvy/Prommie-esque designed nacelles, preferrably created from scratch. Rest of the ship looks great with its new texturing.
I'll see what can be done, thx for advice :D
Wow, nice retexture of the Sorcerer, really looks nice. Personally I like the model as is, the texturing makes the ship look really cool though. Oh and while I'm probably in the minority, I liked the yellow Sovereign deflector, hope it will be included on at least one of the ships in the pack. So have a cookie and keep up the excellent work.
Yellow deflector will be available on the older variant, there will be 5 ships, 2 of them will have yellow the rest will have blue, thx for the cookie btw. :D
I'm all for keeping it the Excelsior namewise. That girl never needs to die.
Dunno if anything can be done here cuz this is not my model and I don't know if it is ok to rename it even if this ship is going to have different nacelles, phasers etc.
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Wow, i've mist something here :shock:
That ship looks great, I agree the bleuish deflector looks much better :)
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They are the two red glowing things on each side of the nacelles. Turn them off and give them a dark grey-orange color ;)
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They are the two red glowing things on each side of the nacelles. Turn them off and give them a dark grey-orange color ;)
If I won't replace those nacelles I'll change it, for now I'll look after some more up to date nacelles than those :D
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Dunno if anything can be done here cuz this is not my model and I don't know if it is ok to rename it even if this ship is going to have different nacelles, phasers etc.
WZ doesn't mind retextures of his work, so long as he's asked for permission before release, and you make sure he's properly credited.
Personally, I also keep his original readme with whatever bashes I make out of his ships, in addition to making my own readme. That way if anyone says I tried to steal his work, all anyone has to do is download the ship I bashed and uploaded and check to see if WZ's original readme files are included.
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I dunno why some don't like the nacelles, they look cool...just not on a post-TNG Excelsior refit.
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I've just replaced orig nacelles with those from tiburon, I also rescaled, retextured them and they fit pretty good :D
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I like it!! I like it a lot! Keep up the good work..
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very nice, the new nacelles fits much better for a post nemesis ship.
I can't wait to see the finish product :D
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i like those nacelles alot more also... :)
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I've just replaced orig nacelles with those from tiburon, I also rescaled, retextured them and they fit pretty good :D
Much better. They really look great on the ship.
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Chyea, now we're talking. 8)
-Aeries.
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Agreed, looks better now.
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I've just replaced orig nacelles with those from tiburon, I also rescaled, retextured them and they fit pretty good :D
they fit quite well with the ship and the era
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Ok then, it seems that everyone likes these nacelles, so I can focus now on saucer :D
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I've done some dorsal saucer details, I was inspired by sovereign and DJs century class :D
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It looks good so far. :)
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Ok that's it for today, deflector has been redone, also shuttle bay has been replaced with impulse engine, photon launchers replaced with quantums and I've just started work on bottom saucer, here are the pics :
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That third impulse engine looks really good. :)
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hmmm looks really nice so far :)
But I dont really know wether I like the white palting on the sauce...
Maybe tune them in a warmer grey or sth...the contrast to the dark platings COULD be too strong but I'm not 100% sure about that...
anyway, have that cookie!
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I like the third impulse engines too, but I also agree with intrepid, the white is a bit to strong...
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Psst: The Quantums should be in the "neck." The two arrays near the deflector are probe launchers :P. The neck has 4 launchers arranged 2 to each side.
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You sure? ST:VI showed the launchers nearest the deflector. Perhaps I'm wrong for the future refits, but I'm certain in ST: VI they were right above the deflector... Correct me...? :)
-Aeries.
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Loving the look of this Excelsior. Looks like it fits in a post-nemesis era now. I applaud people who do extensive "retexturing" rather than just simple hue/brightness adjustments.
If I could give more than 1 cookie at a time, I would. But since I can't, i'll give you this one for now :D
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i like the look of this retexture, but could it be possible to extend the neck ridges the full length of the neck instead of it stopping half way along the neck ?, it just looks strange to me, but if nothing can be done then dont worry about it, it still looks wicked tho :D
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You sure? ST:VI showed the launchers nearest the deflector. Perhaps I'm wrong for the future refits, but I'm certain in ST: VI they were right above the deflector... Correct me...? :)
-Aeries.
Just watched it. Both volleys of torpedoes came from the neck, not the secondary hull.
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Strange. Could have sworn it was from just above the saucer. But good to know. :) Thanks.
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You mean just below? In that case, yes. The 4 tubes are in the black ribbed "neck" of the ship.
I am talking about the two launchers east and west of the deflector dish. Those are probe launchers.
There should not be any tubes above the saucer.
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No, no, I know which you're talking about. :)
Sorry for my previous statement, I *meant* "just above the deflector" :/ I need my glasses, and more sleep... right about now... *rams face into keyboard* Zzzz...
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The torpedo tubes are the 2 holes on either side of the deflector. Which can clearly be seen in ST:VI and the below screenshot. The things on the neck, whatever they are, are not torpedo launchers.
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Finally, visual clarification. I KNEW IT! :D
Thank you shion! :D
-Aeries
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(lol at the torp tubes discussion :lol: ) would be easier if you both just looked at any schematic available :lol:
I'll double check that white plating but even now I'm pretty sure that colors were taken straight from CG Sov, but I'll check it anyway :D a for the neck I'll see what can be done about it.
Thx for advices and for cookies guys :D
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(lol at the torp tubes discussion :lol: ) would be easier if you both just looked at any schematic available :lol:
I r smrt?
Lolzzzz.
Haha, kidding...
Good luck with this, dude. :)
-Aeries.
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while the torpedo dispute has already been settled, it never should have taken place. the base model is the SORCERER not the excelsior, it may not have ever had launchers in the neck section. have a cookie doc
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while the torpedo dispute has already been settled, it never should have taken place. the base model is the SORCERER not the excelsior, it may not have ever had launchers in the neck section. have a cookie doc
Indeed it is, sometimes it's so hard to stay on topic.
Now on that subject, I think the Saucer looks fine, I'm actually more interested in getting a different view of the new nacelles, as its hard to tell how much they actually flow with the ship from that one image.
However it is looking to be very nice. Can't wait to see more of it, keep up the good work and have a cookie.
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here is a better shot showing whole ship with nacelles and a pic of sensor pods and escape pods on dorsal saucer
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Looking nice there Doc.
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You know, I love just about all of it, except for the black "hash marks" on the nacelle pylons. Have you considered something a bit more subtle, or different for the "wings"?
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You know, I love just about all of it, except for the black "hash marks" on the nacelle pylons. Have you considered something a bit more subtle, or different for the "wings"?
yeah I haven't started retexturing it yet, this is just 10 secs. job to fill empty place on pylons :D I have something far better than this so don't worry ;)
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About the phaser arrays on the saucer, they appear to be divided arcs?
Divided arcs only really work well when the HP is set to multifire (like the CG Sovvy), otherwise to be combat effective you need full continueous arcs like the Galaxy and Akira.
Just a suggestion.
El
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Actually I was thinking about haveing one firing arc on saucer just like on SNS Galaxy, It would be very powerful, short burst, quick recharge, tho I may consider makeing phasers the way I made them in post nemesis enterprise-e, medium strenght, very short bursts and very fast recharge rate + multifire (this would be very similiar to the way phasers fired in Nemesis.
As for torpedos, ship will be equiped with standard nem style quantums, I don't think about placing torpedo turret or any other special gun which will rip enemu apart with one single shot ;) so don't worry this ain't gonna be "god ship"
There will be 4 tubes, 2 fore and 2 aft, forward tubes will fire 3 torps each and aft will fire 2 each.
Back to phasers I planned to have one single dorsal and ventral galaxy class style phaser arrays, two small strips on the aft dorsal saucer. On the secondary hull : one ventral array, one small phaser strip on the side of both pylons + sovereign style pylons phasers top & bottom.
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Looking very nice. Reminds me of a bird for some reason. Perhaps a hawk.
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Back to phasers I planned to have one single dorsal and ventral galaxy class style phaser arrays, two small strips on the aft dorsal saucer. On the secondary hull : one ventral array, one small phaser strip on the side of both pylons + sovereign style pylons phasers top & bottom.
Sounds good to me, and also negates the need for multifire, which I tend to reserve for the most powerful ships anyway when HPing.
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I like that view with the Nacelles. They're sleek, long, and compliment the overall design very well. Nicely done. :)
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Time for small update :D I've almost finished up top saucer, added windows, esc pods and sensors, still I have to finish front of the top saucer and fill up a little those white areas. I've also added windows to sec hull.
As promissed pylons textures are replaced, tho only one side I wanted to give you comparision on styles that were used, new pylons textures are closer to sovereign style.
Take a look on pics :
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thats alot of decks u got there lol. Im loving this design cant wait to see what else u come up with
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Right about those decks, on sorcerer there was 13 rows of windows I've put there only 12 tho still I think it should be 8 cuz I can't imagine this ship 30 decks while sov had 28-30 or something like that :P this ship is about the same size as regular excelsior.
Any opinions about those decks on secondary hull are welcome.
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I think you could leave the decks being around 30-ish. The sovereign's larger, yes, but longer and sleeker; not as tall. This girl's taller, less sleek and bulkier. Makes sense to me that she may have more decks, yet overall smaller than a Sov. So to me it looks good, though I could be wrong in my assumptions. Just my thoughts is all...
-Aeries.
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According to DITL (which is known for not being entirely accurate), says the Excelsior was around 100 meters in height with 28 decks, compared to the Sovereign which has 24 decks and 87 meters in height.
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SLightly off topic for a min and i appologise for it, why did data in nemesis say there was 29 decks and yet in FC picard said there was 24 decks. I dont get. Plus in FC a security officer said there was 26 decks. Is the enterprise e just an expanding ship that never stops growing? Sorry for going off topic again
By the way loving the look of this ship, i always felt that the excel needed a new refit and you have done it justice mate. Have a cookie
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I never count anything to be canon from nemesis, as this movie had almost as much inconsistencies as enterprise did, so I think sov had 26 decks, maybe picard forgot basic info about his ship, it has been said that it was new ship and they were getting know of it in FC.
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true. anyway loving the ship mate keep it up
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I never count anything to be canon from nemesis, as this movie had almost as much inconsistencies as enterprise did, so I think sov had 26 decks, maybe picard forgot basic info about his ship, it has been said that it was new ship and they were getting know of it in FC.
Another explanation could be that the Enterprise-E had 24 "habitable" decks, whereas the other 2 decks mentioned in First Contact might be various types of storage bays etc.
Anyways... back on topic :D
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SLightly off topic for a min and i appologise for it, why did data in nemesis say there was 29 decks and yet in FC picard said there was 24 decks. I dont get. Plus in FC a security officer said there was 26 decks. Is the enterprise e just an expanding ship that never stops growing? Sorry for going off topic again
Actually, if you consider the changes to the Enterprise's design, it's very possible that the Enterprise underwent a massive refit during the Dominion War, similar to the 1701's refit, thereby adding a few decks.
I think this updated Excelsior design looks fantastic, and worthy of her name.
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Long time no update but don't worry I've finally found some free time and successfully rehardpointed and placed this ship ingame, tho there is no pic cuz when I hit F12 or PrintScreen nothing happens :x but to be honest there is nothing new added to textures :D Still have to finish up top and bottom saucer + top secondary hull then alpha channels.
Later today I'll work on saucer and possibly post some pics so keep your eyes open ;)
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no offense if im stating something obvious to you, but the PrintScreen button takes a copy of the current frame and loads it into the Windows clipboard. You will need to paste the image into an image editing program (even as simple as MSPaint) and save it. Its not like more modern games that will automatically save a screenshot file for you
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no offense if im stating something obvious to you, but the PrintScreen button takes a copy of the current frame and loads it into the Windows clipboard. You will need to paste the image into an image editing program (even as simple as MSPaint) and save it. Its not like more modern games that will automatically save a screenshot file for you
Correction. I do believe BC did that for me on more than one occasion some time ago. ;)
Saved it in the default BC directory under screenshots, if I'm not too terribly mistaken.
Could just be my memory, though, I am fairly certain that it did save them automatically for me.
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no offense if im stating something obvious to you, but the PrintScreen button takes a copy of the current frame and loads it into the Windows clipboard. You will need to paste the image into an image editing program (even as simple as MSPaint) and save it. Its not like more modern games that will automatically save a screenshot file for you
By saying nothing happens I meant nothing happens at all... so ... nothing happens when I try to paste it into any editor (actually I know how to use print screen button :D )
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Use the built in BC screenshot function?
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BC will automatically take pictures for you using the print screen button if and only if, you have a folder in your BC directory named "Screen Shots" with the space.
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as I said nothing happens, I'll reinstall BC and see what can be done, tho time is now my worst enemy :( I can barely find a minute, but no worries will finish it up :D
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Try fraps may just work.
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Time for update :D all alphas are done, 90 % of textures are done, still working on that bottom saucer adding some details etc. but it still looks kinda plain, I'm not going to add any windows into this section cuz it would look ridiculous to have windows on the floor :) anyways take a look on it
btw. I have totally reworked textures on pylons, now they look much better
EDIT: it is ingame no tho I think something gone wrong with nacelles cuz some parts of them are transparent :S I dunno what to do about that, any ideas ?
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I looks very nice, awsome work :D
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Hm those nacelles bug is weird, cuz I thought it's the texture error but no, I tried to delete alpha channel from it but that didn't help, I saw the same problem on hawkeye sovereign retexture and it was all about opacity but how do I change it with milkshape or anything ?
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apart from the nacelle bug, my only beef is the transporter emitters on the bottom of the saucer in picture 1. theyre shape just seems...awkwardly random. nice work though
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This nacelle bug looks like inverted faces, I had the same problem when I have exported the Elysion from blender to max.
It's easy to fix, but I don't know how to do it in Milkshape, just in max and in blender :?
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It worked ! thanks rengers :D have a cookie :D
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No problem, I'm glad to be able to help :D
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Snazzy ship you have there. Good work. :)
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Here's a pic of the ship in-game without errors at last :) now I have only wait for phasers from Lint and improve HP so this ship is going to be released preety soon (if there will be no complications ;) )
I'm thinking about making warp grills lit more blue rather than sky blue...
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Nice, i'm loving those naccelles.
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The post-nemesis sovvy had some very nice warp grilles. maybe take a peak there for comparison. ;)
~Aeries.
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Actually since post-nem sovvy is my mod why shouldn't I use warp grills from it ? :lol: excellent idea :D
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Actually since post-nem sovvy is my mod why shouldn't I use warp grills from it ? :lol: excellent idea :D
Oh. Well. There you go. :lol: :P
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Is it just me, or does it look like the smoothing has been screwed up somewhere along the way at least around the dorsal saucer?
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Hmm... yeah, you might be right...
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Is it just me, or does it look like the smoothing has been screwed up somewhere along the way at least around the dorsal saucer?
I'm pretty sure the models always been like that. Wickedzombie has some great designs but his early meshes had quite a bit of smoothing errors that are visible in BC.
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Yeah I was also bothered by these smoothing errors but how can I fix it ??? is it possible to fix it with milkshape ?
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Get somebody with Max to fix it? :)
Edit: Or attempt to, anyways?
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Huh so much for messing with model by myself I guess :)
I've finished bottom saucer and added thrusters also I've redid textures on nacelles especially platings, warp grills and bussards. HP has been tested in game and it's working except for phasers on saucer which fires through it (ventral phaser is working as dorsal and vice versa :S ) I'll post some ingame shots tomorrow, hopefully with modeled phasers strips ;)
for now have some ms3d shots :D
p.s. I will be making ID_maps for this one so I'll release it as a pack of some ships, post some names for these, let's say 5 names
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Looks great bones, the only thing i recommend is to tone down the opacity of the highlight and shadow on the escape pods and sensor array, maybe also decrease the structue size down to about 2/3, other than that, its looks awesome.
*Cookie
~Jb06
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Is it just me, or does it look like the smoothing has been screwed up somewhere along the way at least around the dorsal saucer?
I'm pretty sure the models always been like that. Wickedzombie has some great designs but his early meshes had quite a bit of smoothing errors that are visible in BC.
The Sorcerer is hardly one of his early meshes. More than likely the smoothing error occured during the porting process. It tends to happen.
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Why don't you release it in two versions?
With the nacelles you designed first and the Sovy-like.
Please...there are still some TMP fans over here......
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Looks great bones, the only thing i recommend is to tone down the opacity of the highlight and shadow on the escape pods and sensor array, maybe also decrease the structue size down to about 2/3, other than that, its looks awesome.
*Cookie
~Jb06
Yeah this ship was meant to have slight fake bump maping but I've abandoned this idea so yeah they'll be decreased :) Thanks for cookie !
Why don't you release it in two versions?
With the nacelles you designed first and the Sovy-like.
Please...there are still some TMP fans over here......
This ship was released in TMP version by Wicked Zombie some time ago, I just replaced nacelles and textures to fit this ship into ST NEM era mainly because there is no excelsior refit in such era ;)
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On the topic of names how about USS Nimitz or USS Paton
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On the topic of names how about USS Nimitz or USS Paton
Ok they'll be added :D
now does anybody have any idea what to do with those phasers ??? it is the same issue as on uss dauntless recently released by JB06...
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Lol cookie for you
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Make new phasers? :?
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Lol cookie for you
Lol thanks :D
as for the names there will be 5 ships :
USS Nimitz
USS Patton
(both suggested by admiral homer)
USS Hood (reg. with A at the end cuz it will be continuation of the USS Hood ships)
USS Warsaw (named by capital city of Poland)
USS <dunno what - still waiting for name :D>
and the latest news are : HP is fixed thanks to Cordanilus, also I've played this ship ingame and I decided to include two different HPs, first (SNS Galaxy style) with single phaser array both on bottom and top saucer and second HP (CG Sov style) with 5 arrays.
As already been stated I'm still waiting for new modeled in phasers arrays from Lint :D
Make new phasers? :?
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Ah, right. Apologies, I must have missed that bit. :)
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I know i have come up with two names already but how about naming one of the ships after a ship that was destroyed in the dominion war. Maybe Valiant or Vally Forge. Just an idea :P
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I know i have come up with two names already but how about naming one of the ships after a ship that was destroyed in the dominion war. Maybe Valiant or Vally Forge. Just an idea :P
Aha ! good idea :D so we have 5 names :D
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Glad i could help :lol:
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USS Crazy Horse (Destroyed at Wolf 359)
USS Melbourne
These are upgrades from previous Excelsiors
USS Gorkon
USS Repulse
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Well I think I can spare some more space for more regs since ID map with 1024 resolution is only 4,6 megs so additional 20 for some names will not change a lot when packed in RAR or 7zip ;)
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Some ideas, both for humor and real thought:
USS Archangel
USS Emo (Destroys ITSELF!!! :P)
USS SAM!! (Are the klingons allergic to CATS!?!?!? BUAHAHAHAHAHA!)
USS Mercedes
USS Serenity
And for a set we've yet to see in BC, which I think would be awesome...
USS Leo
USS Saggitarius (sp)
USS Cancer
USS Scorpio
USS Pices
USS Gemini
USS Capricorn
USS Taurus
Etc, etc.
OR! You could do it in a BSG style, like...
USS Leon
USS Saggitaron (sp again)
USS Picon
USS Tauron
USS Geminon
Etc, etc...
Enjoy! I personally would love to use the USS Emo. >_<; Ship loads, shoots torpedos that whirl around and hurt itself! Give it a blackened hull, instead of a starfleet insignia it'll have a broken punk-style bleeding heart... :P Okay, I'm having too much fun with this thought...
~Aeries.
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:assimilate :assimilate :assimilate :assimilate USS LOCUTUS :assimilate :assimilate :assimilate :assimilate
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lol i think there are more than enough names for McCoy to choose from :P
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Yup Y'll definatelly use some of them, I think that's enough for the names, got to find someone who could fix that smoothing on saucer tho...
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great work.. looks real sweet, and the modifications ur making are spot on.
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As promised, some ingame shots :D I'm happy from texturing on this ship, in my opinion it's almost ready, just need to do cosmetic details on bridge section, add phasers and it's done :D
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McCoy, you've done an AMAZING job! Excellent quality, I'm very pleased to see this. :)
My only nit-pick is the bottom of the saucer. the lighting seems off, is that a smoothing issue or just the way the game's throwing the light?
Anyways, I could really care less. It's gorgeous, and I think those pics are actually POTD worthy. Have a cookie, my man. Fresh from the oven. 8)
~Aeries.
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That looks fantastic! I have a suggestion, or wish or what have you. :) I have always disliked the bottom of the saucer section on every single Excelsior ever made. They look too flat and boring. Ruins the rest of a stunning ship. It needs detail.. a few lights, windows...something. The rest of the ship is highly detailed and pretty, and the bottom of the saucer is just kind of flat and lifeless. Not just in your model, but in all of them. Doesn't anybody else feel the same? Otherwise, fantastic ship.. can't wait to pilot her.
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Thanks guys, yeah that's a smoothing error and I'm looking for someone with 3ds max who could fix that, unless there is something that can be done about it in milkshape 3d, while I'm writing this post, ID maps are finished and ready to put some regs on them :D so only phasers, smoothing and new icon is needed :D with no complication it shoulld be done in few days :D
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Thanks guys, yeah that's a smoothing error and I'm looking for someone with 3ds max who could fix that, unless there is something that can be done about it in milkshape 3d, while I'm writing this post, ID maps are finished and ready to put some regs on them :D so only phasers, smoothing and new icon is needed :D with no complication it shoulld be done in few days :D
I'd offer to fix it, but I'm much better at pissing Lint off with MY errors than I am at fixing them. As for MS3D, well... I never was very good at using that app. :/
Dude! Dude! Are you doing the USS Emo!?!?!? XD
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looks awsome! the Deflector is really sweet, excellent work and a cookie for your efforts :D
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Very, very nice.
Great job!
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Thanks guys, yeah that's a smoothing error and I'm looking for someone with 3ds max who could fix that, unless there is something that can be done about it in milkshape 3d, while I'm writing this post, ID maps are finished and ready to put some regs on them :D so only phasers, smoothing and new icon is needed :D with no complication it shoulld be done in few days :D
Well I was about to ask Lint if he could fix these bloody smoothing things, tho I bet Lint has lots of his own work, so if you think you could do something about it then be my guest :D just PM me your e-mail ;)
I'm glad you guys like this one, this is the first retexture, I've made from complete scratch, 95% of textures are brand new so I was hoping to achieve good effect. Thx for cookies !
btw. now that this ship is near completion I can finish up the Eximius (windows, esc pods, alpha channels) :D
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Th...the... the eximus!? *beams happily* :D
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Cookie is given for this ship...and since only one cookie can be given at a time, that cookie counts for a retexture of the Eximus, and for your help on my Enterprise-A!
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holy!
hadnt followed this project for some days. but wow
it turned out amazing!
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This is a beautufil ship...the combination using the Tiburon's warp nacelles and the Sovy grills look fantastic. The ship looks great with both yellow and blue deflectors. I suppose my only suggestion would be to have one of the ships be more like a carrier and add a couple bays to the back of the neck where fighter ships like the perigrine class could be launched during battles.
Again, great work on this one...I've always liked this class ship. Your updated version really makes her shine!
:D
cmdr one
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Time for update :D the ship is finished, hardpoints are fitted to newly mounted phasers, just need to add someregs on the textures.
I tried to fix those smoothing errors but they seems to be unrepairable :( I've tried everything within ms3d but it looked even worse than now so I guess I'll leave it the way it is now
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wow this looks really cool
the first excelsior that I really like
have a cookie ;)
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Very cool, doc. Nice work. :)
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Thats fantastic, i'd offer to give u a cookie too, but meh. i just dont know how :x
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Its above your avy lol.
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you have not enough posts for cookies.
I think you need 250 or something around that
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you need atleast 50posts to give away cookies ^^
but then i just give bones 2 ^^
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I say go ahead and ship her out with the smoothing errors if nothing can be done about them. The ship still looks lovely.
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Ok lads there will be slight delay in releasing this baby as Adonis offered to fix smoothing errors, BIG THANKS to Adonis and cookie for him :D
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shes a real beaty
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I would give a cookie... but i can't =P
This looks fantastic =D
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Adonis did great job about that smoothing issues, model looks clean now just need to add some blinkers and regs :D
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McCoy, I'm sending you my cleaning bill. I ***** my pants when I saw this incredible retexture.
Edited for langauge - El.
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McCoy, I'm sending you my cleaning bill. I ***** my pants when I saw this incredible retexture.
Edited for langauge - El.
overshare...
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McCoy, I'm sending you my cleaning bill. I ***** my pants when I saw this incredible retexture.
Edited for langauge - El.
overshare...
You know me well enough to know I was keeping alot of info contained. :D
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Oh dear gods, hush! >_< Before my brain melts!
McCoy, beautiful work on this so far.
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Thanks for cookies lads :D glad you like this ship, I just finished HP and I came with two versions so you'll have choice beetwen one main dorsal and ventral saucer phaser array (like on galaxy) and the main array divided to 5 arcs (like on sovereign or DS9 galaxy) the first one will be of course powerful and fast phaser and 5-arcs array will be balanced to compensate ammount of phasers and their power.
I'll do some regs now and hopefully this ship will be ready for beta testing tomorrow :D and eventually released in few days ;)
EDIT: update on registry
this is first registry, there will be also NCC-76922 U.S.S. WARSAW and NCC- (forgot the number) -B U.S.S HOOD (HOOD will be continued lineage of uss hood ships)
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Hmm...dunno about the spelling but I like Krakow better than Cracow (besides the fact that both spellings in english are correct it seems: http://en.wikipedia.org/wiki/Krakow ). You could tho include the city's coat of arms on the ship...I think it would look really cool.
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I like the "K" version as well...I think it would just look better. The ship looks fantastic!! I can hardly wait to try her out! Great job indeed!
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Yeah I also thought about Krak?w - pure form of this name in Polish, but I doubt starfleet ever used localized lettering like '?' or ?,?,? etc. etc. I think the best way to resolve this name will be ... poll :D
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Hey Doc, she looks great. May I suggest that since the Hood took part in some of the major battles during the war you only give her an A prefix?
Also would be great to see perhaps some other Excelsior names like Repulse, Cairo and the Melbourne but with newer registries.
Can't wait for this baby. :D
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Hmm...dunno about the spelling but I like Krakow better than Cracow (besides the fact that both spellings in english are correct it seems: http://en.wikipedia.org/wiki/Krakow ). You could tho include the city's coat of arms on the ship...I think it would look really cool.
That's excellent idea about the coat of arms, I'll give it a try ;)
So far almost everyone voted for Krakow so I guess I'll change that reg to Krakow instead of Cracow.
As for the other Excelsiors I think I can spare some additional 5 megs of regs, you now the more the merryer :D
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That's a mighty fine ship you've got there, doc. Mighty fine indeed.
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Krakow will definitely look good on her hull! I look forward to what other names you will come up with as well.
This would be a ship any captain would be proud of. Excellent work for sure!
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Hmm...dunno about the spelling but I like Krakow better than Cracow (besides the fact that both spellings in english are correct it seems: http://en.wikipedia.org/wiki/Krakow ). You could tho include the city's coat of arms on the ship...I think it would look really cool.
That's excellent idea about the coat of arms, I'll give it a try ;)
So far almost everyone voted for Krakow so I guess I'll change that reg to Krakow instead of Cracow.
As for the other Excelsiors I think I can spare some additional 5 megs of regs, you now the more the merryer :D
For the coat of arms placements, look at my Novi Sad class. I did them on her too.
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I thonk I've found the right spot for it, funny thing it reminds me now of C.P.P. Potkustart from Star Wreckc :D they also had big P-Leivasto (I think that was the name :P ) insignia on saucer and sec hull :D
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I thonk I've found the right spot for it, funny thing it reminds me now of C.P.P. Potkustart from Star Wreckc :D they also had big P-Leivasto (I think that was the name :P ) insignia on saucer and sec hull :D
Ahh yes! Once I'm done with my "Island" Uniforms, I will making CPP registries for my own install.
I'm loving this ship Bones. Keep up the excellent work.
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Another problem = another delay ;( I've broke my arm few hours ago and just came back from hospital :( tho good doc said this was very minor broke and bone will recover in about 2 weaks.
this will slow down my works significantly as this is my right arm ;( hopefully I'll be able to allign regs with left arm ;)
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ouch!! how did you break your arm?? hopefully they gave ya some good painkillers tho! :D
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Well it hurt less than I thought :D I know one thing for sure, this was my first and last ride on skateboard :D it turned to be harder than in Tony Hawk's Pro Skater :P
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ouch, that's gotta hurt-
anyways, if you're gonna name this ship after the city, it's "Krakow".
the original one should be written in cyrilic, but the converted letters are those, so it's legal I think lol
btw, don't wanna blow down this ship, it's really a good mod, but dude, you should really do an ambassador
by the time of NEM, surely the excelsior is way outdated, I think this same style would also look nice on an ambassador.
the stock BC could look like a sort of refit of the Ent-C style one.
once you finish this one, why don't you try the same color scheme on it?
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I can't wait for this ship. I hope your arm gets better fast. But regardless..get well properly so that you can keep up the same level of quality that you have
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get well soon, doc.
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indeed i know what it's like to be ill, but lucky for me, being ill for 3 weeks has really given me time to practice, best of luck to ya get well soon :p
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Well it hurt less than I thought :D I know one thing for sure, this was my first and last ride on skateboard :D it turned to be harder than in Tony Hawk's Pro Skater :P
Before you learn skateboarding, learn how to fall, not many ppl know how to fall correctly without hurting themselves bad.
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uh now I wish somebody told me that before I treid to skate :D
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Hello all :D I hope you didn't forget this ship and me ;)
now that I'm back and fully functional :lol: I can finish up my projects (only about 20 % of them survived my HD crash but those most important like Connie v.2, Eximius, Ent-B bridge retex and this PDW excelsior survived) and I have some good news :
-first version of post Dominion war Excelsior refit was just sent to BCFiles :D
-pack is finished in 60 % I still need to finish 5 ships regs, make scripts, new sounds and.... new....nah this will be surprise :D
Here, take a look on it
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She looks beautiful.
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I want those Nacelles (Specifically the Buzzards). Mind if I use something similar for the Avalon?
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I want those Nacelles (Specifically the Buzzards). Mind if I use something similar for the Avalon?
No problem ;)
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Cheers mate, maybe now I can work on them! She's looking fantastic, by the way. I'm such a sucker for Excelsior refits and subclasses.
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Hehe I had an idea to build miranda from this ship but my skills (and ms3d) sucks so no way to get it done, pity cuz I have neat (in my opinion) design :D
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It looks a bit like the Chabot. The only differences are the warp engines and the fact that the red parts of the middle impulse are close together! Still looks great tho.
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It looks a bit like the Chabot. The only differences are the warp engines and the fact that the red parts of the middle impulse are close together! Still looks great tho.
Wrong :D it's entirely different model, Chabot used original Excelsior refit model with Sovvy nacelles, this one uses Sorcerer model with Tiburon nacelles ;)
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Ah, the Tiburon, lovely little ship. Sorcerer? Hmm. Better find it, I'm interested.
Still, all work that goes on BCC is great. This appears to have a Sovie style light grey armour going on as well! I like it all!
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Correct :D
and you can find the Sorcerer here http://drs.battleclinic.com/index2.htm
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Ooh, how about USS NEDM
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Texturing looks excellent... only critisism (although minor), is that the pylon texturing looks a little bit "low res" compared to the rest of the texturing.
And perhaps you could make a variant, with the Sovvy-style gold deflector dish? :)
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Texturing looks excellent... only critisism (although minor), is that the pylon texturing looks a little bit "low res" compared to the rest of the texturing.
And perhaps you could make a variant, with the Sovvy-style gold deflector dish? :)
I'll fix them for pack as this version is already out but also it's great idea to make gold dish variant ;)
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It looks a bit like the Chabot. The only differences are the warp engines and the fact that the red parts of the middle impulse are close together! Still looks great tho.
Wrong :D it's entirely different model, Chabot used original Excelsior refit model with Sovvy nacelles, this one uses Sorcerer model with Tiburon nacelles ;)
Actually the Chabot Refit uses the Sorcerer secondary hull, since there was not a suitable secondary hull that I liked. I had to bash in the shuttlebays from another of WZ's models. The pylons and neck are from P81's XCA, which is what the original Chabot by Nannerslug was built from. The saucer was from a newer P81 Enterprise B model. The phaser arrays were custom made by Cpt. Hooker, and the textures done by GAFY.
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I've been working on that miranda styled ship and I came with something like Centaur refit, take a look on pic.
Of course only saucer and nacelles textures are finished the rest must be retextured to fit overall style of saucer so PDW Excelsior style :D
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Nice, but you should lower the pod and maybe thicken the pylons (also the pod's), as the nacelles look too heavy for them at the moment (I know that it doesn't really matter in space, but think of momentum ;) )
8)
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it needs a r-r-r-r-roll bar
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Actually, Momentum has -nothing- to do with it. There is technology that makes the bizarre designs plausible (As plausible as you can be with non-existant craft). Personally, I prefer the slim pylons.
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Well pylons got to stay the way they are as if i'd like to make them thicker i'd have to make ventral torpedo pod bigger and that would look ugly, as for the dorsal pod i may lower it a bit and see how it'll look like, glad you all like it :D
it needs a r-r-r-r-roll bar
I will not add a rollbar as it has really good looking weapons pod from Nefertari class which look more up to date with Nem era ;)
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It looks a bit like the Chabot. The only differences are the warp engines and the fact that the red parts of the middle impulse are close together! Still looks great tho.
Wrong :D it's entirely different model, Chabot used original Excelsior refit model with Sovvy nacelles, this one uses Sorcerer model with Tiburon nacelles ;)
Marvelous job Bones glad that you used WZ tiburon nacelles. Whole ship looks more streamlined and the way u redid the impulse engine whew most amazing
WELCOME BACK
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Thanks for warm welcom Dawg ;)
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I've been working on that miranda styled ship and I came with something like Centaur refit, take a look on pic.
ooh! i like that! :D
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I wish it to bear my children. :3
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:lostit
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Maybe add a bit more to the underside of the Centaur-refit thingy. Looks a bit flimsy and easily breakable.
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That's the beauty of it.
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It puts me off though. I feel like i could grab the neck and snap it off. I personally, and remember, this is personally, I think more could be added. I'm convinced that it's bending as well. So get me my pills.
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ok ok no rollbar.
looks cool as ice though.
it does not need beefing up
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Yeah i just thickened that bottom neck and i think i'll replace it with dual necks, what do you think ??
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hmm. Lets see the dual necks and see what the peeps here think.
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dual necks? hmm... ill have to see how that looks...
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Hm... That "dual-neck" might do the trick.
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Here's how it look, also I've almost finished retexturing the weapons pod and pylons, just need to add some details to necks and voila :D
btw. I've picked a name for this class - Minotaur class what do you think ??
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Looks way better now. Has more of the Centuar feel.
Minotaur sounds perfect. These names are all myth related which I find good. Keeps in the famiy.
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I thought so either ;) so I'll leave it with dual necks
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Yep, it really HAS done the trick. 8)
And bones, we were already able to see the name on your last pic. :lol:
Cookie!
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don't know about you but I think those nacelle Pylons need to be a bit thicker
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They are about the same size as original Excelsior pylons and Excesior had bigger nacelles ;)
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hmmmmm i dunno, i gotta admit im not so sure about the dual necks... of course, i can learn to like them... but they seem like the saucer section can like easily break off from the nacelles... and the torp launcher looks like it is being held onto the saucer with a twig and can easily break off also...
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then learn to like it :lol:
nah seriously, i could remove necks and mount torpedo launcher straight below saucer directly attached to it but then it would be impossible to make it torpedo pod as whenever you fire you hit you ventral sensor dome :? of course i could look after something more stable but why ? Nebula class has the same small necks holding sensor pod, Miranda has it's nacelles mounted on rather thin pylons, Constitution class neck wouldn't stand against gravity for even 5 minuts cuz it's too thin for saucer of this size... it's space, it's vacum I doubt it will break of ;)
I want to keep this design as close to Centaur as possible but I may come up with some replacements for dual necks anyway :D
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triple neck!
the neck should be a touch thicker
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then learn to like it :lol:
nah seriously, i could remove necks and mount torpedo launcher straight below saucer directly attached to it but then it would be impossible to make it torpedo pod as whenever you fire you hit you ventral sensor dome :? of course i could look after something more stable but why ? Nebula class has the same small necks holding sensor pod, Miranda has it's nacelles mounted on rather thin pylons, Constitution class neck wouldn't stand against gravity for even 5 minuts cuz it's too thin for saucer of this size... it's space, it's vacum I doubt it will break of ;)
I want to keep this design as close to Centaur as possible but I may come up with some replacements for dual necks anyway :D
The only difference with the Nebula class was the fact that the support pylon thingymabob was holding up something small, not the whole Primary Hull! Connie, the feds were getting there with ship designs and the Miranda has thin pylons cos again, the warp engines are small, and are hanging at the bottom, not on top.
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On the Centaur it somehow looks right, whilst on the Minotaur it looks quite fragile.
But if it stays like that I think I'll still love her ^^
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What has happened to the excelsior refit posting on BCfiles? Seems to be taking a very long time..? Did it get rejected or something? Dying to play with it. ;)
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Dunno it's two days now since I've uploaded it :? they used to be faster with files posting :D
EDIT : Update on Minotaur,
I've replaced those thin pylons holding torpedo pod with something better that somehow didn't fit below the main weapons pod and now it serves as a small secondary hull with ventral torpedo pod & warp engines pylons attached directly to it, additionally I've moved those thin pylons to impulse engines so now they hold warp pylons although I'm not sure to leave them there as it looks strange IMO ;) have a look on it...
If you'll like it then the only thing this ship needs is some phaser banks on the aft and some hull patterns on pylons and on the upper neck
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Now it really looks stable.
For those questioning the Centaur, the saucer was welded straight on top of the torpedo bays, that's why the Minotaur looks different.
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::thumbs up::
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So, I may now add some phaser stripes and it's ready for fixing smoothing errors and then for finishing the textures :D
and now as a part of the pack I have digged up something I made few months ago
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holey moley
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Seconded!
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Nice! 8)
But don't you think that Sec.-Hull could use some more polys?
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ooh! nice bridge retexture! we can never have too many of those, IMO :D
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Yeah it could use tho my possibilities are still very limited but I could try :D
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Hell, everything looks nice.
You could try posting the Excelsior Refit again? Maybe they didn't get it.
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Or maybe they are busy with their real-life?
Even though they are FF-Staff, they are still just humans. ^^
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You could try posting the Excelsior Refit again? Maybe they didn't get it.
no no no no - never submit anything twice... having been onstaff at BCFiles in the past, i can say that yopyop is very likely correct... sometimes life gets busy for BCFiles staffers, and they try to get things up as quickly as they can... you only need submitting a file one time, and know that it is there and will be taken care of asap...
believe me, it can become quite annoying when you go to check the FTP and find the same file posted many times by someone...
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yeah besides it's aint comin' anywhere so I'll wait patiently cuz I understand how complicated RL can be (I was off moding for almost 4 months because of stupid accident and then busy with exams0 so no rush it's sent and sooner than later it'll be up on BCF ;)
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hm strange, another mod was uploaded though...
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hm strange, another mod was uploaded though...
you have a valid point. Sorry for causing trouble though. I can be quite thick at times
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hm strange, another mod was uploaded though...
you have a valid point. Sorry for causing trouble though. I can be quite thick at times
no stress :D the longer you wait, the more fun you'll have with flaying that baby ;)
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Why does "flaying" sound rather...unusual? Nah just kidding. But you might wanna change it. I am really looking forward to this. Cos I'm being thick again, I can see the registery, but not the name. Is the name part of the poll? Or have I missed it like I usually do?
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nah it's the one from the poll and yeah 'flaying' sounds weird to me too :P
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KRAKOW! Kaboom!
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Hmm.. still not available. Seems odd. Really? A week or more? Other mods are popping up. I am dying to use this beast! :)
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yeps, I agree with you mike...
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I'm sure it will be up in any moment now ;)
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guys, we've already just been thru this...
sometimes life gets busy for BCFiles staffers, and they try to get things up as quickly as they can...
it will be up when the staffers have time to post it - please be a little more patient and please try to avoid discussing how long it may seem to be taking... it will be up as soon as someone can...
thx :)
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I've just talked with Lint and the file got lost somewhere between gmail and BCF but no worries i've already resubmitted it ;)
edit: I've started new thread on BC Downloads section as it's up on BCF so enjoy :D
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Yay! NOw I want the Minotaur.
BTW, the warp coils (blue bits) on the Exc-Refit look kinda old and a bit pixxely.
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Maybe it's because of compression rate i guess, i'll fix it anyway for pack, oh and minotaur is doing fine, by the end of the week model will be ready for smoothing errors fix and then new HP /finishing textures.
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Ok since this thread served its purpose I'd like to lock it down.
Further updates about Minotaur and new bridge will be posted on new threads.